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Old 2012-07-17, 04:49 PM   [Ignore Me] #1
QuantumMechanic
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Mission system - call in for Galaxy squad pickup


I just saw Hamma's video and I can't say how excited I am to hear that as a squad leader, you can create various support missions *that can be performed by anybody on the map*, including calling for a galaxy to come pick up your squad.

This is the kind of epic Planetside teamwork experience that the game needs (and PS1 didn't even have this stuff).

Devs, please please ensure that this type of gameplay will actually be commonly used! (I need something to do after I'm too drunk to shoot)
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Old 2012-07-17, 04:51 PM   [Ignore Me] #2
MrBloodworth
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Re: Mission system - call in for Galaxy squad pickup


I'm still excited to see the mission system interface.

I want to know if its a set list of mission types and commands. Or. Can type in "Go f**k yourself" and set it to one open position.


Obviously one will create problems!

Last edited by MrBloodworth; 2012-07-17 at 04:53 PM.
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Old 2012-07-17, 05:04 PM   [Ignore Me] #3
Bravix
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Re: Mission system - call in for Galaxy squad pickup


I can see someone accepting the mission and never coming to pick them up lol.

"Where's our transport Sir!?!?" "I'm sorry son...I don't think it's coming."

Or if you have to actually pick the people up first to accept it, I can see a cloud of galaxy pilots all flying to try and pick people up before the other galaxy. Much galaxy ramming shall occur!
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Old 2012-07-17, 05:07 PM   [Ignore Me] #4
QuantumMechanic
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Re: Mission system - call in for Galaxy squad pickup


Yeah it will be interesting to see how this plays out in beta. I hope there is some workable form for this sytem though.
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Old 2012-07-17, 05:13 PM   [Ignore Me] #5
Atheosim
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Re: Mission system - call in for Galaxy squad pickup


Probably a set list of missions that you can use.

I hope it's a very robust system. It could do wonders for the game.
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Old 2012-07-17, 05:23 PM   [Ignore Me] #6
EnderGraff
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Re: Mission system - call in for Galaxy squad pickup


Yeah the missions system should do wonders for the game! So much playability and structure.
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Old 2012-07-17, 05:38 PM   [Ignore Me] #7
Gonefshn
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Re: Mission system - call in for Galaxy squad pickup


I'm sure it will be robust, I'm sure it will be great.

Sounds like some awesome ideas, beta is going to be really interesting indeed.
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Old 2012-07-17, 07:53 PM   [Ignore Me] #8
Tehroth
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Re: Mission system - call in for Galaxy squad pickup


This is the kind of features and sandbox content this game needs to achieve huge success and always be remembered for years and years after launch.
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Old 2012-07-17, 08:50 PM   [Ignore Me] #9
Hamma
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Re: Mission system - call in for Galaxy squad pickup


I thought this was awesome as well I wanted to be sure to mention it during my video. It adds a whole new level of teamwork to the game anyone can play any role they want and almost always have work.
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Old 2012-07-17, 08:58 PM   [Ignore Me] #10
Talek Krell
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Re: Mission system - call in for Galaxy squad pickup


Was awesome to hear that they're doing that. The mission system is shaping up to be very interesting indeed.
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Old 2012-07-17, 10:20 PM   [Ignore Me] #11
FINALCUT
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Re: Mission system - call in for Galaxy squad pickup


Originally Posted by QuantumMechanic View Post
I just saw Hamma's video and I can't say how excited I am to hear that as a squad leader, you can create various support missions *that can be performed by anybody on the map*, including calling for a galaxy to come pick up your squad.

This is the kind of epic Planetside teamwork experience that the game needs (and PS1 didn't even have this stuff).

Devs, please please ensure that this type of gameplay will actually be commonly used! (I need something to do after I'm too drunk to shoot)
Yea because picking up a squad of infantry in a Galaxy while drunk sounds like it will work out well. LMAO.

Can't wait for shit like this.Imagine how awesome it will be to go into a facility. Fight for a while. Cap the base,then have a squad leader call for a Galaxy to airlift the squad to another facility.

