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2012-07-30, 01:28 AM | [Ignore Me] #1 | ||
Major
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I am starting this thread just to see what people would think about if this game was a simulator/more realistic than making the game easy to play. And to get some ideas off my chest about what game developers everywhere should be looking towards for better games.
Idea 1: The way bullets come out of the barrel. I have played lots of games, not 1, have i seen has realistic shooting where the bullets come out of the barrel straight, when using ADS they do most of the time, but what about when we are hip/shoulder firing? Is there some unexplained laws of physics that makes bullets come out on an angle, sometimes hitting the roof/floor when we are looking straight ahead? Planetside should have made bullets always come straight out of the barrel, so that if we are moving, our gun sways thus that causes us to be inaccurate, not because of some unknown laws of physics, but because we are doing something to lower our accuracy and we can avoid that by either firing at the right time or not moving. Even when we are standing still our bullets still hit the roof, which they shouldn't, they should fly where we are aiming, but because we will have no crosshair, we don't know where that is unless firing some practice shots, and this too could be inaccurate from our character breathing. Idea 2: Realistic bullet count. Does everyone ever wonder how our magazines always magically refill themselves when we arn't looking? Why have few games made magazines that keep the amount of bullets you had after you reloaded, so when you come back to it, it is still half full or 1 bullet away from being empty. It would allow short term and long term decisions about bullet management. So if i am engaging and enemy, do i want to use the last 15 bullets to try and kill him, or reload so i have 45 bullets, but then in a later battle, end up reloading and only having 15 bullets left? And what about having to manually check how many bullets we have left? Something like hold the reload button and it says roughly how many bullets we have left, like "Near Empty", "Below half full", "Half full" etc. This would let us know roughly how much ammo we have, rather than a magic number telling us our exact ammo count all the time for mysterious reasons. Idea 3: A decent suppression system. I have played at least 2 games now that have this system, Battlefield 3 and Red Orchestra 2. And in both those games, I have been told that suppressing targets will lower their accuracy and all this other stuff, and i can say that it does not work as well as it should. I suppress a target, they can still pop up and aim on my head, and kill me, even though i am pumping a LMG down range at them. That should not be possible, in that situation, they should be really inaccurate so if they do kill me, it is a lucky/rare shot, and they should move slower so that they can't decide to not hide in cover when i am suppressing them, the whole point of being suppressed is to be so scared you poop your pants and can't do anything till i have reload or someone flanks me, i don't want to be a LMG guy and get killed by my target, thats just stupid. I could add a 4th idea, but that is about realistic damage to bodies, and that is declared as 'unfun' by lots of people. Like being shot in the leg so i move slower, being shot in arm, so less accurate, being shot in head (if i survive) can't see as well. It would be an interesting feature, but more annoying than anything else. Rant now over, you may begin discussing. |
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2012-07-30, 01:41 AM | [Ignore Me] #2 | ||
Private
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Battlefield 3 Supresion system is the only one thing i dont like abourt the game. I play sniper sometimes and when i doge even one bullet i aim on head!!!! BANG !!! And there is hole in the wall and im dead. Just strange system in BF3 and how you sayd When you're LMG guy you get hedshoted even when you fire hard at target. Tho in Red Orchestra 2 The supression works fine you can fire on enemy and make him useless for some time sprint the street and take cover. And its works on you too when under fire your screen will be obscured and you cant hit anything.
Abourt other mechanics im fine with them especiali nr.4 is awsome idea. -WWladCZ Last edited by WWladCZ; 2012-07-30 at 01:49 AM. |
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2012-07-30, 01:45 AM | [Ignore Me] #3 | ||
Corporal
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1. You can't aim right at all and you get a small cone of fire type spread, even while still. Especially applicable in games because you can just put a sticky in the center of the screen and have perfect accuracy otherwise. I am unsure of EXACTLY what you mean but a small cone of fire is needed for hipfiring and a bigger one while moving.
2. I'd love this. Not just reloading a partial mag into another one somehow. 3. A suppression system? Interesting. Having an effect if tons of bullets whiz by you from certain guns would be interesting. 4. I've always liked this idea. |
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2012-07-30, 01:54 AM | [Ignore Me] #5 | ||
Staff Sergeant
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outdoor fights would be hell, you'd be permanently suppressed once more than 200 people are in an area. The bullet count is kind of pointless because you figure a setting with nano technology can keep track of little bits of lead and one of the factions uses laser guns. The cone of fire was one of the worst parts of infantry combat in planetside.
If you want a simulator, there are games like that, but the game with immortal soldiers fighting on a distant solar system in the future probably isn't it. Last edited by GhettoPrince; 2012-07-30 at 01:56 AM. |
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2012-07-30, 01:59 AM | [Ignore Me] #6 | ||
Major
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might actually be a cool thing to put suppression in, but this isn't a war simulator. this is a SCI-FI FPS MMO.
actually, now that i think of it, someone should try and make a war simulator MMO with the forgelight engine.... |
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2012-07-30, 02:28 AM | [Ignore Me] #7 | ||
Corporal
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I have spent so much time thinking over these exact same proposed ideas and wishing that a developer studio, somewhere, would impliment them. But Lately in my gaming carrer, I have decided that these things would actually hinder a game; the game simply wouldn't be fun.
It is one of those things where Balance/fun > Realism, that's how I see it anyway. As for the hipfire thing, I can explain to you why most games have the goofy angles of bullets leaving the barrel. In real life, hipfire is almost impossible. I have tried it with handguns and even BB guns on several occasions but it is purely luck. However, in a shooter game, you KNOW where the center of the screen is, and you KNOW that your character model holds his gun perfectly still and in the exact same position every single time he stops moving. So if the bullets obeyed real ballistic physics when leaving the barrel, they would always land in the center of the screen, making hipfire just as good as aimed fire. Which in reality, it is no where close. Hope I could help |
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2012-07-30, 02:38 AM | [Ignore Me] #8 | ||
artificial supression with obscure screensplashing and disabling of a player that hasn´t even been hit is stupid.
if you are being supressed, stay down OR you are killed. if you peek out your head, you will get killed. that´s enough. there is no need to smash it in the victims face. and i don´t see any addition of fun with this. just additional annoyance
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2012-07-30, 03:07 AM | [Ignore Me] #9 | ||
Corporal
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Seeing bullet tracers whiz by and tank shells being lobbed about nilly willy was suppression enough in PlanetSide 1. I don't need my screen to blur and my character to artificially whimper to know that it's fricken dangerous to pop my head out
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2012-07-30, 04:46 AM | [Ignore Me] #10 | ||
Sergeant
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Here's my reply to the idea of suppression
<iframe width="420" height="315" src="http://www.youtube.com/embed/umDr0mPuyQc" frameborder="0" allowfullscreen></iframe> That was my least favorite thing. Suppression in bf3 blurs your vision terribly, doesnt remove accuracy but makes your cone of fire HUGE, and it makes bullets that should go straight (aimed down sights etc) go to the edge of iys CoF, which increases as the blur does. |
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