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2012-08-02, 03:38 AM | [Ignore Me] #1 | ||
Private
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Well I watched Totalbiscut's E3 coverage and it seemed like every single vehicle takes damage too easily. For instance, a tank hitting an object at a very slow speed and boom, a third of its health gone. Or there was a clip of a liberator trying to land, it was low health and hardly moving at all. The second it tried to land it just blew up from the slight impact of even touching the ground.
Was that just the fact the game was still in alpha or should I expect all vehicles to just be more fragile than glass when it comes to bumping into the terrain? |
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2012-08-02, 04:14 AM | [Ignore Me] #4 | ||
Staff Sergeant
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Ya, I can't see them keeping it that way indefinitely. From what we've seen, a single miss-step at a moderate speed is a large amount of damage. Which is silly considering tanks are just giant bricks of steel.
Remember guys, we're JUST getting into beta. What we've seen till now was ALPHA. So take EVERYTHING with a grain of salt. It's all up in the air till we get down to balancing things in beta. |
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2012-08-02, 05:29 AM | [Ignore Me] #5 | |||
Sergeant
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to name a few - i personaly managed from a jump that was only about 3 meters far to rupture a fuel tank, damage engine electronics and the cooling system and it was a good german leopard 2A5 :| i mean ofc it doesnt happen all the time, but it does happen often enough to keep maintenance busy |
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2012-08-02, 06:35 AM | [Ignore Me] #7 | |||
Sergeant
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i was basicly stating that there is no reason to assume that a major impact with a vehicle SHOULDNT damage it. At least it prevents those vehicle stunt artists to drive tanks in on and through cliffsites Last edited by Ivam Akorahil; 2012-08-02 at 06:36 AM. |
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2012-08-02, 06:59 AM | [Ignore Me] #8 | |||
Staff Sergeant
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"Butterfly lands on tank" ~[CRAZY METAL SCREECHING SOUND FOLLOWED BY DEAFENING AND DRAWN OUT BLAST]~ Last edited by Justaman; 2012-08-02 at 08:10 AM. |
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