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PSU: Curiosity didn't kill the cat. I did. And guess whos next..
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2012-09-29, 09:51 AM | [Ignore Me] #1 | ||
Now that we have a bazillion cert points I'd like to know if some of you tried the non-AMS sunderer variants.
The old sunderer was pretty cheap and could both heal and rearm friendly vehicles and now that they're separated I'm wondering how the sundie do when specialised in said area. From the look of it, healing and ammo supply sunderers are now meant to be force multipliers for largish vehicle columns as that's the only way I can see healing/resupplying being remotely as useful as an endless stream of infantry. I have no trouble seeing how infinite ammo could be useful to tanks columns (especially TR ones) but I wonder if repair sunderers are. Did they change the repair radius and speed ? If any of you get to try these variants I'd love to know what your first impressions are.
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2012-09-29, 10:03 AM | [Ignore Me] #2 | ||
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I rolled the ammo supply Sundy last night, but only when there were a bunch of prowlers around. I can't see a lot of people bringing the healing sundy unless they heal faster than engies. Unless they can heal aircraft too like the old loadstars, then I might be tempted to use one.
Last edited by fallenvet; 2012-09-29 at 10:04 AM. |
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2012-09-29, 10:44 AM | [Ignore Me] #4 | |||
IMHO the old repair lacked either a big repair radius to allow repairs while staying very mobile or a pretty fast repair speed so it wouldn't look bad compared to engineer's repair tool. I may be wrong but I don't see the old slow repair system being of much help if the tanks you want to help and under such a hail of shells and bullets that engineers can't survive. That's why I wanted to know if the repair speed/radius changed.
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2012-09-29, 10:47 AM | [Ignore Me] #5 | |||
Major General
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2012-09-29, 10:57 AM | [Ignore Me] #7 | |||
But if it works then good.
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2012-09-29, 08:20 PM | [Ignore Me] #11 | ||
Staff Sergeant
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I don't know, we tossed a couple Repair and Ammo Sunderers into our caravan today and they seemed pretty useless. People still had to get out and repair like crazy and we kept rolling past ammo towers.
I'd rather have another S-AMS there to shit out Engineers, pack it full of Bursters and not worry about restocking Skyguards. Last edited by Conq; 2012-09-29 at 08:24 PM. |
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2012-09-30, 05:21 AM | [Ignore Me] #12 | ||
no points for using the repair sundy?
i won´t use it until this is changed. support players are still totally screwed in this game. we still need the support xp system ps1 had! if you use my support stuff like any sundy, hacked terminals or just getting healed or repaired, i want to get some xp points for every kill you make afterwards for 5 minutes or until you get shot down (with the insane ttk the second option would be no problem)
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beta, logistic, sunderer |
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