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Old 2012-08-01, 02:02 PM   [Ignore Me] #1
Tactical Pony
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Will the empire specific AV from PS1 make a return in PS2


I know everyone has their own rocket launcher, and I expect the somewhat iconic Deci to make a return. What about the Striker, Phoenix, and Lancer?

Namely the Lancer I loved that gun and stored more of those in my locker than even post-buff-pre-nerf lashers!

It was the only man portable weapon that was a relevant threat in the vehicle dominated outside world besides maybe, and I mean maybe, the flaklet.

actually, nvm, flaklet is irrelevant. 2 cans to take a mossie, and diddly dick against tanks...

because the striker cant reload until the last shot completes its long journey to its target... irrelevant

Deci is close to relevant outdoors, you can use secondary mode and actually stand half a fighting chance against a lone mossie, but limited ammo reserves and a slow rocket make long range or anything more armored a nightmare.

The phoenix is useful for hiding on top of a mountain and harassing foot mobiles, that's it.

but the Lancer, it does it all! a fast projectile that wont get juked like a phoenix by air cav and the ability to engage deadly ground vehicular threats from far off elevated positions, enough shots in the mag to take the most common threat out, ESAV so plenty of sustainability, smart fire not a dumb seeker that never finds its target. Just the perfect AV overall!
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Old 2012-08-01, 03:13 PM   [Ignore Me] #2
Dakhathsk
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Re: Will the empire specific AV from PS1 make a return in PS2


I for one hope the Phoenix doesn't make a return. While it was very fun to use, it made life as a MAX when fighting NC miserable and unfun.

Also when fighting as an NC you would always have a dozen or more people just sitting outside an enemy base phoenix sniping instead of actually helping take the base which hurt NC more than helped. The Phoenix was a double negative in that regard imo and a bad weapon design.
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Old 2012-08-01, 03:15 PM   [Ignore Me] #3
dafuq
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Re: Will the empire specific AV from PS1 make a return in PS2


Originally Posted by Dakhathsk View Post
I for one hope the Phoenix doesn't make a return. While it was very fun to use, it made life as a MAX when fighting NC miserable and unfun.

Also when fighting as an NC you would always have a dozen or more people just sitting outside an enemy base phoenix sniping instead of actually helping take the base which hurt NC more than helped. The Phoenix was a double negative in that regard imo and a bad weapon design.
you must hate modern warfare
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Old 2012-08-01, 03:22 PM   [Ignore Me] #4
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Re: Will the empire specific AV from PS1 make a return in PS2


Loved the Phoenix but the Lancer was great too imo. For all the reasons the OP stated. Each ES AV weapons had it's own unique bonus uses to them. They were all different in how they were used though. I really hope they keep the empire specific stuff in PS2 tbh... It's one of the things that made PS unique to begin with.
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Old 2012-08-01, 03:27 PM   [Ignore Me] #5
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Re: Will the empire specific AV from PS1 make a return in PS2


Gogo, the almighty search through the forum... And you will find the answer.
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Old 2012-08-01, 03:29 PM   [Ignore Me] #6
Bravix
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Re: Will the empire specific AV from PS1 make a return in PS2


The Phoenix is weapon that shouldn't exist >.< Phoenix sniping from inside of a base is stupidly annoying.

I thought the Lancer and Striker were fine. Actually had to be visible to the enemy (more or less) to shoot them.
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Old 2012-08-01, 03:30 PM   [Ignore Me] #7
Turdicus
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Re: Will the empire specific AV from PS1 make a return in PS2


Aye there is evidence in neurotoxins cert page that different flavors of AV weapons will make a return, although they are available to all empires it seems. Dumb fire, tv guided, lock on, and cheap ass plasma beam have all been mentioned.
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Old 2012-08-01, 04:18 PM   [Ignore Me] #8
IMMentat
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Re: Will the empire specific AV from PS1 make a return in PS2


Striker could be interesting to see again, even as a ripplefire/ swarm launcher.

Lancer deserves to be remade, it required a level of skill to use well (bit like the TR burster).

Pheonix deserves the scrapheap, it created no-go zones around any base, tower or convenient hill where anything big/slow enough (only air/atv and cloakers were safe) to get hit would take regular near unavoidable damage (outanging was the primary method of dodging a pnix spammer hiding inside a door/behind a hill/wall).
It also totally replaced the decimator for NC troopers as it was faster travelling, similar damage and faster re-use with better ammo capacity (pnix + 1 ammo box = 10 shots total, taking up less space than 2 decimator rocket tubes, 3 shots each.) Yes there is no more inventory system now but there will still be ammo-pools and reloading.
It was one of those things that don't make for good gameplay.

Last edited by IMMentat; 2012-08-01 at 04:30 PM.
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Old 2012-08-01, 05:23 PM   [Ignore Me] #9
opticalshadow
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Re: Will the empire specific AV from PS1 make a return in PS2


the NC were annoying, but honestly the tr's auto lock was arguably a bigger problem. sure the nc could max snipe out the base, but aircraft had nearly no chance against TR anti air.


the lancer, i liek it, it was unique, id love to see it built upon.
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Old 2012-08-01, 05:26 PM   [Ignore Me] #10
Crator
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Re: Will the empire specific AV from PS1 make a return in PS2


All ES AV worked differently. And you had to use them in different situations as well as work around them if you were on the receiving end. They couldn't really balance them with each other per se' due to the differences. I'd still like to see, even if it isn't the same type of abilities as the ones in PS1, the same diversity in ES weapons for each empire.
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Old 2012-08-01, 05:27 PM   [Ignore Me] #11
Littleman
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Re: Will the empire specific AV from PS1 make a return in PS2


Originally Posted by opticalshadow View Post
the NC were annoying, but honestly the tr's auto lock was arguably a bigger problem. sure the nc could max snipe out the base, but aircraft had nearly no chance against TR anti air.


the lancer, i liek it, it was unique, id love to see it built upon.
You're kidding right? There were only big warning signs and sounds to tell you someone has their piss weak AV pointing at you. Reavers could take a full magazine easy.

PS2, locking on seems to take some time, but at least a successful hit looks devastating.
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Old 2012-08-02, 06:50 AM   [Ignore Me] #12
Marinealver
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Re: Will the empire specific AV from PS1 make a return in PS2


I was able to jump on a wall and kill a pheonix. thye were distracted.

I hope that they come back but I think they might be harder to use. Probbibly longer charge time and less acuuracy and much less RoF for the lasher. Same for the pheonix but much reduced range or timer for missles.
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Old 2012-08-02, 10:33 AM   [Ignore Me] #13
opticalshadow
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Re: Will the empire specific AV from PS1 make a return in PS2


Originally Posted by Littleman View Post
You're kidding right? There were only big warning signs and sounds to tell you someone has their piss weak AV pointing at you. Reavers could take a full magazine easy.

PS2, locking on seems to take some time, but at least a successful hit looks devastating.
the problem was, it was nigh un avoidable damage. ps2 has implemented counters to this already however.
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Old 2012-08-02, 01:07 PM   [Ignore Me] #14
Buggsy
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Re: Will the empire specific AV from PS1 make a return in PS2


I thought they were all fun, players who complained about imbalance had no idea what they were talking about.
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Old 2012-08-02, 02:46 PM   [Ignore Me] #15
Galzus
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Re: Will the empire specific AV from PS1 make a return in PS2


I remember seeing "Lancer Anti Material Plasma Rifle" in a screenshot someone took of the cert trees at E3. I'm assuming that was for enhancing that very beautiful weapon in various ways.

I'm so excited, because it's my favourite FPS weapon of all time.
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