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2012-07-18, 02:47 AM | [Ignore Me] #1 | ||
First Sergeant
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Can someone help me understand these turrets a bit? Is the incentive to use them because they are so much stronger than your general weapon? You just seem awfully vulnerable sitting there in this thing when you could be moving, shooting and staying alive.
I'm sure I am missing something, just curious how it works so people will want to use the turrets you setup as an Engineer |
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2012-07-18, 03:17 AM | [Ignore Me] #3 | ||
Second Lieutenant
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setting one up in the middle of the desert will probably not be the best idea, no. But when holding the CC to protect a hack, or if you've blown a gen and need to hold it so they don't repair.... set it up in a corner and let the fun begin.
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2012-07-18, 03:21 AM | [Ignore Me] #5 | ||
Corporal
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Suppressing fire in bottle necks while base defending or
just laying down suppressing fire to allow your squad to move up very simple but when used by a Engie with a cool head they are going to be lethal. I also think there will be different configurations (Anti vehicle, flame thrower) at least we saw that in the E3 footage. |
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2012-07-18, 03:29 AM | [Ignore Me] #7 | ||
Is there a radius like in PS1 with spitfires? Or can you stack an area with them?
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2012-07-18, 03:33 AM | [Ignore Me] #9 | ||
Private
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Honestly the more i read about the Engineer, the more I think thats the class I'll be defaulting to. Repairing ALL Vehicles, Turrets, boomers and sensors, and repairing MAX's, plus some others I've prolly missed. There will never be a shortage of things to do.
Set up a turret inside a base facing a choke point and tellin a squad mate to man it. then run outside to repair some vehicles. Run back in to check on everyone by the turret. Repair those MAX's that took the brunt of the attack. then get down and prepare for the next wave. I just see SOOO much use with the Engineer. Def think im gonna be playing that class. Last edited by Darthkorr; 2012-07-18 at 03:35 AM. |
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2012-07-18, 03:54 AM | [Ignore Me] #13 | ||
Corporal
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We wont know what restrictions there will be on where and how many turrets can be placed also I think in the issue of balance I can foresee having to give something up in your load out to have a turret but this is not a hindrance its more adding a level of specialisation which means teams of engies will be required with different load outs to be effective.
Engineer is definitely the class for me but all the classes are going to be great for their intended role I just naturally gravitate to support roles as I'm much the team player |
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2012-07-18, 03:58 AM | [Ignore Me] #14 | ||
Captain
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Also i liked the creative use of one in hamma's walk through. It was on some sort of control panel (just an aesthetic one of course) and looked down over the center tech plant.
Assuming they keep this in (which they should) it could make for some interesting game play and defensive strategies. |
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