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Old 2012-10-21, 02:49 PM   [Ignore Me] #1
PClownPosse
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Backpacks, looting and lockers


One of the funniest elements of ps1 was the ability to loot opponents and use different faction weapons. I remember as a TR, I had a locker full of jackhammers.

Anyone know why they decided to leave this element out? A casualty of the classification system? I really enjoyed that game element.
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Old 2012-10-21, 03:35 PM   [Ignore Me] #2
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Re: Backpacks, looting and lockers


They left it out because it's way too difficult to figure out for 95% of the playerbase they're targeting.
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Old 2012-10-21, 03:43 PM   [Ignore Me] #3
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Re: Backpacks, looting and lockers


They cited balance issues as the reason for no looting and vehicle hacking. They said they didn't want the certs to transfer with the weapons or some such.

As for my own lockers the highlights include: a ton of NC and TR vehicle ammo (mainly thunderer/BFR rail cannon/raider ammo), a trophy JH, a 100 round decimator, a large collection of Repeaters and Magscatters, weapons from the wild west event, a useless grenade called a minesweeper that technically I shouldn't have, a force blade/magcutter/chainblade, enough radiators to cook you and all your friends, an old maelstrom, and enough ACEs to kill a gen.

Oh! And a glue gun in EVERY. SINGLE. ONE.

I love my lockers.
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Last edited by Captain1nsaneo; 2012-10-21 at 03:50 PM.
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Old 2012-10-21, 03:45 PM   [Ignore Me] #4
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Re: Backpacks, looting and lockers


That's too bad.

I still crack up thinking about all the times I've looted someone only to find a backpack full of hacking tools, or an infiltrator with nothing but AP ammo lol.
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Old 2012-10-21, 03:48 PM   [Ignore Me] #5
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Re: Backpacks, looting and lockers


Originally Posted by Captain1nsaneo View Post
They said they didn't want the certs to transfer with the weapons or some such.
Am I the only one who sees absolutely no problem with this? So a gun drops with a 3.4x scope and a laser dot, why is it a balance issue when you pick it up and use it?
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Old 2012-10-21, 03:50 PM   [Ignore Me] #6
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Re: Backpacks, looting and lockers


Yeah, just need to add inventory lockers and make looted weapons unusable until properly certed. Wasn't it this way in ps1? I forget.
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Old 2012-10-21, 03:53 PM   [Ignore Me] #7
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Re: Backpacks, looting and lockers


Originally Posted by PClownPosse View Post
Yeah, just need to add inventory lockers and make looted weapons unusable until properly certed. Wasn't it this way in ps1? I forget.
You needed the similar cert to use whatever weapon you picked up or hacked yes.

The issue I think is certs don't work like they used to. Personally I have no problem with the idea of picking up a weapon and using it regardless of if you've got it yourself or not. Most of the situations when this would happen are few and it adds to the presence of the world.
(also I edited my first post with a bit of hubris)
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Old 2012-10-21, 04:09 PM   [Ignore Me] #8
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Re: Backpacks, looting and lockers


I actually have a flamethrower MedApp in my locker... I forgot how I came to acquire it..
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Old 2012-10-21, 04:30 PM   [Ignore Me] #9
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Re: Backpacks, looting and lockers


Originally Posted by Zulthus View Post
I actually have a flamethrower MedApp in my locker... I forgot how I came to acquire it..
Ha ha! I've heard about those! I don't have one but I know how they came to be (or at least a story has been shared with me about them).
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Old 2012-10-21, 05:13 PM   [Ignore Me] #10
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Re: Backpacks, looting and lockers


Cheers for reminding me of those little things that make Planetside 1 still worth playing over PS2 anyday!
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Old 2012-10-21, 05:32 PM   [Ignore Me] #11
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Re: Backpacks, looting and lockers


Originally Posted by OpolE View Post
Cheers for reminding me of those little things that make Planetside 1 still worth playing over PS2 anyday!
Lol, I wish I saved my screenshots, but I remember for a short stretch of time I would take a ss of the funniest backpack content I would stumble across.

Like the dual wielding JH heavy with no ammo and every square filled with hacking tools. I was like lol, what were they thinking?

Lol, those backpacks were like little Easter eggs.
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Old 2012-10-21, 05:45 PM   [Ignore Me] #12
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Re: Backpacks, looting and lockers


Originally Posted by PClownPosse View Post
Like the dual wielding JH heavy with no ammo and every square filled with hacking tools. I was like lol, what were they thinking?

And you wonder why the inventory got removed?


The system was fine once you got used to it. But Lets take a look at every other FPS out there: Do they have a inventory system even remotly similar to PS1 system? Nope.

Now, why confuse the crowd with such advanced systems that didnt really add that much to the game? It simply was a over the top complicated thing. Granted, it gave us lots of freedom how we went out into the field, but i remember very well how i tried to explain the system to new players.

And if you can spend a hour or two, or a several pages long post on a forum, to explain something as fundamental as the loadout to a new player, then you got a problem. You need people to be able to hop in and play if you want to get a big audience, and not require them to spend a few hours figuring out the very basics.
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Old 2012-10-21, 08:21 PM   [Ignore Me] #13
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Re: Backpacks, looting and lockers


It wouldn't work with the Class System. Can't have everybody picking up guns they aren't supposed to use. I know some people hate it, but classes are here to stay.

But putting that aside, is the amount of time you'd spend looting players, then stashing the loot in lockers really worth it? All that effort to equip a Jackhammer, to likely run in and die within 60 seconds and lose it all. It just seems like a waste of time. And i'd hate to see a bunch of players too busy looting corpses or too worried about losing their precious weapon to actually contribute to capturing objectives.
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Old 2012-10-21, 09:01 PM   [Ignore Me] #14
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Re: Backpacks, looting and lockers


It was worth it to me, as we had a lot of grudge matches against certain people and clans and it was always fun to surprise them with a taste of their own medicine, lol.

Anyways, I think it's still feasible provided they gave us some inventory space, both on our character and a locker.
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Old 2012-10-22, 08:07 PM   [Ignore Me] #15
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Re: Backpacks, looting and lockers


As awesome as the inventory system is it would be to complicated.
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