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Old 2012-07-26, 08:13 PM   [Ignore Me] #1
Tsunami
Corporal
 
Bullet Ceiling


If you shoot a bullet into the air will bullets explode/disapear/fragment or act as real bullets and fall back down with in game gravity?????!?!?!?!?!?

Same applies with all weapons...
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Old 2012-07-26, 08:15 PM   [Ignore Me] #2
PhoenixDog
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Re: Bullet Ceiling


Would be interesting to shoot a bullet and watch it soar up, then come back down...
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Old 2012-07-26, 08:17 PM   [Ignore Me] #3
Sikee Atric
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Re: Bullet Ceiling


Shooting into the air (over an 80 degree angle) and killing an enemy as the bullet returns to earth would surely merit an achie!
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Old 2012-07-26, 08:21 PM   [Ignore Me] #4
Minigun
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Re: Bullet Ceiling


Unfortunately I do not believe the game ceiling is high enough, as i'm aware its currently 1000 i doubt the server registers anything above that. Bullets must go much higher than that before they decided to come back down.
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Old 2012-07-26, 09:10 PM   [Ignore Me] #5
Skepsiis
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Re: Bullet Ceiling


You know something really interesting with bullets and gravity -

If you had a bullet in a gun in one hand, and just held a bullet in the other both at exactly the same height, you aim the gun perfectly horizontal and shoot it at precisely the same time as you drop the bullet being held in your other hand....... they will both hit the ground at the same time (assuming the ground is completely flat and disregarding the curvature of the earth).

I do wonder what kind of range we will be able to get with some of the weapons though, like tank shells. And how far away we might be able to shoot rounds. But straight up and down again? Nah, thats crazy talk.
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Old 2012-07-26, 09:17 PM   [Ignore Me] #6
Cosmical
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Re: Bullet Ceiling


[QUOTE=Skepsiis;802917]You know something really interesting with bullets and gravity -

If you had a bullet in a gun in one hand, and just held a bullet in the other both at exactly the same height, you aim the gun perfectly horizontal and shoot it at precisely the same time as you drop the bullet being held in your other hand....... they will both hit the ground at the same time (assuming the ground is completely flat and disregarding the curvature of the earth).

[QUOTE]

If that is remotely true then you are the king of the world, and i am going to tell all my friends that fact. AND I WILL BE POPULAR!
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Old 2012-07-26, 09:20 PM   [Ignore Me] #7
Mr Underbeard
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Re: Bullet Ceiling


[quote=Cosmical;802924][QUOTE=Skepsiis;802917]You know something really interesting with bullets and gravity -

If you had a bullet in a gun in one hand, and just held a bullet in the other both at exactly the same height, you aim the gun perfectly horizontal and shoot it at precisely the same time as you drop the bullet being held in your other hand....... they will both hit the ground at the same time (assuming the ground is completely flat and disregarding the curvature of the earth).


If that is remotely true then you are the king of the world, and i am going to tell all my friends that fact. AND I WILL BE POPULAR!
His physics are 100% correct. Theoretically at least. It is almost impossible to test. However the Mythbusters did pull of a successful experiment. lol
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Old 2012-07-26, 09:21 PM   [Ignore Me] #8
Masterr
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Re: Bullet Ceiling


[quote=Cosmical;802924][QUOTE=Skepsiis;802917]You know something really interesting with bullets and gravity -

If you had a bullet in a gun in one hand, and just held a bullet in the other both at exactly the same height, you aim the gun perfectly horizontal and shoot it at precisely the same time as you drop the bullet being held in your other hand....... they will both hit the ground at the same time (assuming the ground is completely flat and disregarding the curvature of the earth).


If that is remotely true then you are the king of the world, and i am going to tell all my friends that fact. AND I WILL BE POPULAR!
He is correct, x (horizontal) and y (vertical) are their own entities. If your on a people mover (treadmill thing at themeparks), so your moving at a constant speed, and throw a ball STRAIGHT up in the air, it will land right in your hand from when you tossed it up. You and the ball are already moving with a horizontal speed. if you jump straight up off the people mover when you reach the end, you will be "jumping forward" and not just jumping in place.
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Old 2012-07-26, 09:34 PM   [Ignore Me] #9
vVRedOctoberVv
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Re: Bullet Ceiling


@Masterr

Except that is a small enough example that drag is not an issue. If you fired the bullet straight up into the air, it would fall behind you for the following reason:

You are on the treadmill moving forward at a steady, non-changing speed, while the bullet is initially moving forward slightly as well, it is subject to drag, as it does not have something like the treadmill applying steady forward velocity to it. End result : it would fall behind you.


Likewise, with the "drop a bullet" and "fire a bullet horizontal" I seriously doubt they would hit at the same time, regardless of what TV said, for the following reason:

The bullet fired horizontally actually generates a small amount of lift while moving forward through the atmosphere. Gravity must overcome this, and the forward velocity of the round, before it begins accelerating toward the ground. The bullet that is dropped simply begins accelerating toward the ground as quickly as gravity can pull it. Also, it will be affected slightly by whether or not it is dropped point down (least resistance) or horizontally (generating additional drag). The fired bullet would hit sometime after the dropped one.

Conclusion:
TV lied.



As for firing a bullet up into the air, I do not believe the gravity alone on such a small object would produce sufficient energy to cause serious harm. If it hit someone in the head, they might go "ouch!", but it would not kill them. (note: by in the air, I mean straight up and the bullet falling back down on them) Firing at an angle you could hurt someone out at a fair distance depending on the angle and range as the round would retain more energy.

