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2012-09-20, 02:02 PM | [Ignore Me] #1 | ||
Captain
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And by must be fixed I mean if you don't do it, nobody is going to play this game for more then a few months.
-infantry combat is not technical at all. It requires no strategy and is extremely boring Which bring up my second point -the indoor combat is incredibly weak. This is a modern shooter, you have to get the indoor combat correct. Give us the feeling planetside did, "the alamo" style of holding down a base. Vary the size of rooms, add more small rooms, add hallways, add cover, ect -bases need walls so it actually feels and looks like a base.. come on SOE whose idea was it to remove walls. If you are in some global war, why would your base have no perimeter just welcoming enemies? Would the US do that in Iraq? No.. -SOI, I don't know if this is in yet but it needs to be, I haven't been participating in beta for awhile now because.. The game is boring. And sometimes the truth hurts but that is what you need to here. There is some major gameplay issues mainly around infantry combat. I played the beta for two weeks, I have been playing Planetside since 2004. I'm not on here to complain, I want this game to succeed and that why I am being real with all of you. Unless the infantry combat is god d*** spectacular and it keeps you hooked for hours on end, the game will die in a few months when the next big AAA shooter comes out. And please don't say beta, because this goes way beyond that, this is the foundations of the game. To sum up my review: MAKE THE GAME REQUIRE STRATEGY AND TEAMWORK TO BE SUCCESSFUL |
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2012-09-20, 02:10 PM | [Ignore Me] #3 | ||
Corporal
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Well, it's always a question of being in the zerg spot.
How to have infantry fun in PS2 cbt: 1: Find the zerg 2: Participate in the zerg 3: See step 1 This game is awesome because of the huge zerg's. If the bases had an insane amount of cover, they would never be taken since defending them would be easy once you would have every little crouche-cover walls manned. |
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2012-09-20, 02:20 PM | [Ignore Me] #4 | |||
Captain
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2012-09-20, 03:12 PM | [Ignore Me] #6 | ||
Sergeant
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Whenever i read one of these threads, i wonder. How much have you actually played before you got this opinion? Or did you have it all along allready?
For me infantry combat is leaps and bounds ahead of PS1. Because of obvious reasons (no 3rd person corner camp, choke spam aoe weapons, retarded cone of fire, universal soldiers) and because i actually like the lower TTK, because it makes your skill shine more. Killing 2 or more in PS1 is almost impossible due to the high TTK. As for organization, yes if you are just randomly walking into a battle people seem less helpfull than in PS1, but thats because you have less static chokes. And if you play in a squad of friends im guessing this will be different. The main problem with the game i see is the overall meta game lacking substance, because the beattle for a continent never ends. But im hoping this is just due to the fact that we only have one continent to play on for now. This problem probably wont be solved till we get like 10ish conts, but that will be a while i guess. But im hoping for the best. Ofcourse the game has a path to go before it will reach it's true potential, but from what i've seen so far im very pleased indeed. |
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2012-09-20, 03:34 PM | [Ignore Me] #7 | ||
Private
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What's with people being against bases being camped? That's kind of cool, doesn't anyone like the uphill struggle into Normandy? You'll tell better stories if it was harder to achieve something than if it was easy. A base having people camp it and succeeding just means a victory will be that much sweeter when you kick those bastards out of their doom fort.
If it isn't difficult, it isn't epic. Tolkien didn't have the great eagles drop the ring into mordor because that would be a shitty story. The trials and tribulations of the hobbits (Terran) travelling to Mordor (Zurvan) and dropping the ring into the volcano (taking down the base generator) are only impressive and brag worthy when they're extremely hard to achieve. Easier to defend bases make for more awesome assaults. The defense will get hard once the attacking teams start making strategies to bypass the defenders "easy defends". If you can think it, you can break it. Last edited by Lucifarus; 2012-09-20 at 03:36 PM. |
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2012-09-20, 03:35 PM | [Ignore Me] #8 | ||
Sergeant Major
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I see a pattern, the PS1 LOL SUPER LONG TTK, Old-way gamers who think PS1 is the only game with fucking huge battles that are epic. They are the minority, A game that is better than planetside 1 and has huge and epic battles? ARMA 2.
Last edited by TheDAWinz; 2012-09-20 at 03:40 PM. |
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2012-09-20, 04:10 PM | [Ignore Me] #9 | |||
Major
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I really wish they would honour the original more instead of trying to make it into the stereotypical modern shooter. |
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2012-09-20, 04:54 PM | [Ignore Me] #10 | ||
Sergeant
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Yes it can be boring i agree whit The Kush !
How to fix some of the problems : - Better battle information system aka "show me where i need to go and be helpful" - the current one needs complete redesign - base capture time needs fixing - "i cannot respond in time and when i respond enemy has gone "[/B] - SOI need to stimulate team/squad play - i had so much fun whit random squad BUT it took me time to find it (from zerg perspective) - more engaging base capture mechanic - no more " herp derp i capture base by myself " - or insert something like hack mini-games for capturing ( deus ex human revolution door opening hack minigame ) not to just sit at "pole/node" for 5 min - capturing has to require some skill ! ! ! - better base layout to have LONGER more epic/ hard fought battles - more walls, more corridors, more cover - more rewards ( bonus types ) for attackers/defenders- capturing biolab gives me access to combat pills ( something like stim pack from SC2) - "why to defend that base " - greater reward for support classes -especially engineers ! - PS2 is awesome but it needs fixing ( OK ITS BETA I KNOW ) Last edited by elementHTTP; 2012-09-20 at 05:03 PM. |
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2012-09-20, 05:05 PM | [Ignore Me] #11 | |||
Corporal
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What made Infantry combat in PS1 so technical? Was it the lack of locational damage? Or maybe it was that most infantry combat consisted of standing 3 feet from your opponent while holding down the left mouse button and pressing adad. Perhaps it was the 2 mins you spent after winning a fight reping and healing yourself with no need of the 10 other people standing right next to you. Most everything in PS2 right now is a work in progress. In the past month alone they have changed base capture mechanics several times. The next major update is going to change how all guns feel on an individual level. As for walls, or the lack of walls, around bases, it actually makes sense, lore wise, for there to be no defensive walls. Auraxis wasn't settled to be an eternal battle ground. It was settled to be lived on. Facilities would be designed with a practical use in mind not for defensive positions in all out war. The three base types are a Tech Plant, an Amp Station and a Bio Lab. So a factory, a power plant and a research facility. The facilities were refitted for war purposes. The dev listen to the community, they have made several adjustments based on feed back provided here and on the official forums. While you told people not to say beta because everything you mentioned is part of the core mechanics. Everything you mentioned has been tweaked in the last month. So I will say, remember this is beta things will change. |
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2012-09-20, 05:16 PM | [Ignore Me] #12 | |||
Private
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2012-09-20, 05:47 PM | [Ignore Me] #14 | |||
Contributor General
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2012-09-20, 05:59 PM | [Ignore Me] #15 | |||
Captain
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You also have to admit being a PS1 vet that once the systems were figured out in PS1 it because very boring. Drop in base take out gen take out spawn tubes cap base. that was the same for every single one even for the LLUs which was just a capture the flag variant. One thing I hope they add in the future is different capture mechanics such as capture the flag or king of the hill. From what they said it seems there are only going to be 2 types but for me I would really like to see 3 or 4 different kinds so each base you have a different approach to it. Last edited by Timealude; 2012-09-20 at 06:00 PM. |
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