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Old 2012-11-08, 08:10 PM   [Ignore Me] #1
Beerbeer
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Infantry Weapons


After trying pretty much every gun I could get my hands on, across all empires, I would rate the following in regards to overall gun effectiveness from my personal experience. (mainly an average of light and heavy weapons):

Best to worst:

1. TR: just all around great guns. Extremely smooth and relatively easy to handle. MCG is pure win and extremely fun. The carv and carv-s are both really nice. The msw is a bit rough, feels more like an nc gun. Trac and t5 are both really smooth, at least to me.

2. VS: pretty impressive for the most part. Fast firing, almost as quick as the the TR guns, at least it feels that way. Most of these guns hip fire extremely well with no aids. Really like the Orion. I have no attachments on it and its works great all around.

3. NC: they all hit hard, but just difficult to handle, and consequently it's feast or famine. Not fun at all, borderline frustrating. The guass saw is the only good hmg, but they ALL handle like hogs and none of them hip fire well no matter what you use, my biggest gripe. The only gun from the entire empire that I actually like is the GD-7. My earlier review was prior to me trying other empires. Ignorance was bliss while it lasted.

Last edited by Beerbeer; 2012-11-08 at 08:25 PM.
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Old 2012-11-08, 09:41 PM   [Ignore Me] #2
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Re: Infantry Weapons


After thinking about it a bit more, I think I understand why nc weapons are so streaky and relatively poor: not only do they have a slow rof, but control is poor too. They need to negate one of those drawbacks IMO, too much going against them.
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Old 2012-11-08, 11:58 PM   [Ignore Me] #3
Brusi
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Re: Infantry Weapons


I know it's hard to balance a game like this... But i still like the idea of the different empires handling slightly (but noticably) different. I mean in CS, terrorists can buy the AK and CT's the M4A1, but you can pick up enemy weapons there.

It would be interesting to see if it's currently possible to get the NC weapons to fire closer to TR weapons through mods and attachments.

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Old 2012-11-09, 12:03 AM   [Ignore Me] #4
Beerbeer
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Re: Infantry Weapons


I have all nc attachments. Don't need many other empire attachments as I do fine without them, although I have them.

I agree, benefits/drawbacks are nice. I wasn't privy to early beta weapons, so maybe things were different back then.
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Old 2012-11-09, 05:31 AM   [Ignore Me] #5
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Re: Infantry Weapons


I think it all depends on the person, I do fine with nc but suck the big one with vs and I run around with iron sights
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Old 2012-11-09, 06:52 AM   [Ignore Me] #6
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Re: Infantry Weapons


as a NC, i will say i like the feel of a gun over a water pistol
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Old 2012-11-09, 07:12 AM   [Ignore Me] #7
Cosmical
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Re: Infantry Weapons


Play more as a VS and watch your shields and health drop at max range to NC weapons, while yours struggles to bring down even their shields.

Or snipe someone at huge range, only to have a medic turn around spot you and put three bullets in you before you can reload your bolt action.

I mean, i do well enough with all factions and weapons that i don't get annoyed by imbalancing issues at all anymore, and infantry combat seems pretty solid. But to suggest that the NC's weapons need the most work doesn't compute to me.

But i agree i prefered it that the factions played noticably different. I never minded dieing to the jackhammer when someone got in close, i never minded dieing to the mini chain gun because i knew the cone of fire was a bitch. But with the VS, i dont know in what situation were supposed to win? Its like our entire faction revolves around the travel versatility of the Magrider.

I say bring back our ammo switching ability, 1 for infantry and one for max's. That would be enough to keep us happy. Would go along way to balancing when the NC MAX's finally get their uber shield, and the TR can mince us with their lock down. If we can switch our ammo type to drop them quicker, i wont mind being outgunned in other situations.
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Old 2012-11-09, 07:55 AM   [Ignore Me] #8
Storn
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Re: Infantry Weapons


Let me start by saying I love the TR weapons and I am having a long term relationship with the CARV-S. But in reading the forum I have noticed a lot of "greener on the other side of the fence" comments. I myself have thought the VS weapons are OP but my loyalty would never allow me to switch to try them. In my opinion if you hate a certain faction’s weapons it could mean that it doesn’t fit your play style. In fact I’m certain that in most cases that’s the case. I was NC in PS1 but find in PS2 the NC weapons just don’t work for my play style. Sorry for the long post!

Last edited by Storn; 2012-11-09 at 10:37 AM.
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Old 2012-11-09, 08:52 AM   [Ignore Me] #9
psijaka
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Re: Infantry Weapons


I mostly play NC but have dabbled with the other empires, and in general I don't have any serious gripes about the NC weapons, especially the Engi and HA default weapons. My "must have" attachment is the forward grip; makes the recoil more predictable; at least that is what it feels like.
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Old 2012-11-09, 09:33 AM   [Ignore Me] #10
Beerbeer
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Re: Infantry Weapons


The VS weapons are a happy middle ground between the TR and NC IMO. Each bullet seems to hit harder than TR weapons, with just a slighty lower rof. Control and barrel movement are fairly similar for the most part, although both of these empires have guns that deviate from these themes.

One thing the vs weapons have an edge over all empires is hip firing in close quarters. They just work really well, at least for me, with no attachments.
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Old 2012-11-09, 10:21 AM   [Ignore Me] #11
VaderShake
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Re: Infantry Weapons


NC weapons are what I expected and I kill more than I die which tells me I win more than I lose when it comes to the gun play which is just a part of an FPS. Besides it fit's the factions profile. I have not tried any other factions weapons on purpose, rather choosing to focus my time learning the NC.
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Old 2012-11-09, 12:15 PM   [Ignore Me] #12
Beerbeer
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Re: Infantry Weapons


You should try them all out now, IMO, while it's still in beta.

Even if you end up sticking with one empire throughout, at least you can see for yourself the guns you'll be going up against and how they perform under varying situations. Knowing their capabilities first-hand can give you an advantage when you see them on the battlefield.
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Old 2012-11-09, 12:39 PM   [Ignore Me] #13
Ghoest9
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Re: Infantry Weapons


After trying them my feeling is that the Vanu weapons are easy to use effectively. I dont like Vanu on principal but I have an easier time dealing damage with than than I do with the NC which I have played the most.
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Old 2012-11-09, 10:49 PM   [Ignore Me] #14
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Re: Infantry Weapons


Another thing occurred to me: gun balance will be hard and extremely difficult with fast ttks all around, which means, the guns with the most control will probably win more, averaged over the long run, and taking everything else equally into consideration.

Longer ttks means the empire differences will become more apparent. As it stands now, the low ttks hurt some aspects more than others and I really don't think the differences matters much now as whoever can control their gun the best has an higher chance to win no matter what.
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Old 2013-01-02, 09:22 PM   [Ignore Me] #15
Kaisendar
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Re: Infantry Weapons


well, I actually like the low recoil of the NCs guass saw s, I have actually sniped out a few infiltrators with it with just an iron sight, right now I am saving up to put a better sight for it :P

Last edited by Kaisendar; 2013-01-02 at 09:24 PM.
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