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2012-08-07, 09:41 AM | [Ignore Me] #1 | ||
Corporal
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According to the planetside lore, there should be a whole bunch of orbital stations surrounding Auraxis, so perhaps we can have one 'continent' whose terrain is replaced with SPAAIIICE, and whose bases are replaced with those orbital stations and really big capital ships, and even some asteroids as capture points.
It would add a fresh spin to the strategy and gameplay as emphasis would be placed on air strategy- since aircrafts would be the only form of transportation to those bases; infantry would still be just as important because they would still be the guys landing on and capturing the floating bases -all the while the three factions are warring it up a la the opening scene of Star Wars episode 3, for air superiority, so that their Galaxy drop ships can get through to land those troops and capture the base. This could even be a more viable solution to the 'naval warfare' dilema, which seems to demand a whole lot more resources, developement and rebalancing than the Dev team may want to afford, so it kills two birds with one big, heavy, ACME, awesome, stone. it must be done. EDIT: Some of those bases can have generators and/or power cores at the center that attacking aircraft have to fly deep into the base to destroy, which could then impact battles on other continents. Imagine being the ace pilot that navigated narrow passageways, dodging enemy fire, then destroying the generator and giving your faction a major win. Last edited by brighthand; 2012-08-07 at 01:52 PM. |
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2012-08-07, 02:16 PM | [Ignore Me] #3 | ||
Private
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Meh, Devs would have to put in some different vehicles (just galaxies and fighters otherwise) , and perhaps have some of the ateroid bases be interconnected by tubes? This could allow travel via ground vehicles, and bring back some of the old planetside feel back into the game. Thes tubes should be big though, to allow for chokepoints to be breakable. Perhaps mancannons and elevators could transport infantry while vehicles battle it out in the tubes?
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2012-08-07, 03:16 PM | [Ignore Me] #4 | ||
Major
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Thats an interesting idea. Have a few REALLY large complexes with some tunnels big enough for tanks. And plenty of defence hard points to keep off galaxies looking to start a boarding action.
*Fantasizes about a boarding action where people are fighting deck by deck and the CIC is on top.* I think the existing air vehicles would work fine. Libs could be used to blow external hardpoints, interceptors would be obviously useful, galaxies could be used to board, and vehicles could be used in a limited fashion in the larger tunnels. (Similar to how air sucks in jungles and infantry sucks in plains) |
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2012-08-10, 10:00 AM | [Ignore Me] #6 | ||
Corporal
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So I've not seen in the lore what all possible physics there is to work with in the game. Most technology, aside from be able to immortally rebuild everyone and everything ad infinitum, seems understandable and not too departed from the real. In particular, I haven't seen any signs of anti-gravity, and one would therefore assume, artificial gravity (in the basically star-trek sense of a magic deck-plate you fall towards).
That would suggest that space battles would rightly be zero-g battles. Which do not play like normal in-air dogfights at all. Now, not to denigrate space tactical flyers or shooters or sims or whatever the genre is, but space-fighting games are a bit niche. So I'm not really sure if the idea of actual 'space battles' really has much place in the game. Not unless it just gives up real physics and makes it all 'pew pew' in space, with star wars/star trek/hollywood space physics. Meh. I'm not sure about that. That has it's place, but I'm not sure if that place should really be PS2. However, an orbiting base that spun for gravity, that could be very cool. Basically 2001:ASO style, but larger scale still, and a much more open design, for gameplay purposes. Basically an urban environment, streets and alleys and buildings and tubes, except it all goes in a big circle, and as you get closer to the center, the gravity gets less. At the center hub, you'd basically have zero-g. I'm not sure what that would be like in terms of gameplay, but it could be cool. Alternatively, a hollowed-out asteroid, spun for gravity and filled with atmosphere. That's been done in sci-fi (Rama, was it Eon??, and elsewhere). Perhaps alien technology, for that's some mega-scale construction, there. One could basically have a whole continent, rolled up in a tube. Could be interesting. |
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2012-08-10, 10:19 AM | [Ignore Me] #7 | ||
Staff Sergeant
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um.... did they ever mention what fuel or how the aircraft in planetside operate in any of the lore?
was thinking, you claim it would be easier to balance than naval warfare, and i agree. instead of air units you have space units...OR if there is nothing consraining the current aircraft, why couldn't they operate in space? could make the facilities interconnected with large, wide tunnels and so the ground units could operate the same as they currently operate. and as said, space combat is zero g, so they could design a new set of physics for the aircraft when used on the space map. would be intering to see a few of the asteroids/ facilities have limited and no gravity and the units get around with some sort of magnetized boots or something so that jumps cause the player to fly off in one direction or to simply bounce and float in the direction of the jump for a bit. |
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2012-08-15, 04:52 PM | [Ignore Me] #10 | ||
Private
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IMO it is unnecessary to put it in space. Capital ships would be just as enjoyable or more enjoyable if they were floating around above enemy/friendly bases. It would enhance the present gameplay as opposed to creating a new area (caves, anyone?). They could better be used as a base of operations for attacks, be attacked and attack ground vehicles, and be boarded by players.
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2012-08-16, 11:19 AM | [Ignore Me] #11 | ||||
Private
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Reposting my posts from Air Cruiser Redux thread.
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2012-08-16, 11:36 AM | [Ignore Me] #12 | ||
First Lieutenant
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This has been brought up multiple times, and I'm 85% certain that SoE intends to do something along these lines eventually. It's just too logical and would be fairly simple/easy to do without even having to add a lot of new units or worry about balancing stuff.
It would 400x better than caves. See the caves over there? *waves bye* Good riddance! |
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2012-08-16, 07:20 PM | [Ignore Me] #13 | ||
Corporal
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What I would like to see instead.
1. Space is completely seperate from the ground game I don't want space gumming up fps for the ground or vice versa, its just outright easier to implement and control it. 2. Clan Capital ships(customizable, and controllable) Your capital ships would have living quarters, briefing rooms, functional bridge, ships systems(lifesupport, engines, and what not) with mannable turrets. This also accomodates clan vs clan battles. The continent full of ghost towns being destroyed when your clans logged off does not sound fun, or harvesting resources manually(i.e driving sc2 harvestors?). 3. Fighters, bombers, boarding craft, hybrids and resource collectors. infantry is not useless, by utilizing boarding craft, or manning capital ship systems like turrets they don't have to be pilots. Landing craft shuttle ground troops to other clans capital ships to destroy from inside. Resource gathering ships are automated, and mine resources in the area. Fighters are fighting, bombers are bombing enemy capital ships. 4. Massive faction base-Basically, too big for other factions to destroy outright. More of a safe zone for parking. A hub for all that nonsense that mmo'ers like. Trade, bullshitting, or playing poker(jk) 5. Massive neutral base-a real pain in the ass to take from whatever faction controls it.(lots of automated turrets and defendable substructures), basically a continent set up like a massive urban environment in a station(gives that room to room/clearing alleys combat). It should probably be alien in creation. I don't know, just spitballing, but this is what I would want. Last edited by sgtbjack; 2012-08-16 at 07:44 PM. |
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2012-08-17, 07:24 AM | [Ignore Me] #14 | |||
Major
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