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Old 2012-08-10, 02:24 AM   [Ignore Me] #1
Hunterzen
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Planetside 2 a worthy sequel?


List what worries you about Planetside 2 not having that unique awesome feeling Planetside 1 has. On a positive note list what gives you hope about Planetside 2. I know I should start this up by listing my own thoughts, but I only played Planetside one from release to aftershock, and I haven't done enough research on PS2 to really know what features will be missing that PS1 had. I would like to hear what people especially PS1 veterans have in mind.

Last edited by Hunterzen; 2012-08-10 at 02:35 AM.
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Old 2012-08-10, 02:36 AM   [Ignore Me] #2
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Re: Planetside 2 a worthy sequel?


PS2 missing dedicated driver and gunner is a big downside of PS2 for me (its driver=gunner like bf3 now)
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Old 2012-08-10, 02:45 AM   [Ignore Me] #3
camycamera
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Re: Planetside 2 a worthy sequel?


i haven't played the first planetside, and i know they aren't (really) doing this, but i hope they dont dumb-down PS2 to just appeal to the casual gamer. that would suck, CoD players on our planetside....
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Old 2012-08-10, 03:21 AM   [Ignore Me] #4
exLupo
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Re: Planetside 2 a worthy sequel?


The game looks like it will play differently. Sure, it'll be in the FPS genre but with the vehicle, ttk and other changes in the pipe, the only PS1 it'll have is a mostly-similar lore and massive, mixed-arms battles. However, those brawls (and lore, for some) are what bring us here in the first place so, yea, I think it's a worthy successor.
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Old 2012-08-10, 03:26 AM   [Ignore Me] #5
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Re: Planetside 2 a worthy sequel?


Originally Posted by fod View Post
PS2 missing dedicated driver and gunner is a big downside of PS2 for me (its driver=gunner like bf3 now)
Wasnt it this way for PS1 too? Just some vehicles were not of this kind, i think? (long time not played...) Also i seen a spotlight from tech where the driver wasnt able to shoot in a troop transporter...
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Old 2012-08-10, 03:27 AM   [Ignore Me] #6
exLupo
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Re: Planetside 2 a worthy sequel?


Lightnings were driver/gunner, Magriders had a fairly terrible driver gun, and the rest you had to park and swap seats to use any weapons.
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Old 2012-08-10, 03:44 AM   [Ignore Me] #7
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Re: Planetside 2 a worthy sequel?


Originally Posted by fod View Post
PS2 missing dedicated driver and gunner is a big downside of PS2 for me (its driver=gunner like bf3 now)
This, let the lightning be the tank you drive and gun
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Old 2012-08-10, 04:37 AM   [Ignore Me] #8
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Re: Planetside 2 a worthy sequel?


Originally Posted by IDukeNukeml View Post
I'm gonna say the lack of logisitcs. If it's just a super fast frag fest then I feel it will be less appealing then something that requires strategy. I love fast TTK's but I hope it's not just complete and utter chaos from the moment you login to the moment you leave.
I agree with this. I can't help but feel there will be no room for strategy, only directing the flow of the zerg. It is hard to speculate on this subject without seeing what objectives there are though.
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Old 2012-08-10, 04:54 AM   [Ignore Me] #9
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Re: Planetside 2 a worthy sequel?


Originally Posted by Otleaz View Post
I agree with this. I can't help but feel there will be no room for strategy, only directing the flow of the zerg. It is hard to speculate on this subject without seeing what objectives there are though.
I really think and hope that the hex region system will enable both, zerging and specop-ing. I could imagine that the zergs will be directed toward the big goals (i.e. bases) whilst the capturing of crucial resource nodes wont be of much interest for the zergs and will be a primary target of spec-op-groups. Ideally the sum of those little captures will contribute a lot to the performance of the zerg.
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Old 2012-08-10, 07:10 AM   [Ignore Me] #10
Toppopia
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Re: Planetside 2 a worthy sequel?


