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2012-09-17, 12:49 AM | [Ignore Me] #1 | |||
Lieutenant Colonel
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Another cert thread. I would have posted in the Cert Changes thread but this seems different.
http://forums.station.sony.com/ps2/i...rm-plan.20133/
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2012-09-17, 02:11 AM | [Ignore Me] #3 | |||
Major
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But hardcore does not really apply that you spend crazy amount of time in game. Just that you have a high priority of being online when you have a choice to do so, not spend the night bowling instead for an example... |
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2012-09-17, 03:44 AM | [Ignore Me] #6 | ||
Major
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All F2P games are pay to win. Just a question of in what degree they are that. Exp boosts you pay money for is a small form of pay to win. Even if it's not as big as buying "ultimate weapon of doom" you still pay to get a bigger reward. I don't understand way people say it's just convenience. Because wining in online games is just convenience items and abilities you gain as reward.
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2012-09-17, 04:02 AM | [Ignore Me] #7 | ||
Lieutenant General
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If it went live in it's current implementation, it would essentially be as close to full on P2W as you can be without being P2W.
Whether or not it's realistically P2W comes down to how fast you can earn certs per hour on release. ATM it's really really really slow, to the point where you can't keep up with someone getting 30 certs a night for paying a sub, seeing as certs are upgrades. |
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2012-09-17, 04:49 AM | [Ignore Me] #8 | ||
Major
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My faith is restored also. Don't know if I will keep a sub open but I like the pay by month cert gain w/o sub.
Would like to touch on the 24 hr XP boosters Mr. Smed. For casuals to ever want to use these, it would have to be base on in-game time. If I know I have 2 hrs to kill in PS2' I want an XP boost and would buy one, but if I will only see 2 hrs of that, I wouldn't buy it because it would only be worth less than 10% of the cost. Perhaps have them in real game time? Or at the very least, a smaller time chunk at lower cost? The fairest option IMO is in-game time bound boosters, I would definitely always keep my slots full if they were like this. Thank you for listening!
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Extreme Stealthing |
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2012-09-17, 04:55 AM | [Ignore Me] #9 | ||||
Sergeant
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I see the old definition is being discarded somewhat. It's being changed to: "If you can buy ANY advantage in the Cash Shop, the game is P2W". The Cash Shop gives those with less time a way to stay competitive with those lucky people who can play 4-6 hours EVERY day. Seems like a good idea to me. Besides, Freeloaders are still totally viable in the game, they just have fewer options. Sounds very much like Smed is borrowing from EVE's playbook:
However, any game that features progression over time eventually gets to a point where new players are going to feel somewhat "underpowered". Even if each cert only gives 1% advantage, after a year when the average player has unlocked 20 or 30 certs, that "veteran" will be perfoming 25% better than a raw n00b. Keeping THAT situation from developing in future is the real trick. |
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2012-09-17, 06:49 AM | [Ignore Me] #10 | |||
Sergeant Major
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Certs are an advantage within a specific loadout, but there is a "soft cap" to what you can spend on a specific loadout. If that "soft cap" can be reached fairly quickly there won't be too much of a difference between relatively new players and someone who's been playing for years. Obviously, there will be a few things beyond the "soft cap" until they get to the actual hard cap (100% certification for the loadout), but not necessarily providing enough of an advantage in and of themselves to make enough difference to matter. Beyond that "soft cap" is going into other loadouts (having options gives indirect power but not in a way that unbalances the game as long as those options are equal) or going for that "hard cap" to have a very slight advantage over the general players (but certainly not one limited to pay-players).
Even if initially a new player can't keep up with a subbed player, the subbed/boosted player will still reach the soft or hard cap allowing the un-subbed to catch up at least within that loadout. Related note: I wouldn't be surprised if this was eventually topical to the issue of XP/Certs (Certainly it already is with Boosts): http://penny-arcade.com/patv/episode/energy-systems |
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2012-09-17, 08:00 AM | [Ignore Me] #11 | ||
Private
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I'm approving of this direction, and I don't feel planetside will have a big problem with "superior" loadouts. Take aircraft for example if we ignore the current beta state of A2G being to good at everything, infantry, air, and Tanks. Its basically the go to weapon.
But with the buff to G2A its not a huge problem but it enforces team play, it doesn't matter at what time investment you are at, in some situations your gonna be on the loosing side of the stick. But that's mostly vehicle vs infantry, inf vs inf combat they already are very very close to the perfect balance. The number 1 reason for this is you can't use every cert at once! It doesn't give a "hardcore" player a unfair advantage as he|she have to carefully choose a few to take in the loadouts. they are allowed more options. I foresee a lot people sticking with for example the starter weapons in most classes, because they are most proficient with them. Bottom line they have to make money and we want to play this game until they make ps3 I think the team have shown time and time again that they are on the right track, still its always good to air concerns, name one game that have had this amount of back and forth between devs and game community and takes concerns seriously and up front with the direction of the game, awesome |
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2012-09-17, 02:32 PM | [Ignore Me] #13 | ||
Sergeant
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There is no way in hell I'm paying 15$ a month just to keep up with people. But obviously they don't tell us the price. I might pay 5$ a month, top. A permanent option would be a much better one, but if at least the monthly fee isn't ridiculous... Plus, it'll have to include Auraxium.
So yeah, I'm expecting to be skipping on this game big time. I don't care so much that this is Pay to Win, though I wish they'd stop lying about it. All I care about is the price. |
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2012-09-17, 02:48 PM | [Ignore Me] #14 | |||
Captain
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2012-09-17, 02:56 PM | [Ignore Me] #15 | ||
Sergeant
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I gave many kind of feedbacks, but its not on my words or anyone else's that SoE will change their business model.
The truth is, the guys behind PS2 are very passionate and want to give us the best and will listen to feedback on the game itself, but whomever decides how to make money has their mind set. Alternative options don't even seem to cross their mind. I believe the best model for this kind of game would not be a Free to Play model at all, but a Paid game with a limited trial (limited in content, but unlimited in time). But they're not going to change that, and even smaller suggestions or other payment alternatives will go over their heads just the same. People still massively hated implants or real time limited boosters, they're not going to change either. I think you can see my point. |
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