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2012-11-11, 01:40 PM | [Ignore Me] #3 | ||
Captain
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Well it certainly seems inconsistent because i was able to walk through some players but it is not only at the warpgate.
I really like this, it adds so much to the game, but at the same time i'm wondering why they introduced such a fundamental change so late in the development process. And why they didn't documentate it at all in the patch notes. |
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2012-11-11, 03:44 PM | [Ignore Me] #6 | ||
Lieutenant Colonel
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You should never have friendly player collision in an action game.
It makes for unrealistic game play. In real life people automatically twist and slide to get past each other. Imagine a busy sidewalk in New York City with player collisions activated.
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Wherever you went - Here you are. |
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2012-11-11, 06:30 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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No more FF a good thing ?
The game was playing fine without collisions but putting them in is a good choice IMO. If there is a crowd at the terminals, there is a crowd at the terminals. However, in terms of design, larger spawn rooms in outposts would be nice. |
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2012-11-12, 05:31 AM | [Ignore Me] #11 | |||
Master Sergeant
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Left 4 Dead suffers from this and it's terrible. :c |
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