Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Riot shield? We don't need no stinkin' riot shield!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-28, 12:02 PM | [Ignore Me] #7 | ||
Sergeant Major
|
Honestly I'm -really- hoping that a "hold the trigger down for a solid, straight, damage-over-time beam" weapon will be in place for Vanu troops. Maybe the Lasher, maybe the Lancer... but something. It's just too cool for the VS not to have.
|
||
|
2012-07-28, 04:07 PM | [Ignore Me] #10 | ||
Brigadier General
|
Considering that a lot of the ES variants of the common pool vehicles in the first game had more faction appropriate weapons, I totally expect to see ES customization options added to NS vehicles. After release if not sometime earlier during the beta process.
|
||
|
2012-07-28, 04:12 PM | [Ignore Me] #11 | ||
Sergeant
|
Agreed, it's easy to do asset wise and goes a long way towards making the empires feel more distinct. Though I would like to see more than weapon upgrades. They should have faction tech for the vehicles as well. Like say, a cloaking device when stationary for certain Vanu vehicles?
Last edited by Rasui; 2012-07-28 at 04:51 PM. |
||
|
2012-07-28, 04:26 PM | [Ignore Me] #12 | |||
Sergeant
|
They would have to severely limit the range. Laser beams tend to have pretty good range. |
|||
|
2012-07-28, 04:35 PM | [Ignore Me] #13 | |||
Brigadier General
|
FUND IT |
|||
|
2012-07-28, 04:37 PM | [Ignore Me] #14 | ||
Private
|
Their weapons already "lose potency over distance, causing less damage the further they travel before impact" (wiki) which would limit their usefulness. Though still being able to hit an escaping enemy aircraft despite it being 1km away would still make it rather useful. But then they might just limit the range as you said already.
|
||
|
|
Bookmarks |
|
|