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Old 2012-09-06, 11:57 AM   [Ignore Me] #1
Hamma
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Matt Higby Live on Saturday!


Just a reminder that the Auraxis Global Network will be taking to the airwaves this Saturday September 8th! Be sure to tune in at 7PM Central Daylight Time (US). That is 5PM Pacific and Sunday at 12:00AM GMT for those overseas (<a href="http://www.timezoneconverter.com/cgi-bin/tzc.tzc" target="_blank">time zone converter</a>). We will have special guest Matt Higby and a small community panel!

We will be discussing beta topics with him and he will also participate in a live community round table. So mark your calendars! Viewers can tune in at <a href="http://live.planetside-universe.com">live.planetside-universe.com</a>

What topics do you want us to cover? Let us know in this thread!

Remember to <a href="http://pside.co/psuytube" target="_blank">subscribe to us on YouTube</a> and <a href="http://twitch.tv/agntv" target="_blank">follow us on TwitchTV</a> and you will never miss any of our exclusive AGN Events!
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Last edited by Hamma; 2012-09-09 at 01:21 AM.
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Old 2012-09-06, 12:05 PM   [Ignore Me] #2
NewSith
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Re: Matt Higby Live on Saturday!


Vet rewards
Future post-launch developments.
Future DLC policy and developments.
Current Strategical Gameplay Problems (Adjacency, newly introduced "Tower Hexes", Capture Times, Secondary Objectives, etc)

EDIT: I'm not mentioning the Current Tactical Gameplay Problems, because it'll just turn into MAXes/AA/Flak loop.
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Last edited by NewSith; 2012-09-06 at 12:07 PM.
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Old 2012-09-06, 01:14 PM   [Ignore Me] #3
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Re: Matt Higby Live on Saturday!


Are there any plans to re-incorporate the 2 person Driver/Main Gunner dynamic in faction MBT's either as an overall change to mechanics, or via some form of purchasable certification?
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Old 2012-09-06, 01:36 PM   [Ignore Me] #4
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Re: Matt Higby Live on Saturday!


Cant wait. How do i nominate myself for the community panel?
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Old 2012-09-06, 01:47 PM   [Ignore Me] #5
ringring
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Re: Matt Higby Live on Saturday!


the ones he avoids


the (intercontinental) meta game!
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Old 2012-09-06, 07:46 PM   [Ignore Me] #6
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Re: Matt Higby Live on Saturday!


Any other topics?
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Old 2012-09-06, 07:56 PM   [Ignore Me] #7
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Re: Matt Higby Live on Saturday!


-What data is SOE using to determine whether or not ground mobile spawn vehicles (AMS) should be in the game?

-What considerations are being made to allow more varied game play in the vein of spec ops (i.e. Preparing locations, especially large bases, for the coming battle to be defended such as we did in PS1 using equipment given to the engineers using the ACE, etc.)
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Old 2012-09-06, 08:38 PM   [Ignore Me] #8
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Re: Matt Higby Live on Saturday!


What are their plans for infantry collision detection? Both Friendly - Enemy and Friendly - Friendly.

Thanks.
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Old 2012-09-06, 08:59 PM   [Ignore Me] #9
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Re: Matt Higby Live on Saturday!


Originally Posted by Hamma View Post
Any other topics?

i have one technical/software question,for the small multi monitor community

any word on when they may fix the FOV when in Vehicles,using any resolution higher then 1920 x 1080


just to be clear,when ground and pounding the FOV is fine,and so are the frame rates
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Old 2012-09-08, 11:08 AM   [Ignore Me] #10
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Re: Matt Higby Live on Saturday!


Regarding Empire Differentiation:

- Any plans to bring the Infantry AV Lancer, Phoenix and Stryker back? They looked and operated differently, adding to the ES feel (the current Rocket Launchers are exactly the same across Empires, and feel simply like Decimators from PS1; ie, common pool)

- Same question as above but in regards to AA Maxes: are all to have the same Burster mechanic? No Starfire trails to light up the sky?

Thus far in Beta, the Empires feel extremely similar. Even Tank vs. Tank. The TR weapons don't, as yet, feel like a spray of bullets compared to the other factions, and the VS don't provide the laser light show which was instantly recognizable from the original (pulsar laser shot; lancer rounds; starfire tracers; magrider PPA; etc etc)

Cheers
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Old 2012-09-08, 11:27 AM   [Ignore Me] #11
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Re: Matt Higby Live on Saturday!


I would be interested to hear something about:

-The plans for making the metagame relevant.
-The plans for making the battles massive and organized.
-The plans for stabilizing territorial control.
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Old 2012-09-08, 11:54 AM   [Ignore Me] #12
Diehard
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Re: Matt Higby Live on Saturday!


- More details on Player Studio , esp for PS2
- Will there be more vehicles coming?
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Old 2012-09-08, 01:47 PM   [Ignore Me] #13
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Re: Matt Higby Live on Saturday!


Thanks for all the suggestions!
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Old 2012-09-08, 02:30 PM   [Ignore Me] #14
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Re: Matt Higby Live on Saturday!


1) Will the class system get more flexible and customizable than we have now, and if so how? OR a more specific question will we eventually get the ability to choose our loadouts in a way that's more reminiscent of what was possible in PS1 with the inventory system.

2) How soon before we get to see/test the full cert tree? ..and could he go into some details of what we can expect for each class. Or if he's short on time he can just explain about the Infiltrator

3) Balance issues: (where does the dev team feel they're at with these things)
IRNV scope
Air vs ground / Air vs AA
Max suits (getting a timer?)
Resupply terminals/healing/self healing(or lack thereof)

4) What plans are there to make the game feel more strategic, there's no lock out of continents like PS1 and just seems like a never ending back and forth base swap atm.
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Old 2012-09-08, 03:33 PM   [Ignore Me] #15
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Re: Matt Higby Live on Saturday!


-Any idea when we might get to test out Prone (this was mentioned as something that could be tested in Beta to see if it felt right)?

-What are the current thoughts on developing systems for micro/macro level strategy? (i.e. they introduced hack timer versus LLU/base benefits/cont benefits/lattice system in PS1)
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