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2012-08-17, 07:39 PM | [Ignore Me] #1 | ||
Lieutenant General
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I bring this up because I have searched and can't find any specific results, and thought it would be a good discussion.
Missions have been mentioned many times as a way to help coordinate, and to help new players. An example could be creating a "tank mission" that requires tanks (maybe getting kills in a certain area with a tank), and people can start to complete it. We know multiple people/squads can be working on a mission, and that they can be created by people... Do the commanders who actually create the mission get some type of interface to see the progress of said missions? It would be nice to know how many squads are working towards certain objectives, how many random people are working to achieve the goal you set. Feedback/intel can add a lot to the tactical capabilities, anyone else think this would be useful?
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Last edited by Lonehunter; 2012-08-17 at 07:42 PM. |
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2012-08-18, 03:32 AM | [Ignore Me] #6 | |||
Sergeant Major
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I have no idea what they fully have in mind, but I'm hoping for ways for some people to lay out a bunch of missions with 'slots' for players to accept, who both mission commander and player get XP (player more obv). Would allow a normally large mass of uncoordinated players, to act in a coordinated assault with little more than just picking from a list of things they'd like to do. "Hmm lets see, tankers attacking the crown? Awesome signed, going to staging area" "Ah, Biolabs need air support, lets take a lib and gain some bonus XP" Missions would probably be listed by outfits with outfit leaders having the ability... not sure how else it'd work but I'd like to see it spread to the greater mass somehow. |
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2012-08-18, 05:44 PM | [Ignore Me] #7 | |||
Private
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I'm pretty sure once they are implemented they will be for the masses. |
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2012-08-18, 08:17 PM | [Ignore Me] #9 | |||
Sergeant Major
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Though there will probably be some outfit filter as well, or even outfit only |
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2012-08-18, 08:21 PM | [Ignore Me] #10 | ||
Corporal
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I watched a video yesterday that explained a bit about priorities. It isn't ordering, but quite similar and will probably exist together with orders. Basically you will get feedback on the map about what resources you need, and what bases are priority to attack and defend.
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