As for what the game does, I'm sure when the fired round passes the "edge" of the game world, it simply ceases to exist.

That is all. RO out.
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Old 2012-07-26, 09:34 PM   [Ignore Me] #10
Masterr
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Re: Bullet Ceiling


im sure it hits the ceiling and explodes/disappears. actually calculating the ballistics of those projectiles would be a nightmare for the dev team / servers. they also will not add any real game purpose. Of course I'm speaking of all projectiles except for mortar types, which are designed for that purpose of arcing the projectile.
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Old 2012-07-26, 09:47 PM   [Ignore Me] #11
drennam
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Re: Bullet Ceiling


Originally Posted by vVRedOctoberVv View Post
@Masterr




Likewise, with the "drop a bullet" and "fire a bullet horizontal" I seriously doubt they would hit at the same time, regardless of what TV said, for the following reason:

The bullet fired horizontally actually generates a small amount of lift while moving forward through the atmosphere. Gravity must overcome this, and the forward velocity of the round, before it begins accelerating toward the ground. The bullet that is dropped simply begins accelerating toward the ground as quickly as gravity can pull it. Also, it will be affected slightly by whether or not it is dropped point down (least resistance) or horizontally (generating additional drag). The fired bullet would hit sometime after the dropped one.

Conclusion:
TV lied.





That is all. RO out.
nah it actually sounds about right, i've spent years going over bullet drop charts for almost every type of ammunition for required material, and bullets hit the ground a lot faster than most people think in their little imaginations.

Last edited by drennam; 2012-07-26 at 09:49 PM.
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Old 2012-07-26, 10:30 PM   [Ignore Me] #12
morf
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Re: Bullet Ceiling


Originally Posted by vVRedOctoberVv View Post
The bullet fired horizontally actually generates a small amount of lift while moving forward through the atmosphere.
Actually this is a feature of the rifle barrel being angled slightly upwards - reason being is to compensate for gravity because the site is on top of the barrel, otherwise when we sight in we would always be aiming too low. No lift is generated.

If you fire the bullet with the actual barrel parallel to the ground, it will indeed hit the ground at the same time as an identical dropped bullet - assuming that the earth is flat.
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Old 2012-07-26, 10:34 PM   [Ignore Me] #13
WVoneseven
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Re: Bullet Ceiling


Originally Posted by vVRedOctoberVv View Post
@Masterr

Except that is a small enough example that drag is not an issue. If you fired the bullet straight up into the air, it would fall behind you for the following reason:

You are on the treadmill moving forward at a steady, non-changing speed, while the bullet is initially moving forward slightly as well, it is subject to drag, as it does not have something like the treadmill applying steady forward velocity to it. End result : it would fall behind you.


Likewise, with the "drop a bullet" and "fire a bullet horizontal" I seriously doubt they would hit at the same time, regardless of what TV said, for the following reason:

The bullet fired horizontally actually generates a small amount of lift while moving forward through the atmosphere. Gravity must overcome this, and the forward velocity of the round, before it begins accelerating toward the ground. The bullet that is dropped simply begins accelerating toward the ground as quickly as gravity can pull it. Also, it will be affected slightly by whether or not it is dropped point down (least resistance) or horizontally (generating additional drag). The fired bullet would hit sometime after the dropped one.

Conclusion:
TV lied.



As for firing a bullet up into the air, I do not believe the gravity alone on such a small object would produce sufficient energy to cause serious harm. If it hit someone in the head, they might go "ouch!", but it would not kill them. (note: by in the air, I mean straight up and the bullet falling back down on them) Firing at an angle you could hurt someone out at a fair distance depending on the angle and range as the round would retain more energy.

As for what the game does, I'm sure when the fired round passes the "edge" of the game world, it simply ceases to exist.

That is all. RO out.
hmmmm you seem to be sprouting a lot of opinion

A) The bullet will create a small amount of lift as it travels due to its spin. This is true but I don't believe to the extent at which you imagine. The lift might result in a fractional difference in impact time but nothing at all conceivable to human observation
B) Same goes for the angle of the projectile as the difference made is so imperceptible that it is negligible.

As to the bullet fired in the air it will hit the ground at the projectiles initial velocity or at least terminal velocity for sure which will definitely kill. In fact there have been recorded examples of stray rounds fired in the air killing people.

Oh and about your conclusion... everyone arguing the opposite point is arguing with scientific understanding NOT learnt from TV. I myself have studied Physics and could tell you that most of the stuff you've typed is total guff. While everyone discussing the fact that acceleration towards earth due to gravity is a constant 9.8ms^2 as well as the fact that theoretically an object tossed upwards will return at the velocity at which it left.
For example a ball thrown at a magnitude 40ms at an angle of 45 degrees from Ypos will his the ground at 40ms and 135 degrees from Ypos.

Basically stop being a prick.

Last edited by WVoneseven; 2012-07-26 at 10:37 PM.
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Old 2012-07-26, 10:37 PM   [Ignore Me] #14
vVRedOctoberVv
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Re: Bullet Ceiling


No..

-edit


Also "miniscule to human perception" would still count as "hitting after". So, by your own admittance... I win.

Last edited by vVRedOctoberVv; 2012-07-26 at 10:38 PM.
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Old 2012-07-26, 10:37 PM   [Ignore Me] #15
GhettoPrince
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Re: Bullet Ceiling


I hope beta starts before this forum goes completely insane.


Yeah, who am I kidding, it's already way too late.
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