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PSU: TEH FUNNEY = NO!
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2012-10-17, 03:09 PM | [Ignore Me] #1 | ||
Private
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I really feel that it added a more dynamic element to PS1. Just another of the many things that are not in PS2 that reduce the depth of the game. I guess this new iteration of game is really going to be more FPS than RTS.
Now that I have had my whine thread I will not make another. |
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2012-10-18, 04:35 PM | [Ignore Me] #5 | ||||
Captain
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2012-10-18, 05:37 PM | [Ignore Me] #7 | ||
Corporal
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I remember one of my funniest memories of PS1 was when an ANT was dropped out of a galaxy from the top of the map right onto the base wall where half my squad were standing. I guess I miss them but 90% of the time they were just tedious.
I'd rather have a system where the base starts to lose power and go neutral if it isn't connected to a friendly hex for a while. |
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2012-10-18, 06:19 PM | [Ignore Me] #8 | ||
First Sergeant
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ANT hotdrops and ANT races into a last-stand base were some of the most exciting times of the game for me...especially when it took large coordination to get it done, like air cover for the Gal from the warpgate, popping reveal to see if any cloakers were waiting by the silo with an OS ready, and clearing the silo of enemy CE, which usually took a coordinated rush from inside the base.
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2012-10-18, 07:56 PM | [Ignore Me] #9 | ||
Major
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I made ANT runs for the whole 3 months I played in 2003 until a patch ruined ANT runs and so I quit because SOE dumbed down the game. I hate PS2 now because it feels like some dumbed down COD clone because bases don't have power.
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2012-10-18, 08:53 PM | [Ignore Me] #10 | ||
Corporal
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I loved the dynamic of a base going neutral in a big fight if the empire couldn't get an ANT in, it broke gridlock in big fights.
Bringing an ANT into a hot LZ was really fun. I always volunteered for it, especially when it was so hot you had to drop it in with a galaxy. They definitely need them for the big bases. |
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2012-10-18, 08:57 PM | [Ignore Me] #11 | |||
First Sergeant
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2012-10-19, 03:36 AM | [Ignore Me] #12 | ||
Captain
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Heres one argument I have against ants, I think the newer people to PS will find it off putting and instead of actually going out and grabbing one to back fuel bases they will just move with the zerg like they normally do...I saw a shining example of that today.....
I was a lone infiltrator at dahaka and i was picking off targets when i saw a AMS. Well I went and followed it behind the base and yelled out in region chat that there was an AMS there. Only 2 people showed up while the rest played around like idiots and it resulted in them taking back the point as well getting the shields back up while everyone just sat around doing nothing till it was too late and they took the base back and pushed us back. If you were to yell for someone to grab an ANT in this game i dont think alot of them would leave just for the fact they would miss out on the cert points awarded. I loved the ANT in ps1, but in ps2 I dont think it would work because there arent that many people still willing to play as a team. |
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2012-10-19, 06:28 AM | [Ignore Me] #15 | ||
Major
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Ants are part of a larger system that's currently absent. Mainly the ability to attack behind lines and draining with its taste of covert opts. Was talking with an old outfitmate today and he mentioned that there's nothing in the game right now that after a several hour fight you can just load up and get a change of pace by doing.
The game is very focused on combat and support roles that aren't on the front line really don't exist. This along with no infiltrators means that there are no roles that low FPS players can do well.
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By hook or by crook, we will. |
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