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2012-09-27, 07:58 AM | [Ignore Me] #1 | ||
Private
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Hey folks!
I'm a massive planetside 2 fan and have been really enjoying the Beta. But there are always little things these games could do better or new things that players want to see introduced. I've made a short video about 6 things I would fix or introduce to the game. I think having a strong community is essential so I wanted to share it with you guys and maybe get a discussion going about what we would change? All the best, Gandeh |
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2012-09-27, 10:25 AM | [Ignore Me] #2 | ||
Corporal
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Here's a bunch of stuff that'd be great to see changed.
-A wild scythe appears and ram the wing of my gal. None of us take damage but my gal does half a barrel roll, causing me to crash. -My gun doesn't have the sights on until I switch, the rocket launcher has nothing even if I switch -No sniper quick switch (CS:S fan here) -My galaxy got rammed by an enemy one and survived, the wreckage finishes it. -My lightning got stuck (Again) -Instant action, drops on an angled object and slide to my death -Buying certs that doesn't stack up -Add an advanced menu for the squad waypoints as a command certs Last edited by Fazed; 2012-09-27 at 07:04 PM. |
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2012-09-27, 02:07 PM | [Ignore Me] #3 | ||
Staff Sergeant
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Definitely second the IFF stuff. Most of the time now I'll just shoot first and hope it's an enemy, especially when I'm in the air at night. The most common problem is when every other friendly in the area is lit up with their icon but this one tank isn't, it's too far and too dark to see if it's ours or theirs, and so the only thing to do is shoot at it and find out.
It's actually something that has become a big problem IMO with newer FPS games as they all have become "realistic" so often everyone is the same general box of grey on a brown background. It makes me miss the days of Unreal Tournament where the character colors were very bright and hard to miss even at a distance. Perhaps they should go brighter with the faction colors almost to make it look like a power supply glow instead of a paint choice? I really want a secondary weapon for my aircraft to start. It feels incredibly limiting being stuck to the chain gun. It can be useful on enemy fighters, but on bigger aircraft, tanks, and infantry it's not terribly helpful to be around as a starter pilot without some kind of ground attack weapon or powerful air to air weapon, especially if there's a lot of AA. A choice between a dumb bomb and an AtA missile would be nice. I'd like Light Assault to start with C4 unlocked and then cert into more of it if you want. It just gives them more to do and some chance to be at least marginally helpful around vehicles. I agree with a lot of the communication issues. I think some combination of what you suggested is good, like default being local to the situation (say vehicle or area), and I'd really like to have some quick tap or keybind options to hit different text/voice chats. I'd like to be able to just hit something like the Tab key a few times to cycle through my chat options until I have the one I want. I know voice already has a key for each different channel, but it would be easier to cycle through than to have to remember which key is for which. |
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2012-09-27, 05:27 PM | [Ignore Me] #6 | ||
Private
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There's so many things i could mention for improvemnts on the game, some of the fixes so far seem like temporary solutions for now till they have time for a complete fix. Here's my 2 cents while at work:
-Dropping from a Galaxy=instant death sometimes even when not moving, they need to make it so you can drop from the Galaxy even when its flying fast or even when you attempt to move. -Capping points while sitting in vehicles, i personally hate this and it feels like Battlefield. They need to add a decon timer to the vehicles when they are too close and/or make players get out of their vehicles. -Lack of AA, Liberators are everywhere and need something to throw at them...heck i'd be happy with rocks..lol - Pain fields, personally i never liked the spawn generators and glad they are mostly gone. They were way to easy to destroy and always never easy to get to or repair. I would be much happier with a PS1 approach with pain fields and making the enemy destroy your spawn tubes instead which can be alot tougher if players are already spawning there. Keep Generators for shields, power or other things. -Better voice macros and better voices for them. (current ones are so annoying) -Better Outfit pane...current one reminds me of a vanilla WoW guild pane. -Make character names bigger or easier to read above every players heads as well as maybe the name of their outfit and then make it togglable like PS1 ( ALT+N) -More indoor base fights...i would like to see bases that go underground 2-3 levels instead of up...hoping to see an interlink facilty in the future...maybe Esamir will have Jarl, Andvari or Vidar. -grief point system or make it so you cant kill friendlies so easily by touching them with your vehicles...they are like a magical wand. -ability to approve non outfit players to join your squad when its listed. -Capture point system, personally dont care for it (maybe with more improvements i might), but I loved Planetside 1's hack and hold, LLU, capital base system better with countdown timers with the chance of a last ditch effort to save a base or infiltrators sneaking in to hack it back under their noses. Most of the above are probably already in the works, but thought i'd mention them. Planetside 1 was always a gem in the rough and had alot of good things in it that worked very well, if they want Planetside 2 to be successful and last just as long then they need to add/tweak some of those features into PS2. So far though I must say I have been loving the changes and I get sad when the servers go down. Last edited by Darkvenom; 2012-09-27 at 05:39 PM. |
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2012-09-27, 06:57 PM | [Ignore Me] #7 | ||
Major
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1. Striker, Lancer, let NC keep the current.
