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2012-07-23, 03:30 PM | [Ignore Me] #1 | ||
Master Sergeant
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So I've watched a fair few gameplay footage videos which have included MAX units.
I have a fair number of thoughts which I'm going to reserve judgement on until beta, however, I have seen some differences in terms of regen / repair. In the E3 footage, there were a few instances where, after not taking damage for 20-30 secs, the MAX armour would self-repair very slowly. The regen was pretty slow, definitely not enough to imbalance combat itself, certainly not replacing a good engineer on standby but seemed to be pretty spot on to reward a careful MAX user and to help keep you going with the very fast pace of PS2. In addition, the combination of only a single class able to repair you with common small arms (carried by all classes) dealing significant damage to MAXs (rather than only AV weapons as per PS1), I'd personally like to see the E3 regen make a return (at the very least as a MAX special option). In the recent tech test streams, the regen seems to have gone leaving the class very dependant on others again. Like other infantry classes, I think the MAX needs an armour bar (which incidently needs a colour other than green to separate it from the health bar) that slowly regens as per E3 and a health bar which doesn't. |
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2012-07-23, 03:38 PM | [Ignore Me] #3 | |||
Sergeant Major
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For example the auto-repair on vehicles is a mod that may not be taken by some players (preferring other alternatives in the slot or just not having the Cert yet). |
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2012-07-23, 03:43 PM | [Ignore Me] #5 | |||
Master Sergeant
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I'd like to think that it was a cert / option etc... |
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2012-07-23, 04:15 PM | [Ignore Me] #6 | ||
Staff Sergeant
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You're spot on. There needs to be a universal regeneration for all classes that does not influence combat, but allow players to keep the pace going.
30-40 out of combat before it kicks in, and at a rate of about 12 seconds to get 100% for softies, 15 seconds for HA and 35 seconds for MAX. ... or something like that. If there is no regeneration, I think it will severely slow down the game, since players who have low health will be extremely careful, regardless of how much they care about Kr - because people don't want to waste their time. The worst case scenario is that players with very low health, who are within running distance of the nearest objective, would rather commit suicide than to keep going. |
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2012-07-23, 04:37 PM | [Ignore Me] #7 | |||
Master Sergeant
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2012-07-23, 04:46 PM | [Ignore Me] #8 | ||
Staff Sergeant
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From what i saw of the gameplay video's infanty already have health and armor/shields. Armor/Shields seems to regenerate on it's own. health does not. Regenerating shields are bad enough and we do not need Regenerating health as well
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2012-07-23, 04:54 PM | [Ignore Me] #9 | |||
First Lieutenant
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Considering respawn times and the absolute abundance of spawn points (not counting the galaxies or squad spawning) waiting for health regen one may as well have been killed and returned to the battle. Only now they don't have a full stock of ammo (unless they're an engineer.) To look at it another way, the player could have just as easily popped out a medical applicator and nano dispenser like in PS1, only they're allowed to remain mobile and armed. Coincidentally, you won't notice your enemies nor allies HP regening after an eternity in FPS terms, and you'll certainly be glad it comes back with no medic support nearby but also, no combat for a while. Essentially, people that intentionally wait for regen might as well be dead anyway. A medic will always be better to keep nearby. |
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2012-07-23, 04:58 PM | [Ignore Me] #10 | |||
Staff Sergeant
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EVEN THEN. Max suits are one of those things which SHOULD be somewhat dependent on others. Otherwise they may be too powerful. Last edited by Ranik Ortega; 2012-07-23 at 05:01 PM. |
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2012-07-23, 05:02 PM | [Ignore Me] #11 | |||
Corporal
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2012-07-23, 05:15 PM | [Ignore Me] #12 | |||
First Lieutenant
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I don't see this as game breaking. Out of sight, out of mind. I don't care what the guy's name is, I see my enemy, I shoot to kill. I don't concern myself with whether or not he took a moment to smoke a cig while the nanites in his blood stream worked on him. *Pulls the wait for beta card.* Trust me, you simply won't realize people are sitting around regening unless they're on your team, and you'll want them to be at 100% combat operational status anyway. Medics are good to have on the team. Team oriented players will WANT them on the team. Non-team oriented players aren't likely to team up. The in field resurrections alone make them invaluable. Full hp/shields on revive from what we've seen, and the time it takes for them to pick one up off the ground is much shorter than it is for one to find a hole and wait for their hp to recover, while lacking ammo. The guy with the medic probably has an engineer in his squad too. |
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2012-07-23, 05:20 PM | [Ignore Me] #13 | |||
Staff Sergeant
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Edit: The problem i'm genuinly worried about is the fact that with regenerating health/armor. It's often treated as something that works very quickly in most modern FPS. And with the influx of F2P players we may see this become a shorter and shorter duration ability due to them wanting PS2 to change and be more like whatever. I can see few modern FPS players being satisfied with 30-45 seconds of waiting and then 20 seconds of actual regenerating. If only because they played so many games where it was common and very quick. Last edited by Ranik Ortega; 2012-07-23 at 05:27 PM. |
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2012-07-23, 05:46 PM | [Ignore Me] #14 | |||
First Lieutenant
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Reference Halo: Combat Evolved and Halo: Reach for shields on top of health. I know people like to think the modern gen crowd that populates CoD and BF is full of window lickers, but I'm pretty confident the average player can figure out shields and health are separate. Health regen will be a nice surprise, and it might be a cert. Ever think of that? Yet PS2's regen system is more like Halo 2, 3, and CoD/BF, only the first half regens quickly after a short duration, and the second half takes some time to get started. Finally, SOE will balance it how they see fit, not to a bunch of whiners that think it should be faster, much less remove it for the other extreme that hasn't even access to the game. Again, wait for beta. You may as well be telling people the Pulsar is underpowered right now. Last edited by Littleman; 2012-07-23 at 05:48 PM. |
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2012-07-23, 05:58 PM | [Ignore Me] #15 | |||
Staff Sergeant
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Also do you genuinely think if a F2P game with a massive player base they somehow won't cater to their desired changes? You have more faith in the devs and F2P gamers than I do. And I have a considerable amount of faith in the devs at least. But this is still from the company that pulled the NGE on SWG. So there is considerable precedence for screwing games over for casuals. Last edited by Ranik Ortega; 2012-07-23 at 06:02 PM. |
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