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2012-09-07, 12:14 AM | [Ignore Me] #1 | ||
First Sergeant
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No facility names on the map? guess that technology was lost...I find it very frusterating when someons says "lets go to the Crown!!!" and I cant easily see where that is, shouldnt have to mouse over territories till you find it...Squad waypoints will help, but I dont think a name on the map is too much to ask for.
to a lesser degree, the hex system just bugs me...feels cluttered, I know its meant to show front lines, but it really dosent do that, I know it has been beat to death, but I really do think the lattice system would be better..I dunno what can be done, but it just dosent feel right to me. Maybe if facility names were on the map color coded for the controlling faction, then have the ability to turn the hexes off(which is there). Does this stuff rub anyone else the wrong way? |
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2012-09-07, 05:59 AM | [Ignore Me] #3 | |||
Contributor General
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And the OP is very right. |
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2012-09-07, 08:42 AM | [Ignore Me] #4 | ||
Staff Sergeant
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Ya having the entire hex a faction color is a bit bothersome. Be nicer if just the area around a base showed the color of controlling faction and the rest of the hex was just normal land color. This would make it easier to determine exactly where bases are located, bc some are on the very edge of a hex and trying to see the base on the map through all the color is difficult at times, id prefer just colored blobs over bases so a quick glance will show u facility and outpost locations.
Last edited by Frotang; 2012-09-07 at 08:45 AM. |
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2012-09-07, 08:56 AM | [Ignore Me] #5 | |||
Sergeant
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2012-09-07, 09:15 AM | [Ignore Me] #6 | ||
Sergeant
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I'd like a "tactical" overlay for the map.
1. Bases marked with icons and names, with different icons for bases and outposts. 2. Vehicle spawns and ammo resupply towers marked clearly. 3. Major "roads" highlighted. 4. Topographical features marked, like extremely steep hillsides or canyon walls. With that kind of info it becomes possible to plan properly if you're directing an outfit, because it will give you an overview of the possible flow of battle easily. |
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2012-09-07, 11:24 AM | [Ignore Me] #7 | |||
First Sergeant
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2012-09-07, 11:57 AM | [Ignore Me] #8 | ||
First Sergeant
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I think game optimization and making sure it works on a regular bases and I runs properly for the majority of people is a bit higher up on the to do list than names on the map. I'd say platoons working and outfits working is higher up on that as well.
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2012-09-07, 03:08 PM | [Ignore Me] #10 | ||
Staff Sergeant
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Some things that bug me:
People whining about features the devs have already said are on their way. In fact, on the beta forum a dev mentioned today that names were coming. Also the lattice system was not better. It was the best solution PS1 could have at the time, however just making a giant funnel is not the answer. |
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2012-09-07, 03:28 PM | [Ignore Me] #11 | ||
First Sergeant
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Who was whining? its great news if the devs already said that names are already coming. Excuse the fuck out of me for not having read every post out there.
No need to be a douche. Last edited by Rat; 2012-09-07 at 03:30 PM. |
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2012-09-07, 06:41 PM | [Ignore Me] #13 | ||
Private
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Map is a bugbear as it is right now but improvements are on the way, I'd also like (as well as the awesome upcoming name technology) some icons denoting bases, outposts, arming/repair towers along with clear topographical info - I wasn't a CR2 on PS1 for nothing you know...
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