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2012-08-19, 04:47 PM | [Ignore Me] #1 | |||
Contributor Major
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After reading this great comment on a forum somewhere,
As it stands now, infantry and MAX units can be spawned infinitely and without a meaningful cooldown, while vehicles have both a long cooldown and a resource cost. If a person truly wants to do nothing other than operate a particular kind of vehicle they will be forced to have down time that infantry loving players won't ever have. Not only is that an unfair advantage, it also goes against what Planetside 2 is supposed to be about. As a solution, I put forward the following two possibilities: 1. Make a Driver Class
OR 2. Allow Engineers to specialize as drivers via cert trade offs.
I am sure that these aren't perfect ideas, but I think the general principle of them would allow the two preferred play styles to be on equal footing. Last edited by Tatwi; 2012-08-19 at 05:12 PM. |
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2012-08-19, 04:51 PM | [Ignore Me] #2 | ||
Master Sergeant
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Well engineers are already the best drivers? They just pop out of their tank and heal it. Arguably they are better pilots than Light Assaults, definetely better Galaxy pilots.
Add some implants that decrease the cooldown to five minutes like in TB's video, plus some skill, and you should be able to have indefinite vehicles.
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2012-08-19, 04:54 PM | [Ignore Me] #3 | |||
Sergeant
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Think the engineer one sounds like a better idea. Adding another class seems less practical than using an existing class. Not sure about the making classes cost resources/time however, since these would be class customization that could be add and removed.
edit-
Last edited by Renegadeknight; 2012-08-19 at 04:57 PM. |
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2012-08-19, 05:23 PM | [Ignore Me] #5 | |||
Contributor Major
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As for making that ultimate trade off, that super specialization choice of making two of your vehicles free at the cost of making all your other classes cost resources, I think that's exactly the kind of decision a dedicate driver/pilot would be willing to make, because it's fair and helpful for them. Really, it just turns the tables around, making infantry work like vehicles for the people that choose this deep specialization. And people wouldn't have to take it, but it would be there for those who really want it. |
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2012-08-19, 06:30 PM | [Ignore Me] #6 | ||
Sergeant Major
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#1: Engineers are already the best drivers.
#2: Team up with a buddy. You can spawn a Faction tank and he guns. When you die HE spawns a Faction tank and YOU gun. When you die again, if your faction tank is still on CD, then you spawn in 2 lightnings. #3: The resource cost is supposed to be part of the whole economic territory system. If you can't afford a vehicle, you can always join a crew as a gunner and repairer. I do think MAXes should actually have a minor resource cost as well, but not really significant. Just enough to make them want to run in crews taking turns as engineers. #4: There are already certs to reduce Cooldown durations on vehicles. Confirmed in game, I believe in a video interview, and shown in some scene while showing off their customization menus. #5: You'll get natural resource drip even offline... so unless you play a LOT you should be able to make fairly regular use of vehicles UNLESS you waste them heedlessly. If you DO play a lot, then you could always purchase a resource boosting implant once in a while to support the game you love to play so much |
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2012-08-19, 07:36 PM | [Ignore Me] #7 | |||
Contributor Major
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The real thrust of the issue is this: When a friendly kills an infantry unit, because he thinks it's funny, the infantry unit can respawn for free instantly. When a friendly kills a vehicle unit, the vehicle unit gets locked out of their chosen play style for at least 5 minutes, but possibly hours if his faction does not have access to many resources. All because someone thought it would be funny or lag happened or *insert thing beyond the person's control here*. In this light, people who genuinely couldn't care less about the infantry game, but love the vehicle game are secondary citizens in Planetside 2. And for no logical reason really - the game is about "massive combined arms combat on an epic scale" not just "Battlefield: SOE Edition", right? Last edited by Tatwi; 2012-08-19 at 07:38 PM. |
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2012-08-19, 07:49 PM | [Ignore Me] #8 | ||
First Sergeant
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Tatwi, it's a matter of game balance. The changes you're wanting to see are broad and would mean other changes would have to be made at the core of the game.
The system is just fine the way it is. I am a dedicated pilot/driver and the system works just great. You're going to lose vehicles to friendly fire and lag, it happens. Comparing infantry to vehicles isn't an accurate comparison as they're both very diferent in how they function and what they're capable of. If all you want to do is pilot/drive (like me), I'll say it again, use your certs properly and you'll be just fine. |
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2012-08-19, 08:17 PM | [Ignore Me] #11 | ||
Corporal
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This
You can use your certs to reduce the cooldowns. And no, I do not want engineers to be able to auto spawn tanks for free, than this game will be WoT's. Tanks are stronger than infantry or max units, if you can auto spawn, with no resource cost, than the game will be unbalanced. Unless you want to give infantry a gun that fires tank rounds, or a jet back and the ability to complete bombing runs. Of course if they do implement the changes you want, then I'm just going to kamikazee ships into people all day. No sense in using tactics anymore. Last edited by sgtbjack; 2012-08-19 at 08:22 PM. |
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2012-08-19, 08:37 PM | [Ignore Me] #13 | ||||
Sergeant Major
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For the record I will be primarily a vehicle player myself, and I've already planned to do this with various friends... knowing that there will be timers we'll be working on. My G13 is even set to count down those timers so I can monitor them while were out and about.
MAXes make a pretty damn decent backup Infantry class for people who like tanking for that matter. |
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2012-08-19, 09:11 PM | [Ignore Me] #14 | ||
First Sergeant
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MAx's will have cooldown. Its beta, chill out bros.
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2012-08-19, 09:12 PM | [Ignore Me] #15 | ||
Sergeant
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Isn't that what these jobbies are for?
http://wiki.planetside-universe.com/...ard_Specialist
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