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2012-11-10, 08:11 PM | [Ignore Me] #1 | ||
Major
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I'm starting to see this more, especially the past two days
I think some people have figured out how to make themselves warp on command by somehow abusing the net code. I have no idea how they do it, but I'm fairly certain that they are. I know there's legitimate lag and subsequent warping, but I'm noticing people, who appear just fine to me for five minutes while I'm hiding behind a wall and box (observing them through a crack) or run up behind them and as soon as they see me, they strafe warp for a good second while firing back making it extremely difficult to hit them. It's very noticeable and actually looks different from normal lag. Anyone else experience this? Anything Sony can do about it if it is indeed true? |
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2012-11-10, 08:13 PM | [Ignore Me] #2 | ||
Ugh. This is one aspect of PS1 I did not want to see come back :/.
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2012-11-10, 09:58 PM | [Ignore Me] #4 | ||
First Lieutenant
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Yep, ADADA strafe warping is back. I've seen this many times in the last couple of weeks, and it's getting worse. I think it started around the time they last "tweaked" our strafing speed but I can't be sure.
It's pretty obvious people are doing this deliberately cuz like beerbeer said, they appear fine when they're in vehicles or running around doing their own thing until you actually engage them as infantry in a firefight. Once you do and they respond to your presence you'll see them teleport to one side or the other when they start strafing, sometimes up to 10 feet from their last position. I sure hope the Devs are aware of this and working hard towards a solution because it's spreading and this could potentially be devastating to close-mid range firefights. |
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2012-11-10, 10:29 PM | [Ignore Me] #5 | ||
Major
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Im also going to agree to seeing this.
It's VERY odd to watch someone spaz out to the point of being impossible to hit until the moment they get cover. Then start spazing again right after a reload. At first thought it was lag, but not anymore after seeing it happen at a persons will. |
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2012-11-10, 11:16 PM | [Ignore Me] #7 | ||
Sergeant
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For those of you unsure what causes this behavior in games, it's a classic cheat that is pretty easy to pull off... If you've got no moral fiber. Artificial Lag @ Wikipedia
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2012-11-10, 11:29 PM | [Ignore Me] #11 | |||
Major General
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2012-11-10, 11:38 PM | [Ignore Me] #13 | |||
Sergeant
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I'd imagine the hard part is differentiating between legitimate lag and intentional lag. You can't just ban someone from PS2 for 12 hours because their roommate started watching a YouTube video, and that's all it takes to crush weaker connections. EDIT: Sorry, but this reminds me, have we actually heard anything about anti-cheat recently? Needs to be in for launch, and needs to be properly tested before that (unless you want to just start banning paying customers like EA). Time is running out. Last edited by Fuse; 2012-11-10 at 11:47 PM. |
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