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2012-07-28, 11:53 PM | [Ignore Me] #1 | ||
Private
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I'm gonna be playing an infiltrator when beta starts up in the next few days, does it matter which faction I choose for it? I've had a hard time finding if there are any benefits depending on what faction you choose, or is it all the same when picking the infiltrator? Thanks.
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2012-07-29, 12:01 AM | [Ignore Me] #2 | ||
Sergeant
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From what I have see so far the main difference seems to be weapons. NC will use slow but strong weapons like a bolt action sniper rifle, the TR have a burst pistol if I recall correctly and a semi auto rifle and the VS use laser rifle and pistols. Don't know if any other differences will be present.
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2012-07-29, 01:09 AM | [Ignore Me] #5 | ||
Captain
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This. Essentially, the difference is that VS have weapons that are beam-based, therefore there is no bullet drop, but in return there is damage falloff. So it'll be easier to hit targets at range, but you'll be doing less per-round damage.
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2012-07-29, 01:14 AM | [Ignore Me] #7 | |||
Private
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That being said, I don't know how they are going to balance the separate empire snipers, it seems likely that if you are a good shot with a fast shooting TR rifle (which is to laugh, damn spray 'n' prayers!) and it can still OSOK with headshots, it may well dominate. You have to take so much more care with a bolt action and if they can both OSOK regardless of ROF, it seems the ROF can't help but dominate. I have no idea where the VS might fit into that. |
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2012-07-29, 01:16 AM | [Ignore Me] #8 | ||||
Major
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NC - High damage per shot, low rate of fire, standard bullet drop TR - Higher rate of fire, lower damage per shot, standard bullet drop VS - medium rate of fire, medium damage (steeper damage falloff over distance), no bullet drop
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2012-07-29, 02:58 AM | [Ignore Me] #9 | |||
Corporal
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I'm not sure how for they'll go with that idea, but it is possible that maybe the TR sniper rifle, with it's higher ROF and ammo capacity, may not get as large of a damage multiplier for head shots compared to, say, a NC sniper, resulting in possibly not getting a OSOK, or perhaps being able to OSOK lighter classes, but not the HA for example. At any rate, I'm sure that's a stat that will change as beta goes through it's various stages and seeing how it all works out with the larger battles. |
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2012-07-29, 12:10 PM | [Ignore Me] #10 | |||
Private
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NC Sniper. Long range Extreme damage "the head shot kill sniper" not great at killing moving targets at long ranges more of the shoot kill move sniper going to be the best counter sniper & going to be in high demand for killing defenders in small tight less movable areas assassinating targets that you 100% need to kill aka that AA MAX stopping a air raid thats incoming. TR Sniper. The marksmen 4x to 6x scope made to support his team at close range by dealing massive burst dmg helping his Spray 'N" pray bothers to finish them off & pricking off players at medium range were his brothers weapons become useless Highly mobile very aggressive ungodly in team play the bane of any close infantry that get in their sights. Vanu Sniper Long range Harasser 6x to 16x scope main mission is to harass targets in the field being deadly accurate on moving targets at long range but also not doing enough damage to kill players behind good cover. I think of theses as area denial snipers they will put a stop to any advancing infantry & easily kill anyone thats not smart enough to stay behind hard cover. Then you got to look at this class as the NONE sniper the more "Recon" play. With duel knifes longer cloaking & the postal as the main gun. This "Recon" will be the one sneaking around up close silting throats & back hacking terminals with there great cloak times. I feel the Vanu will have the longest cloak times & hardest to detect cloaking fields, best hacking speed but will lack damage. The TR will be the most mobile very hard to detect when moving & fast hacking speeds medium lighting fast dmg. The NC will have the shortest cloaking Very hard to detect when "NOT Moving" with a meduim hacking speed but will put out the highest damage. Last edited by RJTravis; 2012-07-29 at 12:26 PM. |
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2012-07-29, 12:34 PM | [Ignore Me] #11 | |||
Contributor Major
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Where did you find that scope information? |
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2012-07-29, 12:48 PM | [Ignore Me] #14 | ||
Private
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again watching the youtube videos if you stop when random players were looking at the skills they could upgrade you can see some have higher max values then others.
Also in the totalbiscit 3 day live stream event they right out said their will be different cloaking systems per race & even said "harder to detect when even moving. |
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2012-07-29, 01:29 PM | [Ignore Me] #15 | ||
First Sergeant
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Ratstompers infos dead on, on the damage and things. As far as the cloaks theres different kinds of cloaks depending on what kindve weapon you carry. If you carry a sniper rifle you can use a cloak that conceals you but you can still be seen slightly and it doesnt last as long as the other kind of cloak. Theres one kindve cloak that you can use if you only carry a pistol and a knife that allows you to cloak a longer time and conceals you completely, complete invisibility almost. But the trade off is you cant carry a sniper rifle when you use it. Im not positive about the pistol only, you may can carry a carbine with that settup too but not sure.
I know for certain theres more than one cloak though but dont think its empire specific. I think the only difference between the infiltrators is their weapons, not their basic equipment like cloaks mines drones etc. They may have some different visual effects to give them flavor but i think for the most part theyre the same, so id make my choice based on the weapons that appeal to your playstyle the most. I like the VS best because to me theyre the most adaptable to any sittuation, not the strongest, not the weakest but somewhere in the middle. If you look at real special operations soldiers their strength lies in their adaptability to any sittuation too, so ill leave that to your own interpretations :P Either way good luck choosing an empire you like. |
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