Or better yet 4 Galaxies with a couple Reavers as escort picking up a platoon fresh from an intense firefight. This friggin game is so gonna ruin my real life.I may just quit my job,get fat on skittles and mountain dew,and play PS2 all day every day.
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Old 2012-07-17, 10:32 PM   [Ignore Me] #12
Superbus
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Re: Mission system - call in for Galaxy squad pickup



How I picture drunken support pilots using the mission system.
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Old 2012-07-17, 11:47 PM   [Ignore Me] #13
Tehroth
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Re: Mission system - call in for Galaxy squad pickup


Originally Posted by Hamma View Post
I thought this was awesome as well I wanted to be sure to mention it during my video. It adds a whole new level of teamwork to the game anyone can play any role they want and almost always have work.
And the whole "role" part is essential to keeping your fanbase. People want to be able to fill their niche, whether it be a AA max, a medic, non engaging recon, or a sunder driver.

Many games these days force you to have to pick and choose and you really can't do just one objective if you want(Ala darkfall online you need magic).
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Old 2012-07-18, 05:24 AM   [Ignore Me] #14
Nemises
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Re: Mission system - call in for Galaxy squad pickup


although this sort of game play was always available in PS1, it usually took intra-outfit co ordination..

adding in a mission system really opens it up for lone wolfers, or smaller outfits to specialize (whereas before you'dd need to be in a larger outfit to be able to specialize really)..

..this s a good thing imho

my random thoughts on the potential mission system:
- you accept a mission from a time / location sorted list (time is highly relevant, as a missions relevance would very very quickly expire...do you specify a mission expiry time perhaps when posting?)..ie a Gal pickup would realistically only be relevant for 5 mins or so, after which everyone would have gotten bored and bought a lightning / atv to drive over instead..
- if you complete the mission (how is this confirmed?..perhaps the mission poster has to confirm / acknowledge?), then you get good xp
- if you accept the mission but fail it, you get -ve Xp (could be used for griefing?)
- posting missions will probably be certable (I guess, in the command certs)
- completion of a mission will be agreed by both the poster and the mission accepter(s/p?)...failure though would presumably just be determined by the poster (hence the potential for griefing).

Last edited by Nemises; 2012-07-18 at 05:26 AM.
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Old 2012-07-18, 05:33 AM   [Ignore Me] #15
ringring
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Re: Mission system - call in for Galaxy squad pickup


Originally Posted by QuantumMechanic View Post
Yeah it will be interesting to see how this plays out in beta. I hope there is some workable form for this sytem though.
If it's there it has to be filter-able scope limited.

e.g. if I am leading the platoon and I decide a gal-drop is necessary firstly I'd ask if we have a gal-pilot (well everyone is so the question is to some extent moot, or maybe it will be more like 'Dave can you go back to the foothold and bring us a gal back - answer yea, omw').
Then I'd say 'coolio, I'll create a mission for it, meet us at wp1' - 'hey everyone, get to wp1 asap, gal pickup'

What I'm saying is in creating a gal pickup mission I need to be able to restrict it to current platoon or squad. There's no point in me getting Dave to do the job and creating a mission that anyone cont-wide can select.

The second is having decided I'll accept a gal pickup for my squad/platoon from a random (a dicey thing to do if ps1 is any guide) there needs to be a way to designate the pickup location - ie equivalent to 'pickup at wp1/2/3'.

Originally Posted by FINALCUT View Post
Yea because picking up a squad of infantry in a Galaxy while drunk sounds like it will work out well. LMAO.

Can't wait for shit like this.Imagine how awesome it will be to go into a facility. Fight for a while. Cap the base,then have a squad leader call for a Galaxy to airlift the squad to another facility.

Or better yet 4 Galaxies with a couple Reavers as escort picking up a platoon fresh from an intense firefight. This friggin game is so gonna ruin my real life.I may just quit my job,get fat on skittles and mountain dew,and play PS2 all day every day.
I've done that often in ps1.
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