Player collision - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: We want you to drive the big brown truck.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-11-11, 01:01 PM   [Ignore Me] #1
Babyfark McGeez
Captain
 
Babyfark McGeez's Avatar
 
Player collision


I just noticed they finally put in player collision. Aside from opening this can of worms roughly one week before release, what's your take on it?
Will we see the return of the beloved doorblockers?
Babyfark McGeez is offline  
Reply With Quote
Old 2012-11-11, 01:13 PM   [Ignore Me] #2
Dagron
Captain
 
Dagron's Avatar
 
Re: Player collision


I think it's only at warpgates.
Dagron is offline  
Reply With Quote
Old 2012-11-11, 01:40 PM   [Ignore Me] #3
Babyfark McGeez
Captain
 
Babyfark McGeez's Avatar
 
Re: Player collision


Well it certainly seems inconsistent because i was able to walk through some players but it is not only at the warpgate.

I really like this, it adds so much to the game, but at the same time i'm wondering why they introduced such a fundamental change so late in the development process. And why they didn't documentate it at all in the patch notes.
Babyfark McGeez is offline  
Reply With Quote
Old 2012-11-11, 02:41 PM   [Ignore Me] #4
bjorntju1
Captain
 
bjorntju1's Avatar
 
Re: Player collision


At least increase the radius in with you can access terminals Sometimes it is impossible to access one since so many people are standing around it.
bjorntju1 is offline  
Reply With Quote
Old 2012-11-11, 02:55 PM   [Ignore Me] #5
Fear The Amish
First Sergeant
 
Re: Player collision


it was in during tech test and first month of beta. Was removed because people were getting stuck in the spawn tubes.
Fear The Amish is offline  
Reply With Quote
Old 2012-11-11, 03:44 PM   [Ignore Me] #6
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: Player collision


You should never have friendly player collision in an action game.

It makes for unrealistic game play.

In real life people automatically twist and slide to get past each other. Imagine a busy sidewalk in New York City with player collisions activated.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2012-11-11, 05:16 PM   [Ignore Me] #7
EVILoHOMER
Major
 
Re: Player collision


It's annoying and needs to go but I see there is no more FF? Which is a good thing, I dunno though I just logged on to see the changes and the server had 1 min till down time.
EVILoHOMER is offline  
Reply With Quote
Old 2012-11-11, 06:30 PM   [Ignore Me] #8
sylphaen
Lieutenant Colonel
 
Re: Player collision


No more FF a good thing ?


The game was playing fine without collisions but putting them in is a good choice IMO. If there is a crowd at the terminals, there is a crowd at the terminals.

However, in terms of design, larger spawn rooms in outposts would be nice.
sylphaen is offline  
Reply With Quote
Old 2012-11-11, 06:36 PM   [Ignore Me] #9
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: Player collision


The removed FF from start points a long time ago.

Surely they didnt remove it everywhere.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2012-11-11, 10:57 PM   [Ignore Me] #10
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Player collision


They only took friendly fire out of warpgates, which I agree with. The incessant teamkilling in there begged for a fix.
__________________
ZulthusVS, 34/5 DARK
Zulthus is offline  
Reply With Quote
Old 2012-11-12, 05:31 AM   [Ignore Me] #11
Tom Peters
Master Sergeant
 
Tom Peters's Avatar
 
Re: Player collision


Originally Posted by Ghoest9 View Post
You should never have friendly player collision in an action game.

It makes for unrealistic game play.

In real life people automatically twist and slide to get past each other. Imagine a busy sidewalk in New York City with player collisions activated.
If you have absolutely ZERO player collision, players will walk through eachother resulting in unpreventable friendly fire!

Left 4 Dead suffers from this and it's terrible. :c
Tom Peters is offline  
Reply With Quote
Old 2012-11-12, 05:34 AM   [Ignore Me] #12
ringring
Contributor
General
 
Re: Player collision


Originally Posted by bjorntju1 View Post
At least increase the radius in with you can access terminals Sometimes it is impossible to access one since so many people are standing around it.
It's only an issue in the WG spawns and at terminals (as said above). Otherwise it's a good thing.
__________________
ringring is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:51 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.