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2012-07-31, 05:53 PM | [Ignore Me] #1 | |||
Contributor Major
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Hamma asked me to remake the thread and get new feedback after the topic was covered in this Totalbiscuit video (jump to Question 2 at 5:52),
The original post is here. There's lots of great feedback in that thread and Hamma has decided to make it the topic of discussion on a future AGN show. In a nutshell, the concept is basically that making Kill/Death ratio a prominent stat may take away from the community, objectives based game play that Planetside 2 is all about, because K/D ratio encourages people to simply kill other people rather than take part in objectives and community play. Here is Malorn's original post on 2012-03-07, 02:48 PM,
Last edited by Tatwi; 2012-07-31 at 06:14 PM. Reason: Clarified title and spelled Totalbiscuit properly! lol... |
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2012-07-31, 06:02 PM | [Ignore Me] #2 | ||
Sergeant
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Fully agreed. K/D is not the objective, why should you be rewarded for it?
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Join the Terran Republic, for order, safety and law. We are the government, and all loyal citizens should work together with us to ensure a safe future on Auraxis. |
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2012-07-31, 06:08 PM | [Ignore Me] #5 | |||
Sergeant
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"1 000 METERS!" "DOMINATION: 10 000 METERS!" "REVENGE: YOU OUTRAN A GUY!" "RUNNING SPREE: 1337 METERS!" It is not my goal either, but heck, I would like to know. Plus, if you run enough it WILL have an impact.
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Join the Terran Republic, for order, safety and law. We are the government, and all loyal citizens should work together with us to ensure a safe future on Auraxis. |
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2012-07-31, 06:10 PM | [Ignore Me] #6 | |||
First Lieutenant
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2012-07-31, 06:11 PM | [Ignore Me] #7 | ||
First Lieutenant
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Who?
j/k It's definitely an interesting topic of discussion. It's hard to make a definitive decision, really. It certainly CAN influence people, but asshats will be asshats, so... It's hard to say exactly HOW much influence it has. I used to play KZ2 a lot, and while it included prominent K/D stats, I didn't see "not working toward the team objectives" as being a dilemma. Occasionally, you'd be unfortunate and have a team full of douchebags, but generally, as much as people love K/D, they ALSO love to "win". Seizing a base, taking territory, making the map RED, these are tangible and visible "rewards" for your efforts. You feel you have "won" when you seize a base, tower, etc. I don't think it will cripple the game either way, but it is true that it probably influences mindsets and actions some. |
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2012-07-31, 06:12 PM | [Ignore Me] #8 | ||
First Lieutenant
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I've always wondered why FPS' moved into K/D. Ever since early arcade games, score has always been the determining factor. You get first place, put in your initials, walk away, and let someone else try and beat your score, or you can try and top yourself.
If UT used score points, and placed a huge emphasis on say, flag caps and returns or control points, it would encourage more focus on the flag or points during CTF or domination, respectively... it might encourage TKing for those points too, unless there were harsh penalties to one's score applied to FF of course. |
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2012-07-31, 06:26 PM | [Ignore Me] #9 | ||
Brigadier General
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People will expect K/D to be tracked. I think there is tons of logic to support elevating other stats, but many people will still want to know their K/D.
Plus if somebody wants to play the game solely for themselves, who is to say they shouldn't be allowed to? They should be allowed to play Planetside as a "single player fps with huge maps and really really really good AI". Obviously, that's not how most of us would play it, but so what? The game shouldn't pigeon hole players into a certain play style, but rather it should encourage teamwork. Last edited by Raymac; 2012-07-31 at 06:27 PM. |
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2012-07-31, 06:27 PM | [Ignore Me] #10 | ||
Captain
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I have been playing Planetside since 2004 and FPS since the genre first emerged.
That being said.. I agree 100% with the original poster. Removing k/d tracking will greatly help promote teamwork. If they leave it in game, myself and everyone else won't be working as a team or charging through the doors of a base. It will put an emphasis on spawn camping and ignoring objectives. |
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2012-07-31, 06:31 PM | [Ignore Me] #11 | |||
Sergeant Major
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2012-07-31, 06:39 PM | [Ignore Me] #12 | ||
Sergeant
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I don't understand why people make such a big deal about their K/D. I always see the objective as more important. I like to know my K/D, but that doesn't mean I'm unwilling to die to aid my team. The only time K/D was ever important was in death matches which this game obviously doesn't have. I say leave the stat but don't emphasis it.
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2012-07-31, 06:42 PM | [Ignore Me] #13 | ||
Staff Sergeant
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Yeah, like you guys are saying (I think, I'm really tired right now so I might be misinterpreting), K/D should be kept, but score should be considered more important and perhaps highlighted this. A way to do this would maybe be that, when you click on link saying "Leaderboards" on the site, it takes you to a leaderboard showing score and various score-related stats. However, if you're determined to find out your K/D, you can click on another, smaller link on that page, saying "Alternate Leaderboards" or something like that, and find you K/D, accuracy, blah blah blah other stats.
EDIT: This was posted before I saw a few of the other posts right above it, so yeah. Last edited by GLaDOS; 2012-07-31 at 06:43 PM. |
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2012-07-31, 06:48 PM | [Ignore Me] #14 | |||
Contributor Major
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If you want to reward teamplay there are better ways than just removing K/D. Incentivize people to play as a team and completing objectives beneficial to their empire. Keep K/D on a back menu and leave it off of the HUD by default. Even better take it out of the game altogether and put it on the website. Last edited by ArmedZealot; 2012-07-31 at 06:52 PM. |
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2012-07-31, 06:48 PM | [Ignore Me] #15 | ||
Second Lieutenant
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i have to say this game is going to be way too fast paced for it to be a issue. people wont have time to camp and with the changes made to support bep i just dont think it will be a problem
Last edited by Rumblepit; 2012-07-31 at 11:44 PM. |
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