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Old 2012-08-04, 08:23 PM   [Ignore Me] #1
Buggy
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Can grenades be 'cooked'?


Something that I was wondering about grenades, is if they can be 'cooked' or not. 'Cooking' a grenade means that you don't throw it yet, but the timer on it still counts down, which if you were to keep holding it would result in it exploding in your hand and killing you. However, cooking grenades is very usefull, a uncooked grenade takes several seconds to explode and is only really usefull against a group of people in the middle of action where they won't notice a grenade land at their feet untill its too late, but once you can control the time to detonation, grenades suddenly have a hundred and one uses.

A adept player could take out a few players that have trapped him outside of a room, or take out a group of players around a corner, skilled players could even use it to severely damage or destroy MAXs, small vehicles or even air vehicles! The possibilities are endless! In my opinion, the ability to cook grenades or the lack therefor will be the primary deciding factor in how useful they are.
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Old 2012-08-04, 08:34 PM   [Ignore Me] #2
haticK
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Re: Can grenades be 'cooked'?


I haven't even seen any grenades in gameplay so I'm not sure how much information there would even be about this.
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Old 2012-08-04, 08:34 PM   [Ignore Me] #3
Noctis
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Re: Can grenades be 'cooked'?


Originally Posted by Buggy View Post
Something that I was wondering about grenades, is if they can be 'cooked' or not. 'Cooking' a grenade means that you don't throw it yet, but the timer on it still counts down, which if you were to keep holding it would result in it exploding in your hand and killing you. However, cooking grenades is very usefull, a uncooked grenade takes several seconds to explode and is only really usefull against a group of people in the middle of action where they won't notice a grenade land at their feet untill its too late, but once you can control the time to detonation, grenades suddenly have a hundred and one uses.

A adept player could take out a few players that have trapped him outside of a room, or take out a group of players around a corner, skilled players could even use it to severely damage or destroy MAXs, small vehicles or even air vehicles! The possibilities are endless! In my opinion, the ability to cook grenades or the lack therefor will be the primary deciding factor in how useful they are.
Nades can be thrown either on-impact or "cooked" as you said.
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Old 2012-08-04, 08:44 PM   [Ignore Me] #4
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Re: Can grenades be 'cooked'?


Originally Posted by Noctis View Post
Nades can be thrown either on-impact or "cooked" as you said.
What do you mean by on-impact? As in they detonate on impact?
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Old 2012-08-04, 09:38 PM   [Ignore Me] #5
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Re: Can grenades be 'cooked'?


Originally Posted by Buggy View Post
What do you mean by on-impact? As in they detonate on impact?
Yes.
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Old 2012-08-04, 09:41 PM   [Ignore Me] #6
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Re: Can grenades be 'cooked'?


I'd be incredibly surprised if this feature wasn't included. Now, a variable timer, that might be interesting. I doubt it will be though.

While it would be a problem if 'cooking' wasn't included, I'm more concerned with throwing physics in general. I've been playing blacklight retribution, and it just pisses me off. The guy throws like such a sissy, and so slow that half the time I try to wing one around a corner (which you should be able to do, without great difficulty) that it bounces off and blows up in my face. And there's so much semi-transparent crap in that game that it's always bouncing off stuff, at any attempt at a fancy throw.

Things that should be possible:
Toss a reasonable distance for a .5 - 1 kg object, say 50m, and up to 3rd story level.
Throw around a corner without exposing oneself much. Some games allow you to do a run-strafe maneuver that makes it easy to do this.
Change the throw distance somehow. Being able to dial it in may be excessive, but some games change your throw based on how you're moving, and let you develop some finesse with throwing style. I like to be able to do a good run-jump toss and give my nade extra distance, for starters.

I also hope they build some nade-friendly practice areas where you can test it out without wasting resources. Its frustrating when throwing physics make throwing more difficulty then it has to be, I hope PS2 has it well polished.
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Old 2012-08-04, 10:12 PM   [Ignore Me] #7
Salad Snake
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Re: Can grenades be 'cooked'?


So two grenade types? Timed & impact?
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Old 2012-08-05, 12:14 AM   [Ignore Me] #8
aleksandrgrc
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Re: Can grenades be 'cooked'?


it would be cool to have a couple options like fire modes with grenades. so its one grenade with options and i hope to gawd that you can cook in your hand. even if they have impact hand grenades. also a big fan of the thumper.
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Old 2012-08-05, 02:20 AM   [Ignore Me] #9
sumo
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Re: Can grenades be 'cooked'?


Originally Posted by Phisionary View Post

Things that should be possible:
Toss a reasonable distance for a .5 - 1 kg object, say 50m, and up to 3rd story level.
polished.
rediculous. you try throwing .5-1 kg 50 meters and tell me how you do
in the danish army the distance to throw is 25 meters with a standard sized danish handgrenade (and we have the biggest and most powerful handgrenades in europe).
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Old 2012-08-05, 03:52 AM   [Ignore Me] #10
Hobitt
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Re: Can grenades be 'cooked'?


Absolutely love cooking nades and throwing them at the last second inside buildings
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Old 2012-08-05, 04:27 AM   [Ignore Me] #11
Sturmhardt
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Re: Can grenades be 'cooked'?


I hope it is in since BF3 doesnt have it. One of many casualisations of FPS nowadays... I didnt like it because grenades were only good to get someone out of their cover, not kill them right away.
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Old 2012-08-05, 04:38 AM   [Ignore Me] #12
Otleaz
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Re: Can grenades be 'cooked'?


Cooked grenades make sense, but it is bad game design. It really rears its head with objective based games like PS2 will be.

If you know where your enemy will be, a cooked grenade is a guaranteed instantaneous kill. Response and counter gameplay is healthy gameplay. Being killed without a chance to fight back should be rare.
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Old 2012-08-05, 05:14 AM   [Ignore Me] #13
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Re: Can grenades be 'cooked'?


Originally Posted by sumo View Post
rediculous. you try throwing .5-1 kg 50 meters and tell me how you do
in the danish army the distance to throw is 25 meters with a standard sized danish handgrenade (and we have the biggest and most powerful handgrenades in europe).
But they have nanites in their blood, they are stronger than our danish cousins to the south.


But I sure hope there is a cooking feature and that grenades work closely as they do in BF3, since I'm super used to them and quite excellent with them )
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Old 2012-08-05, 05:22 AM   [Ignore Me] #14
MCYRook
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Re: Can grenades be 'cooked'?


Originally Posted by Sturmhardt View Post
I hope it is in since BF3 doesnt have it. One of many casualisations of FPS nowadays... I didnt like it because grenades were only good to get someone out of their cover, not kill them right away.
As it should be in a game IMO.

Originally Posted by Otleaz View Post
Being killed without a chance to fight back should be rare.
This.

Little birds have whispered me that grenades are pretty damn powerful in PS2. I don't think they need an efficiency boost.
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Old 2012-08-05, 05:28 AM   [Ignore Me] #15
Neurotoxin
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Re: Can grenades be 'cooked'?


At E3 and PS2 Community Day, Grenades were bound to a single key. They cannot be equipped as a weapon, and as a result they can't be defined as contact vs timer. I don't recall being able to burn them, if I recall correctly it just switches to the grenade and throws, and then goes back to the primary weapon (which is a likely known / possibly fixed bug, and it should go back to the last equipped weapon) after the throw.

I believe it is all work in progress. It'll be the way we want it to be before launch, so don't worry about it now.
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