2. Re-introduce empire-specific Anti-Air MAX units. Make it the default. 3. Re-introduce Skyguard Buggy with driver & gunner. 4. Change optics mechanics; introducing empire-specific optics (TR: Optical/Traditional; NC: Digital; VS: Cyberpunk) for all infantry and vehicles. 5. Remove scope sway, change COF. 6. Allow everyone to carry medical applicators and repair tools (at some trade-off). Only combat medics can resurrect. Engineer has ammo and mana turrets. Last edited by AThreatToYou; 2012-09-27 at 06:59 PM. |
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2012-09-30, 05:15 PM | [Ignore Me] #10 | ||
Staff Sergeant
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I think removing the MAX entirely would have a positive impact on the game. The class got old very quickly. It just started to get annoying that everytime you turned a corner and you saw a MAX and it saw you, you had to flee. Infantry combat needs to be less predictable in terms of who wins. Sure the HA and LA are more equipped for killing other infantry, but either of them can easily lose to a medic or an engineer.
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2012-09-30, 07:52 PM | [Ignore Me] #11 | ||
Thing that won't happen but I'm throwing in anyway :
Lock-on missiles. All of them. It just isn't a fun game mechanic imo. Thing that might actually happen : Allow quad drivers to turn their head.
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Pew ! Pew ! Pew ! Pew ! |
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2012-09-30, 08:03 PM | [Ignore Me] #13 | ||
Colonel
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Actually, the people.
The people playing PS2 are the same craven, cowardly, selfish morons that played PS1. While crowing about teamwork and how great their outfit is, they consistently fail at doing anything but brainless killwhoring, as per usual. The same people who played PS1 have largely infected PS2 with the same style.
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Bagger 288 |
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2012-09-30, 08:27 PM | [Ignore Me] #14 | ||
Corporal
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Aside from bugs and stuff I have a few gripes:
So many freaking tanks. My solution to this: Don't let the driver have the main gun, require a dedicated gunner on the main battle tanks. Give the driver a forward pointing machine gun and let the driver and gunner share experience points for kills. Maybe buff the Lightening a little bit and everyone that wanted to solo tank zerg would just have to be happy with that. (On a side note, it's also total crap you don't have to exit your vehicle to capture a point, I hope this gets changed.) So many freaking snipers. Trying to advance on foot in any kind of large outdoor battle puts you in a shooting gallery for the dozens of snipers on top of every hilltop, cliff, and building around. I think this causes even more people to gravitate towards tanks. Less barren terrain and more cover in the world might help. It would be nice if there was more than one or two rock piles in the 400 meters between two bases. |
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2012-09-30, 10:00 PM | [Ignore Me] #15 | ||
Sergeant Major
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1) My number one issue with PS2's current build is all the radar type stuff in game, totally kills my motivation to play.
2) Give the game a more strategic feel where a Faction can feel that they had a real victory or defeat. I'm not sure how to do this with only 2 or 3 continents yet, but it's a missing element in PS2 that needs to be there. (Really needs it's own dedicated thread) 3) Remove passive in-game Auraxium gain from the Sanctuary, Spawn Rooms, and for players that have been dead for longer than 5 minutes. 4) Add a VR training room to the Sanctuary to try out all the weapons. 5) Weapons lock at the Sanctuary. (outside of the VR shooting range) 6) A modest deployment radius for AMSes where another AMS of the same faction may not be deployed. (doesn't have to be huge, but more than nothing which is what we have now) 7) Improved ATVs, no more random flipping and blowing up, protection for the driver, Rockets for the Fury, and an unarmed cloaked ATV like the Wraith. 8) Reduce Vehicle collision damage to Infantry, especially friendlies, should take a solid direct hit at speed to kill them. Then only add grief for vehicles that kill someone. 9) Add a Continent that is really great for outdoor infantry fights, with built up urban areas, broken ground, and lots of tree cover. 10) Very slow out combat health regen for Infantry 11) Revert the class system as much as possible to resemble the PS1 Cert system. Although if it was up to me I'd completely change it I know a complete switch is very unlikely to happen. That doesn't mean there can't be more flexibility within the classes and loadouts nor some sort of cert cap added so that specialization lasts longer than a year. I'm sure there's others, but those are what are on my mind at present. |
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