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Old 2012-10-18, 10:01 AM   [Ignore Me] #1
Levente
First Sergeant
 
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why u no have ragdoll physics?


Probably cause the CPU would die to compute 100 player flying in different directions, but please include it anyway. i love ragdoll in bf2 for example : D
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Old 2012-10-18, 10:14 AM   [Ignore Me] #2
Dagron
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Re: why u no have ragdoll physics?


I agree that people flying around when you shoot them in the face with an AV turret is funny, but i don't really mind the lack of it.
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Old 2012-10-18, 03:14 PM   [Ignore Me] #3
Stipan
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Re: why u no have ragdoll physics?


For this awesome game, I don't need ragdoll. Isn't it enough with the big maps and cool locations? ^^
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Old 2012-10-18, 03:58 PM   [Ignore Me] #4
dethred
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Re: why u no have ragdoll physics?


I personally think it adds a lot. At the very least, make it so the self-death animation isn't suddenly stopping and falling over to the right, because that kills the immersion. Probably my single criticism of the game right now, but hopefully it will be fixed or adjusted to an acceptable manner.
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Old 2012-10-18, 04:20 PM   [Ignore Me] #5
VaderShake
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Re: why u no have ragdoll physics?


I would really like to see some kind of ragdoll or at least bodies flying. What it does is add an emotional element to the game that stories come from. I can't tell you how many times there was a story about a body falling out of the sky in battlefield that was hillarious and used in promoting the game to others and making a memorable expirience for those of us who were playing. Planetside 2 is great, ragdoll or something of the like could make epic moments that much more epic.
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Old 2012-10-18, 04:47 PM   [Ignore Me] #6
Mox
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Re: why u no have ragdoll physics?


If i see the current state of the game ragdoll physics is the most unimportant feature i can think about.

If we talking about the famous 5 year development plan for ps2 i would suggest to implement ragdoll physics somewhere around year 5.

Last edited by Mox; 2012-10-18 at 04:48 PM.
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Old 2012-10-18, 05:02 PM   [Ignore Me] #7
VaderShake
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Re: why u no have ragdoll physics?


Originally Posted by Mox View Post
If i see the current state of the game ragdoll physics is the most unimportant feature i can think about.

If we talking about the famous 5 year development plan for ps2 i would suggest to implement ragdoll physics somewhere around year 5.
Yea, there are plenty of features to work on but it would be nice to see a TR/VS soldier cartwheeling across my windshield in a nice fight.....
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Old 2012-10-21, 12:51 AM   [Ignore Me] #8
TheBladeRoden
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Re: why u no have ragdoll physics?


Medics don't want to be chasing rolling bodies down hills
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Old 2012-10-22, 11:16 PM   [Ignore Me] #9
Hamma
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Re: why u no have ragdoll physics?


They talked about it being in but I guess it never made it.
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Old 2012-10-23, 07:44 AM   [Ignore Me] #10
Figment
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Re: why u no have ragdoll physics?


I would think it's not high on the priority list, perhaps something they can add later. I presume the modelers were rather busy with all the setups (just look at how the ATV's model was uhm "working").
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Old 2012-10-24, 03:53 AM   [Ignore Me] #11
Dagron
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Re: why u no have ragdoll physics?


Originally Posted by TheBladeRoden View Post
Medics don't want to be chasing rolling bodies down hills
lol, true
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