Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Galaxy Drops! New and Improved Cherry Flavor!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-30, 10:26 AM | [Ignore Me] #1 | ||
Private
|
So, thinking about how Higby was discussing the medic class not too long ago...I have a couple questions that I wanna run by everyone
In light of the constant reviving that should be happening, do you think it will have an increased time than what was previously shown? I remember Higby stating it may need one, but I'm not 100% sure if he said that definitely. Do you think there will be a "group revive"? Example: 3 of your teammates die, but you are the awesome, bad ass medic, so you revive them...ALL AT ONCE! Lastly, do you believe that the medic class will have the capability of being combat-heavy (ish). When I say this, I don't mean being Rambo, and never being able to die, but at least be able to hold their own in the fight, while doing that healing thing to the teammates once in a while. Just some questions I wanna throw out there. <--TODAY OR TOMORROW |
||
|
2012-07-30, 10:39 AM | [Ignore Me] #2 | |||
Private
|
I've always been all about the CM class in really any game or shooter I've played. PS2 will follow suite. I just enjoy bringing something else to the squad or team other than just lead (can never have too much firepower though). I feel the combat medic will have some bite to its combat ability so it won't seem like a heal spambot. To expect it to have the same toughness or firepower as a dedicated assault class is a little far fetched. In a couple weeks or so once we're all in beta we can completely take the guess work out of it. |
|||
|
2012-07-30, 10:44 AM | [Ignore Me] #3 | ||
Corporal
|
I believe that, currently, the medic has healing grenades as well as a revival grenade, both on a cooldown of sorts. But both also possibly not recognizing FoF so you could end up raising enemies as well as allies.
There has also been quite a bit of footage where they were playing as a medic and being capable in combat. I believe Higby's latest stream had him playing medic for a bit. or it was a different video sorry. But medics do have guns that work. Though from what we've seen of the medic Certs so far is that their abilities are mainly defencive rather than offencive. |
||
|
2012-07-30, 11:06 AM | [Ignore Me] #4 | ||
First Lieutenant
|
Medics, like Heavy Assault and MAX suits, are front line assault troops. Their ONLY method of combat is frontal assault through direct fire. In their own ways, they are very durable classes: medics can self heal, HA can use their shield, MAXes are just plain tough.
While Engineers, Light Assault, and Infiltrators have thus far shown they have frontal assault capabilities (even the infiltrators have access to at least SMG's as of the latest videos) they have indirect methods of engaging their enemies, and regarding the latter two, a bit of a more soloist approach to things. They're not classes meant entirely to slug it out on the front line, at least not to the same effect as the first three classes mentioned. The Engineer, Light Assault, and Infiltrator classes have other options available to them that the Medic, Heavy Assault, and MAX classes just don't have in a combat situation. Thus, the latter three have the superior basic killing implements (assault rifles, LMGs/rocket launchers, BFGs respectively) to give them a little more oomph in the place where they most belong: in an intense firefight. Healing capability is no reason to believe the Medic will be a weak offensive combatant: healing capabilities just gives him something else to bring to a squad besides more firepower. |
||
|
2012-07-30, 12:42 PM | [Ignore Me] #6 | |||
Staff Sergeant
|
Anyway, of course the medic will be combat viable (did you see the Gauss rifle with 4x scope and grenade launcher?!?) All of the classes are combat + a utility LA: jump jets Eng: deployables Inf: sneaky Medic: heal/revive HA: minor survivability/AV MAX: major survivability
__________________
|
|||
|
2012-07-30, 12:55 PM | [Ignore Me] #7 | |||
Staff Sergeant
|
But, yes. I'd like to think of the Medic as a light assault without the jump jet. Instead (s)he has a heal gun and an adorable "Shoot Me Here" cross on his/her forehead. Intending to be a medic myself, I think I'll be a combatant first and healbot second. Depending on variables, of course. |
|||
|
2012-07-30, 03:16 PM | [Ignore Me] #9 | ||
Corporal
|
I'm not sure but I have seen on footage that medic has a kind of auto heal : when in a critical state, maybe 5 second later, we can see some healing halo although he didn't get his healing gun out of the holster.
I'm not sure, maybe it's just another medic behind him, but I have seen this multiple time on medic gameplay.
__________________
|
||
|
2012-07-30, 04:31 PM | [Ignore Me] #10 | ||
Corporal
|
Only played PS1 about 4 or 5 months ago, but I found it a good way to introduce yourself into the game, if you weren't good at shooting things, then hanging back and keeping people repaired and healed was a good job to do. I'm considering going for medic in Ps2, either that or AV/AA which is what I ended up doing in PS2, will just have to see the changes before I can say for sure.
|
||
|
2012-07-30, 05:34 PM | [Ignore Me] #11 | |||
Private
|
it's called the Rebirth grendae |
|||
|
2012-07-31, 05:19 PM | [Ignore Me] #13 | ||
Regarding the "revive grenade", the idea does make me barf a little as well. However there is some consolation in that all grenades will be cash shop items that you buy with station cash, not in-game resources. So they should be pretty rare because people have to buy them with real money.
And it seems like Medics will have access to assault rifles, so all in all Medic is looking like a very strong class to play. |
|||
|
2012-07-31, 05:22 PM | [Ignore Me] #14 | |||
First Lieutenant
|
Grenades are a form of power, they'll be purchased with in game resources, as has been stated by SOE themselves many times in the recent past. |
|||
|
2012-07-31, 05:25 PM | [Ignore Me] #15 | |||
Private
|
EDIT: Ninja'd |
|||
|
|
Bookmarks |
|
|