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2012-07-27, 03:49 AM | [Ignore Me] #4 | ||
First Sergeant
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Higby mentioned during the AGN interview that the game itself will have a function called "Faction Priority system" (not sure if that is the correct name) which basically acts to funnel the zerg to key points on the continents.
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2012-07-27, 04:10 AM | [Ignore Me] #7 | ||
I estimate this "Faction Priority system" is also key for lag control on the server side, ie direct people to several big battles that are fun and the netcode can handle, rather than one 2000 player colossal battle in a small area than gets laggy
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2012-07-27, 04:15 AM | [Ignore Me] #8 | ||
Sergeant
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Is there not some "High Command" system in Planetside? Essentially people who have been online much, led squads and killed/capped a lot who can then try to lead the players around? That might have been Planetside 1, but if those persons can decide where the Faction Priority system would, well, prioritize... That would be pretty sweet.
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2012-07-27, 04:46 AM | [Ignore Me] #11 | ||
Major
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Zerg movement will now be nearly completely out of centralized player control now for a few reasons:
- Command being more "chunky" - Mission system - Faction priority system - Squad spawning - Hex territory system - Being free-to-play |
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2012-07-27, 06:34 AM | [Ignore Me] #13 | |||
Staff Sergeant
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There was a period where commanders tried directing the zerg by blowing up friendly spawn tubes, thereby limiting where the zerg could go. This was removed though... Hopefully, the commander crafted mission system will be more functional in this regard. I know the devs are very interested in giving commanders a way to split up their forces (2000 people fighting over one capture point would be... ugly.
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2012-07-27, 06:35 AM | [Ignore Me] #14 | ||
Private
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I'm going to laugh if tactics, strategy and super organized outfits mean nothing in release. It will be funny if zergs ruled the day. In most games i've played zergs always win, I tend to avoid them at all costs unless you're with an organized zerg.
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2012-07-27, 06:50 AM | [Ignore Me] #15 | ||
Corporal
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PS1 on Werner thier were some good CR5's who id listen to and their were some awful ones who I chose to ignore.. the good ones were able to direct the zerg without being an ass the bad ones tried to demand the zerg do as they told them..
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