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2012-11-10, 12:15 AM | [Ignore Me] #1 | ||
Major
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I think all bases should be like this, or a permutation of it.
Walls, although they need to eliminate vehicle Los to spawn, and whatever layout they desire. They can create larger or smaller versions, but the theme should remain relatively the same in regards to vehicle camping. |
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2012-11-10, 06:49 AM | [Ignore Me] #3 | ||
been plenty of requests for more versions of Whiskey Outpost aka the Stronghold to be placed around the maps, hopefully with the redevelopment of Idar we'll see it happen.
It's a great base to fight over, as Mox said it's position on the map means we don't usually get to have fun there.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2012-11-10 at 07:18 AM. |
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2012-11-10, 08:32 AM | [Ignore Me] #6 | ||
Major General
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^ Is that not due to issues with Time-to-Cap + visual indicators to defending empire to tell them the place is being attacked?
once the walls are breached, the fight is over = Not enough defenders or time to react to attack? |
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2012-11-10, 08:42 AM | [Ignore Me] #8 | ||
Major
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The base itself is interesting but the location they put it was pretty terrible. What tends to happen is an outfit drops on it, and just camps it to see how many zerglings they can farm. It's completely useless in that location for the home team. I agree though that seeing that style of base in more locations where it actually makes sense to put them as a way to defend against the direction attackers come from would be nice.
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