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2012-10-25, 10:15 AM | [Ignore Me] #1 | ||
PSU Staff
Wiki Ninja |
Notable Changes:
As always, the patch notes can also be found on our Wiki: Beta Update (2012/10/25) |
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2012-10-25, 10:31 AM | [Ignore Me] #3 | ||
Lieutenant Colonel
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Maybe the VS will stop complaining now about their weapons on the forums.
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2012-10-25, 12:43 PM | [Ignore Me] #5 | ||
Master Sergeant
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Some good changes / bug fixes here for sure.
The ability to pull Sunderers at anywhere you can pull a Flash is an excellent change. A further improvement would be if you could pull Lightnings and MBTs at all bases connected a a Tech Plant. |
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2012-10-25, 01:20 PM | [Ignore Me] #7 | ||
I was expecting the VS infantry weapon buffs. But the way these patch notes read is that ALL empires also got less bullet drop, faster projectile speed and more damage at distance.
I hope the patch notes were just written funny, because TTK is already quite fast. I don't think anybody wants to see it much faster. Edit: ok, maybe with the exception of the guy above me and likeminded people. Last edited by QuantumMechanic; 2012-10-25 at 01:22 PM. |
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2012-10-25, 02:24 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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The Sunderer change was possibly one of the last best additions. The only issue now, is its a Sunderer not an AMS.
So, instead of a high availability of a weak, but tactically important equipment. We have the firepower of a tank that can bletch troops available at your nearest corner store. |
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2012-10-25, 02:58 PM | [Ignore Me] #13 | |||
Contributor General
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the front line is/was ok. But also remember the restrictions ... resource (kidding), timer and deploy restriction range. |
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2012-10-25, 03:56 PM | [Ignore Me] #15 | ||
First Sergeant
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I don't see it in the notes but they really need to implement the old system where you can only deploy an AMS so close to another. Right now they are just stacked on eachother and with this new change, I'm sure we'll see even more.
No Lasher fix huh? Guess we're doomed to be Ghost Busters forever. |
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