One thing that will draw people in, is the feeling of getting 30+ outfit members and attacking a base and feeling like your superior strategy and co-ordination is what wins, and now just that you spammed the most people, or seeing a friendly outfit being beaten back so you come in with aircraft and save their sorry buts. But if this is just going to be COD but a bigger scale, that might drive people away. But i don't think Sony would kill the game by leaving strategy out of the equation.
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Old 2012-08-10, 09:38 AM   [Ignore Me] #11
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Re: Planetside 2 a worthy sequel?


Originally Posted by IDukeNukeml View Post
I'm gonna say the lack of logisitcs. If it's just a super fast frag fest then I feel it will be less appealing then something that requires strategy. I love fast TTK's but I hope it's not just complete and utter chaos from the moment you login to the moment you leave.
Probably will be utter chaos for the first month or two until outfits get organized and people figure out the game.
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Old 2012-08-10, 09:53 AM   [Ignore Me] #12
MrBloodworth
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Re: Planetside 2 a worthy sequel?


Originally Posted by IDukeNukeml View Post
I'm gonna say the lack of logisitcs. If it's just a super fast frag fest then I feel it will be less appealing then something that requires strategy. I love fast TTK's but I hope it's not just complete and utter chaos from the moment you login to the moment you leave.
This concurs with my feelings as well. Other than large battles, im not seeing much Planetside.

All the bases seem to be arena style designs. With no doors to direct or change the flow. The "Breach and siege" game is gone. Coupled with lack of an SOI, no fronts to base assaults. The Continents themselves are little more than server selections with the advent of each empire having a home base on each. There will be no GLOBAL movement of fronts.

The most positive thing I can say, is the art is fantastic, and the shooting looks solid.

Last edited by MrBloodworth; 2012-08-10 at 09:57 AM.
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Old 2012-08-10, 10:44 AM   [Ignore Me] #13
Syphus
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Re: Planetside 2 a worthy sequel?


Originally Posted by MrBloodworth View Post
This concurs with my feelings as well. Other than large battles, im not seeing much Planetside.

All the bases seem to be arena style designs. With no doors to direct or change the flow. The "Breach and siege" game is gone. Coupled with lack of an SOI, no fronts to base assaults. The Continents themselves are little more than server selections with the advent of each empire having a home base on each. There will be no GLOBAL movement of fronts.

The most positive thing I can say, is the art is fantastic, and the shooting looks solid.
I have no idea what your hard-on for Doors is about.

Every single base attack was the same thing in PS1. Go down one of a few paths to console, hack, wait, obnoxiously bring ANT. Go to next base, repeat. You could've replaced any base with a medieval castle and you wouldn't have noticed the difference.

This system makes taking basis a bit more active, while at the same time the terrain and base layouts will make taking bases different, as we saw with The Crown.

As an aside, from what we've seen of Biolabs, they look like they might be most similar to PS1 capturing.

Last edited by Syphus; 2012-08-10 at 10:46 AM.
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Old 2012-08-10, 10:52 AM   [Ignore Me] #14
MrBloodworth
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Re: Planetside 2 a worthy sequel?


Originally Posted by Syphus View Post
I have no idea what your hard-on for Doors is about.
Its part of the "breach and siege" game-play, also Infiltration, and changes the flow of battle. Right now, we have arena style base layouts with no changing paths.

Its also 2012, they do not need to be "Star trek" doors. See Blacklight:Retribution for a great way to do lockable, hackable doors that avoid all the problems with the PS1 doors.

Last edited by MrBloodworth; 2012-08-10 at 10:53 AM.
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Old 2012-08-10, 10:58 AM   [Ignore Me] #15
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Re: Planetside 2 a worthy sequel?


I would say PS2 has the POTENTIAL to be a great sequel. We just won't know for sure until release (and even after that they might keep tweaking).
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