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2012-11-12, 11:12 PM | [Ignore Me] #1 | ||
Private
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Three factions. Three continents.
See my point? All day today my server's factions each picked a continent to dominate and just sat there farming kills and certs. Seriously, the continents were so lopsided, it was either easy-mode or being slaughtered right out of the warp gate. I'm not here to offer a solution, merely to offer an observation. It was the first time I didn't have fun in PS2. I just exited and went back to GW2 to hope the populations somehow even out. Maybe I'm the only one who's seen this... |
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2012-11-13, 04:08 AM | [Ignore Me] #3 | ||
Captain
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the thing is though, none of them you can cont lock yet. so when seahrus comes out this should be fine...your always going to have lop sided battles thats why we will have global chat and will have to call in support from other continents. In command chat thats already what alot of the leaders do. I dont really see this as a problem...but then again im coming from the experience of having global warfare.
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2012-11-13, 07:49 AM | [Ignore Me] #6 | |||
Sergeant Major
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I agree it's fun to have more ways to get xp - vs. just from facilities ticking auraxium - if SOE had been able to link the resource generation on continents AND handle the AFK problem... I think sticking with a significant passive for XP/Certs/Whatever was much more conducive to a conquest model of gameplay. |
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2012-11-13, 08:11 AM | [Ignore Me] #7 | |||
First Sergeant
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2012-11-13, 03:35 PM | [Ignore Me] #8 | ||
Major
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The problem will not be as severe at launch because there will be a larger active player population to the point the continents will actually be pop capped. So you wont just be able to switch to the continent your dominating on unless you want to sit in a que.
That said the longer term solution will be making the resource gain more global or something so every piece of land matters. |
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2012-11-15, 05:56 PM | [Ignore Me] #10 | |||
Corporal
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It just fixes so many problems that a lot of people complain about all the time. However i do hope they spend more time on them. Without the time pressure of the upcomming release they should be able to design them from the ground up a little better andcreate some more interesting and different terrain and facilities. Hopefully bring in some more epic and unique locations like you find in normal mmos or open world games. |
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2012-11-15, 06:40 PM | [Ignore Me] #11 | ||
Lieutenant General
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I had a similar concern but haven't actually seen it, and I play Beta almost every hour it's up. So I'm sure it was rare, but you're still right in the fact "3 Factions: 3 Continents" in the early hours when no one is on it's very easy to lock a continent if the whole faction chooses to, and they certainly need a way to fight it.
I personally think if all your territories are conquered you should become a super soldier. Double shields, health regen, double vehicle health. You need to give incentive for people to fight for a continent against an entire continent lock, population benefits like +1-5% xp because your faction has a low pop, are no where near enough. |
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2012-11-16, 12:35 AM | [Ignore Me] #13 | ||
Master Sergeant
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The 4th continent is already being worked on - Searhus. Seven continents are in the plan. Intercontinental travel/combat over water is in the plan.
When are they going to activate the warpgates, so that we can move vehicles through? |
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2012-11-16, 05:58 AM | [Ignore Me] #14 | |||
Major
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I mean if 100 players try to kill 1 player ever 10 minutes that are stupid enough to wonder out of the warpgate by him self can't be the ideal "slaughter house" in regards of exp gain. |
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2012-11-16, 06:23 AM | [Ignore Me] #15 | ||
Captain
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Dont worry guys, I think the Dev's see the three factions and the three continent issue. Im quite sure there going to put out searhus soon after lauch. Right now I just make it a point when I log in to invade enemy hexes and fight till my last grenade.
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