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2012-10-04, 11:26 AM | [Ignore Me] #1 | ||
Captain
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Hello fellow troopers,
i have questions concerning capturing mechanics and non-combat activities and if there is known what the plans for those are. Currently base capturing is done in a very battlefield-like way; You go to the flag, stand around there for a bit and it's yours. What happened to the terminal "hacking" from the original PS? I think that system was way better because not only did it prevent vehicles from capturing bases but it also served as a tactical element in that you had to make sure nobody was around before you started hacking since you were immobile in the process. Any plans on the current system to be changed into that direction? The second question is about non-combat activities. Last night i had a blast sitting in a tree behind enemy lines and watching the endless stream of tanks and vehicles driving right under me. It was awesome! But i wished i could have supported my team with such a "scouting" mission in any way. Like, marking the vehicles with my crosshair so they become visible on the map, or with an advanced tool more visible on the actual playing field. Or marking places for another unit to call an orbital strike. Stuff like that. Also what about the ANTs? The original PS had alot of activities that didn't involve the battle as main piece. On that note, all those activities also gave XP. aswell as any other contributive action, would be cool to see that too. |
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2012-10-04, 12:53 PM | [Ignore Me] #5 | ||
Captain
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I know, but i would like to know if there are any plans to improve these parts and make them an actual part of the game. The non-shooting activities could really use some love imo.
The manual reporting is almost meta-gaming like, it worked well in Planetside 1, but why not, like, improve stuff when you make a sequel. |
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2012-10-04, 01:08 PM | [Ignore Me] #6 | ||
Contributor General
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The roles are pretty much what was in Planetside.
Repair and adv med I mean. There isn't a base supply role such as the ant and there isn't a 'lase target' role for artillery such as the Flail. However, this is not to say that these won't be implemented it's just that the devs haven't spoken about it. e.g. the devs have said the OS is being replaced by an artillery strike but haven't said how the aiming is to be done, so who knows. |
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2012-10-04, 02:48 PM | [Ignore Me] #8 | ||
Captain
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Tonight they are adding a cap and hold system so it makes it easier for people to defend, but tech plants and amp stations already have a very similar approach to the original hacking as there is only one point and you must hold that point for a certain amount of time just like the hacks in PS1. In fact if you think about it its almost like it since the capture points would take almost the same time as an advance hacker to hack the base, except with bio labs you hack to "hack" 4 different points.
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2012-10-04, 06:41 PM | [Ignore Me] #9 | |||
Sergeant Major
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Really all these tools should be to used to give the scout and only the scout the information which then as Evil Pig suggested has to be verbally passed on to others. |
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2012-10-04, 07:40 PM | [Ignore Me] #10 | |||
Major
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