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Old 2012-10-18, 08:38 AM   [Ignore Me] #1
MasterCalaelen
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Game Update (2012/10/18)


Lot's of good fixes out this week.

First a couple known issues we'll hotfix asap:
  • Weapons are not purchasable in the marketplace, but are in the Cert trees
  • The Dalton and Tank Buster, Liberator weapons, are not purchasable from Cert trees

Headlines:
  • Infantry and vehicle weapons are unlocked with cert points instead of Auraxium
  • Auraxium rewards were removed from the game
  • Cert points are earned with every 250 experience points instead of 1000 experience points
  • Gameplay implants were removed, will return later as a loadout slot
  • Weapon medals grant cert point rewards

Top Player Bugs Resolved:
  • Frame rate shouldn't affect fire rate
  • Infiltrators should not be able to fire while cloaked
  • Ability system improvements to help protect against abilities getting stuck on or off
  • Ammo boxes and mines should be more responsive
  • Fixed an issue where players would get into a semi-dead state
  • Resolved an issue where players would log in or spawn at a location in the middle of the zone
  • Platoons should no longer get in a broken leaderless state
  • Players should no longer spawn at zero health
  • Removed a case where players could get weapons into an unusable state
  • The heal and repair tools now have sticky targeting

Weapons:
  • All shotgun damage and range has been reduced
  • TR shotgun rate of fire is a little slower, but it is still the fastest shotgun
  • Projectile drop was slightly increased

Vehicles:
  • Damage of Rocket Pods, Lightning 75mm, 40mm Grenade Launchers and Liberator 105mm cannon increased against Main Battle Tanks
  • Flak damage reduced by ~5%
  • Repair tool is now 25% slower on vehicles
  • Liberator health increased by 10%
  • A tuning pass has been done on tank turret controls. They should feel more responsive.
  • Range of Scout Radar on Flash has been reduced
  • Galaxy acquire timer is now 20 minutes instead of 30

Certs:
  • Scout Radar certification is now 4 ranks. Maximum range reduced to 200 meters
  • Galaxy acquire timer certifications now capable of reducing timer to 5 minutes
  • Mineguard certifications are now 4 ranks

Misc:
  • Queues for logging in to full servers or zones (no more having to spam the play button or warp button)
  • Client performance optimizations

The patch notes can also be found on our Wiki: http://wiki.planetside-universe.com/...82012/10/18%29
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Old 2012-10-18, 08:56 AM   [Ignore Me] #2
Frotang
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Is this already active? If so what happens to any AUX that we had saved up?
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Old 2012-10-18, 09:30 AM   [Ignore Me] #3
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Re: Game Update (2012/10/18)


The patch is live, not sure what happened to any Auraxium you had saved up I'm afraid. Most likely either converted to Cert Points, or simply removed without any trade-off.
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Old 2012-10-18, 09:51 AM   [Ignore Me] #4
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Re: Game Update (2012/10/18)


Saved Auraxium was not converted to certs, its wiped.
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Old 2012-10-18, 09:53 AM   [Ignore Me] #5
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Re: Game Update (2012/10/18)


Originally Posted by Dogbolta View Post
Saved Auraxium was not converted to certs, its wiped.
Thanks for letting us know!
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Old 2012-10-18, 09:54 AM   [Ignore Me] #6
Frotang
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Dangit, oh well i only had 3.5k saved up ha, sucks for anybody that was close to saving up for a 10k purchase lol

Not to fond of the shotty nerf unless it only inlcuded the common pool shotty and not the JH. As it was the Nighthawk was better than the JH, so im hoping they just made nighthawk worse so the JH feels like a real HA weapon, but im sure JH was nerfed also, sigh.....

Last edited by Frotang; 2012-10-18 at 10:43 AM.
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Old 2012-10-18, 10:25 AM   [Ignore Me] #7
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Re: Game Update (2012/10/18)


Thankfully i had just spent mine not too long ago.

Anyway, the increased cert gain made me feel that buying the few attachments i wanted won't be so much of a chore anymore, but now i'll have to decide between that or saving up to test a shotgun. I suppose that's their intention, less currencies to simplify things but making you have to choose between stuff so you don't get everything too fast.

Last edited by Dagron; 2012-10-18 at 10:29 AM.
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Old 2012-10-18, 12:10 PM   [Ignore Me] #8
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Re: Game Update (2012/10/18)


Im at work right now, but are you guys saying that the server has been wiped again or just auraxium. I just purchased my lasher
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Old 2012-10-18, 12:24 PM   [Ignore Me] #9
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Re: Game Update (2012/10/18)


Originally Posted by Qwan View Post
Im at work right now, but are you guys saying that the server has been wiped again or just auraxium. I just purchased my lasher
There hasn't been a character wipe, they just removed Auraxium.
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Old 2012-10-18, 12:27 PM   [Ignore Me] #10
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Re: Game Update (2012/10/18)


Cool im headed back to work.
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Old 2012-10-18, 01:19 PM   [Ignore Me] #11
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Re: Game Update (2012/10/18)


Very happy I decided to spend my 5k on the shotgun last night! At least I got something for it! These are great notes. Patch is 2GB, in case anyone is curious.
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Old 2012-10-18, 01:33 PM   [Ignore Me] #12
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Re: Game Update (2012/10/18)


why did they nerf the skyguard,it already took more then one clip to drop a mossie scyth and reaver,then they also increased the armor on the lib

BOOOOOO!!!!,thats all i have to say,now there is going to be even more air to deal with
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Old 2012-10-18, 03:42 PM   [Ignore Me] #13
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Re: Game Update (2012/10/18)


Originally Posted by Tatwi View Post
Very happy I decided to spend my 5k on the shotgun last night! At least I got something for it! These are great notes. Patch is 2GB, in case anyone is curious.
Well from what my outfit says its still good without being too OP. Takes 2 shots instead of 1.

Last edited by Timealude; 2012-10-18 at 03:48 PM.
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Old 2012-10-18, 03:51 PM   [Ignore Me] #14
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Re: Game Update (2012/10/18)


I see they went ahead and ignored the issue of the Lasher.
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Old 2012-10-18, 05:19 PM   [Ignore Me] #15
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Re: Game Update (2012/10/18)


Another patch, same or more broken stuff. Ammo boxes broken, turrets still broken and now turrets are inverting in controls on me. Not to mention the server lag and people still disappearing when Population is high.

Is it just me or do they seem to just not be getting anywhere with some of these game breaking bugs or, at the very least, this stuff keeps breaking after every patch. This may be beta, but what is the excuse going to be when they go live and stuff keeps breaking every patch>
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