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2012-11-12, 07:04 AM | [Ignore Me] #1 | ||
Lieutenant General
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Please share your thoughts on what you think is good and/or bad about the following HUD elements [A-H]. The intention of this thread is to provide directed feedback for the UI developers.
Below I've listed all the information that is currently shared (and in some cases could) be shared using the HUD. Please comment if I forgot to list anything, if something else is missing in the HUD itself, etc. If you want you could even give ratings per element too (example: 1/10 = very poor, 5/10 = lacking, 6/10 = passable, 10/10 = excellent). Of course you don't have to comment on everything, probably there's too much to say. Either way, the list below is there as a reminder for you and to trigger/provoke thoughts and reactions on things you might normally not think about much. Please comment on things like clarity, intuitiveness, informativeness, legenda, if you use or look at indicators or if you even missed the information was there at all, what you think has been done well or has priority, what you should or would like to be able to adapt, etc. Also consider that if you look at something, do you (want or need to) look at something else in the same glance? Or think it would be beneficial in some way to group certain things differently? (This is very important design feedback regarding placement!) (For instance: PS1 combined killspam and chat window, would this incentice players to become more involved with or pay more attention to the chat window in general?) Is there a difference in order regarding importance? Are things transparant enough, customizable enough or otherwise logical? Easy to use for the colour blind and instant recognition (shape/colours)? Are the toggles, keybinds and commands logical, intuitive and easy to find? _________________________________ LIST OF HUD ELEMENTS _________________________________ A. Infantry & weapons
B. (Air) vehicles & weapons
C. Squad / Platoon list
D. Map (on HUD)
E. Other status indicators
F. Chat window
G. Kill Spam
H. Conquest / meta-game / on screen messages
I. Voice chat and voice macros
(And yeah, you probably didn't realise just how much information you can get out of the HUD if you see this list ). Last edited by Figment; 2012-11-12 at 07:14 AM. |
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2012-11-12, 08:52 AM | [Ignore Me] #2 | ||
Major General
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Wow, you put a lot of stuff up there. This one bothers me a bit:
IMO, capture flags (like in PS1) over the location that the tickets are being changed on should be the default. If you want to add the option to switch it to flashing instead, good. |
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2012-11-12, 12:28 PM | [Ignore Me] #5 | |||
Contributor General
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Last edited by ringring; 2012-11-12 at 12:46 PM. |
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2012-11-13, 03:23 AM | [Ignore Me] #6 | ||
My biggest gripe with the HUD is the lack of eyefinity/surround support.
I cant see most of the HUD most of the time. Ideally they need to allow you you place HUD elements wherever you want. but at the very least need to detect the center screen and put the elements on it insted of right at the edge of the 3 screens.
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____________________ [BLTR] - Miller - www.blood-legion.com _____
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2012-11-13, 10:08 AM | [Ignore Me] #8 | |||
Master Sergeant
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Can't really comment on everything atm. I'll edit when I think of something. |
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2012-11-13, 04:34 PM | [Ignore Me] #9 | |||
Sergeant Major
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Rather than giving an arbitrary score (UX designers hate that) Ill give some constructive feedback. Also, lets keep in mind there is a big gray area between "usable / accessible" and "works fine but I dont like it"
Last edited by Rahabib; 2012-11-13 at 04:36 PM. |
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2012-11-25, 06:24 AM | [Ignore Me] #10 | |||
Lieutenant General
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Alright, my turn. Will finish this later though.
Last edited by Figment; 2012-11-25 at 06:27 AM. |
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2012-11-28, 11:28 AM | [Ignore Me] #13 | ||
Major General
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Thanks for the pic! I came up with another one: Need ability to create new chat tabs and assign different channels to them. Or simply disable chat channels if you like. /yell spam gets in the way of the important channels.
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2012-11-28, 08:34 PM | [Ignore Me] #15 | |||
Lieutenant General
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Some of the menus are. But I'd have prefered resizable pop-ups. Menu takes you out of the game completely, pop-ups do not. |
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