Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Stop rejecting me!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-10-31, 09:03 PM | [Ignore Me] #1 | ||
Staff Sergeant
|
Just quickly wondering about it. Are there going to be any changes? If so, do we have an idea as to what they will be?
I'm soon turning into a mainly Aircraft guy when I play and I remember 3 or 4 patches ago where aircraft were what they should be- dangerous, but could be taken down with bursters. I won't go on, chances are most of you people know how often I rant about this, but I'm trying to be productive here so I won't keep bothering all of you about it Basically, will Aircraft (especially the Scythe, which is the bottom of all aircraft atm) get a buff or a tweak to mechanics to make them better? Thanks very much. |
||
|
2012-10-31, 11:22 PM | [Ignore Me] #5 | ||
Staff Sergeant
|
Well yes I agree- it just seems that they are intertwined. A new Light PPA on my Scythe makes things extremely easy to kill others with that + rockets, but I NEVER get a chance to use both on one target, because every time I try I just get practically one shotted by AA guns, whether it be a burster MAX or skyguard. It's an issue, I don't see how anyone can be happy with it atm.
|
||
|
2012-11-01, 01:35 AM | [Ignore Me] #7 | ||
Staff Sergeant
|
Yes. I have 2 levels (which I believe is half way) Problem with air is its too based off of an enemy seeing you: instantly killed by reavers today, their Anti Air gun is ridiculous, but that's besides the point. I love flying, but I hate being instantly killed just because I was not constantly moving at above half throttle for more than 1 second. It's annoying, and the VTOL mechanic is silly except for galaxies and liberators XD
|
||
|
2012-11-01, 03:22 AM | [Ignore Me] #8 | |||
Staff Sergeant
|
|
|||
|
2012-11-01, 08:44 AM | [Ignore Me] #9 | ||
Corporal
|
Higby said in his Amerish preview the AA needs to be toned down. It was interesting to listen to him though because he helps you to realize how many things in this game are inter-related.
For example, he talked about the "too many Sunderers" issue. He pointed out that the strength of AA means the Liberators and Reavers can't get to Sunderer's. If you tone down the AA then the Liberators can do what they do and there won't be as many Sundy's. |
||
|
2012-11-01, 09:14 AM | [Ignore Me] #10 | ||
Sergeant
|
I agree that the Lightning and Burster MAX is tough on aircraft. In most cases by the time I get my grounder locked on and fire the aircraft is either dead or damn near.
What I would like to see changed is the missile speed for Heavy assault. Aircraft can out run my missile (no way an aircraft can out run a missile even with afterburners), fire flares (that trick my missile or make it where I can’t target) and/or out maneuver my missile (agree with this as I have seen some amazing moves to avoid a missile). Launcher missiles should not be so easily avoided. Question: If a aircraft casn be certed to gain more armor and resistance why can't I cert my grounder for more missle speed and/or warhead damage increases? |
||
|
2012-11-01, 01:31 PM | [Ignore Me] #13 | ||
Sergeant
|
Agreed! Like you said what can you do? I did notice last night that the cheapest weapon in the MAX certs is the Anti-air at 46 points. Maybe bring the cost down on the other weapons and give people something a little more obtainable to purchase.
|
||
|
2012-11-02, 09:33 AM | [Ignore Me] #15 | ||
As someone who delights in blasting aircraft out of the sky with both the Skyguard and dual Bursters, I have to say that I agree that AA is too strong, especially at range. Liberators and Galaxies are far too vulnerable in particular (fighters have speed on their side, and are small targets).
We'll have to see how the nerf pans out, but I would favour a Skyguard/Burster projectile velocity reduction, to make it more difficult to track targets, especially at range. I shoudn't be able to take out a Liberator on the skyline. But if a Scythe pilot is just hovering in front of me, then they deserve to die. I would also suggest increasing the armour on Galaxies and Liberators, at the moment they are just big, soft, slow moving bullet magnets. Just increasing the cost is not a good solution; will do nothing in the long run. Edit - this short compilation shows just how deadly dual Bursters are, even at long range (Ok so the first kill is a gift). Flying a Liberator must be a miserable business. Last edited by psijaka; 2012-11-02 at 09:43 AM. |
|||
|
|
Bookmarks |
|
|