Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Say what again MotherF***er!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-08-13, 07:25 AM | [Ignore Me] #1 | ||
Private
|
Hello
I am part of the GameOverCast team, an enthusiast video gaming podcast. We are going to Gamescom this week and have been lucky enough to get a chance to see Planetside 2 and will interviewing members of the development team. All of the Gameovercast presenters are massive fans of the original game and keenly await Planetside 2 - it’s been a fight over who gets to do this interview, sadly it’s not me. However my colleague radarhead has lots of questions lined up but would love to ask some directly from the fans and those in the Beta so if you have any do post them here and he will do his best to ask as many of them as he can - I will post a link to the podcast with the interview when we get back next week. Thanks Major Tom |
||
|
2012-08-13, 08:37 AM | [Ignore Me] #3 | |||
Contributor General
|
In your look-ahead after release, what do you have in mind as additional content (hopes he says more continents)? |
|||
|
2012-08-13, 08:44 AM | [Ignore Me] #5 | ||
First Sergeant
|
Good luck with the interview radarhead via Major Tom.
Been racking last remaining brain cell for something a bit left-field to ask and failing. How about...er... Are there plans to use the Forgelight engine in other games, like perhaps a more traditional fantasy spells 'n' swords MMOFPS? ....not actually wanting one of those personally, just er....interested in the answer itself. |
||
|
2012-08-13, 10:23 AM | [Ignore Me] #7 | ||
Major
|
Compared to PlanetSide 1 and other Free-to-play shooters, how big will the damage radius be on explosive weapons, and will they use a scaling damage model or a pre-set AOE damage amount at specific distances from the explosion?
Are there separate damage classes for specific unit types, i.e. LightArmor for LA, Medic, Infil; HeavyArmor for HA, Engineer, MAX Unit; LightVehArmor for Sunderer, ATVs, Lightning; etc. If the answer then is "yes", will MAX units have their own damage class, or will they be classified as either Infantry armor or Vehicle armor? (To rephrase that: Will a tank shell/HAs missile/Infils sniper do the same amount of damage in theory to all units or will the damage dealt differ depending on the units "class" of armor) Last edited by AThreatToYou; 2012-08-13 at 10:33 AM. |
||
|
2012-08-13, 11:35 AM | [Ignore Me] #9 | ||
Sergeant
|
You can play on any server you want, regardless of location.
edit/ Assuming the asian service is comparable to the NA/EU ones.
__________________
I ♥ Red Ketchup Freedom isn't free
No, there's a hefty fuckin' fee And if you don't throw in your buck 'o five Who will? Last edited by VikingKong; 2012-08-13 at 11:37 AM. |
||
|
2012-08-13, 11:43 AM | [Ignore Me] #10 | ||
Staff Sergeant
|
will there be an option of transferring an already made character to a new server?
any thoughts on adding support type aircraft with illumination flares, smoke, etc? are they considering making lighter armed units move faster than heavy units, or will they all be the same? and if they can talk about it, how would they implement a seemless world and naval units? |
||
|
2012-08-13, 01:29 PM | [Ignore Me] #15 | ||
Contributor Major
|
Here's one:
Can we have door, walls, enter/exit animations, the voice macro system, and vehicles that are actually fun to operate (better turning, more ammo), like we had in Planetside 1? PS2 is after all, a Planetside game. |
||
|
|
Bookmarks |
|
|