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2012-11-09, 03:15 PM | [Ignore Me] #1 | ||
Corporal
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Without shotguns, they are going to be pretty useless. Sniping isn't helpful in the long run to capturing a continent and unlike PS1, hacking is way less useful.
Maybe the satchel charges that they intended to give them will make infiltrators useful again? I was a full time infiltrator/MAX in PS1, but they are making that hard to do in PS2 and still be useful. |
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2012-11-09, 03:52 PM | [Ignore Me] #2 | |||
First Lieutenant
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The Infiltrator is a tool, you just need to figure out the right applicaiton to get the job done. Last edited by VaderShake; 2012-11-09 at 04:04 PM. |
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2012-11-09, 04:12 PM | [Ignore Me] #3 | ||
Captain
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Ifniltrator is still pretty good, my only concern is with close range, as far as the beamer goes it still find it hard to defend myself with it at close range (or course I might have just not had enough practice with it.) The scout rifle..Im still not sure what they are classifying it as because from what i know a scout rifle is still just another sniper rifle....So from what I can see they arent making Infiltrators very viable close range and seem to be shoehorning it into a long range to medium range engagement only as far as VS weapons go. One of my outfit member suggested an SMG which I agree with them having if they are taking our shotguns away. Otherwise, I feel like they could just be asking us to be snipers only with no point of hacking except for defense purposes.
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2012-11-09, 04:30 PM | [Ignore Me] #4 | ||
Inventor of Dirt
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cant really say useless. INF didnt have shotguns all that long ago and were (and from what I can tell, still are) quite effective in certain roles.
__________________
In God we trust. Everyone else, keep your hands where I can see them. |
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2012-11-09, 06:00 PM | [Ignore Me] #6 | ||
Corporal
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For sheer killing power, infiltrators are fine as it stands. The problem is that if you are trying to win control of a base, the sniper is less useful than any of the other classes going in for CQB in the bases.
In PS1, the "sniper" class could switch to a backup Lasher/Shotgun/Thumper/Rocklet/etc. Either Shotguns need to come back, SMGs need to be put in, or the melee booster needs to be put in. |
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2012-11-09, 07:40 PM | [Ignore Me] #11 | |||
Lieutenant General
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Screw shotguns. Give me explosives, pistols for defense, gen shield passing and covert (?) hacking. Shotguns? Pah. For the record, I still hope they will make snipers their own suit/class at some point because as someone put it on the PS2 forums: Snipefils are like ninjas with longbows. It doesn't make sense. Last edited by Figment; 2012-11-09 at 07:41 PM. |
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2012-11-09, 08:10 PM | [Ignore Me] #14 | ||
First Sergeant
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Well thats disappointing. I love the infil in this game but forcing me to carry a sniper rifle while I'm infiltrating seems counter intuitive. Atleast let me switch to a suit where I can stay cloaked but I lose my main weapon. I thought this was the initial idea with the infiltrator but we have yet to see any developments on this.
I've found myself in numerous situations where I really wish I had access to boomers/C4, more abilities to sabotage enemy vehicles, and/or create some distraction to draw enemy soldiers away from the front lines. |
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