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2012-09-18, 07:30 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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**Note - Im not complaining about increased recoil**
As is the case with many Americans I shoot gun IRL. I target practice and I go hunting. Im not some sort of sniper expert but Im competent. One of the things that I really had enjoyed in tech beta and regular beta was that shooting guns in game actually reminded me of shooting a real gun - unlike so many other games. If you took the time to aim the guns actually shot more or less where you pointed them - real gun also work this way. Now have "video game" style guns. Video game style guns are less accurate than real military rifles from 1891(and yes I have shot military guns from 1891.) Video game gun have acurracy similar to a Brown Bess musket. This is just dumb - in the name of balance the devs warped the most basic element of warfare(shooting) into something unbelievable. If you crouch and aim it should be extremely easy to stationary object the size of a torso at 200 meters - at least for the first shot. On a separate note Im completely in agreement with increased recoil. And the idea of each gun having a unique recoil signature is great.
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2012-09-19, 01:45 PM | [Ignore Me] #6 | ||
First Sergeant
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Agree 100%. A few weeks ago a bunch of idiots were on here arguing that there should be CoF even when aiming down the sight, or worse, just CoF and no recoil anywhere. The result is we end up with guns that don't belong anywhere near a battlefield. Firearms are precision instruments that shoot where you aim them. Recoil is the best system if you want the weapon to feel "real" and also reward skillful play. A skilled player who manages recoil effectively deserves to be deadly accurate and should not have his advantage watered down by a random number generator.
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2012-09-19, 06:23 PM | [Ignore Me] #8 | ||
Private
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sadly i haven't played ps2 yet, my pc can't handle it [even though i'm able to be in beta now], but thats the single biggest problem i had with PS1...CoF aka Cone of Poo....hope they fix this by the time i get my new rig...
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2012-09-20, 04:53 AM | [Ignore Me] #10 | ||
Colonel
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They are inaccurate because the map is tiny. If the rifles were more accurate, you'd have engagements where you can barely even see the other side.
The continents are only 8km x 8km. If you had realistic weapon ranges, you could shell a base across the continent with tanks. Though I would shit myself if a game ever did shotguns or rockets correctly. |
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2012-09-20, 04:56 AM | [Ignore Me] #11 | |||
Private
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http://vagary.tv/wp-contentnew/2011/...n-screen-2.jpg Behold! I'd also say there are far too many hills and trees for infantry weapons to actually shoot as far as you're imagining. Assuming the maps don't all load at the same time, I doubt a bullet would actually be able to go that far anyway. Last edited by Lucifarus; 2012-09-20 at 04:58 AM. |
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2012-09-20, 05:03 AM | [Ignore Me] #12 | ||
Lieutenant General
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The problem is ttk and the amount of people firing. I agree that the accuracy is mindblowingly bad even in relation to PS1 at times.
But with these ttks and this many people firing... High accuracy would be slaughter where it already is carnage... I'd prefer they up accuracy, but then also increase ttk a bit. |
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2012-09-20, 10:43 AM | [Ignore Me] #13 | |||
Lieutenant Colonel
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But if they just returned it to the level of accuracy they had 2 weeks ago it would be a huge improvement.
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2012-09-20, 10:46 AM | [Ignore Me] #15 | |||
Lieutenant Colonel
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That is false. Bullet drop already make super long range shots hard. And as i just said to someone else - what you mention was not happening 2 weeks ago.
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