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2012-11-14, 08:26 PM | [Ignore Me] #1 | ||
Private
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With this patch they have limited FOV to 106 HFOV. 106 HFOV is extremely small especially for the PC platform. I personally feel discomfort when I play under 110-115 FOV and I personally like 130 HFOV (101 VFOV) . I used to set my VFOV to 101 and I was fine. Now I am restricted to 74 VFOV (106 HFOV) I realize that they want people to not exploit 180-360 FOV but this will cause some people to have issues playing the game.
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2012-11-18, 01:53 AM | [Ignore Me] #6 | ||
Corporal
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What is the number they use in the in-game setting (and in the useroptions.ini) ? Horizontal or vertical? I am still not completely familiar with those terms and which games use what ect. I remember reading that the max for for what you could set in the INI file was 90, so that is what I've been using ever since (I usually prefer even a little higher than this but I guess it wasn't terrible at 90). So what will that number be now compared to the old?
How do you know these numbers by the way? Did you have to manually test this hands-on with different values and taking screenshots, or is there an easier way? What happens if you just set too high of a number? I say let people adjust the FOV to their own liking. Limiting it feels a bit like arbitrarily limiting the in-game volume r disabling surround. The "put everyone in equal footing" argument is terrible and unrealistic. If they wanted to do that then they would cap the framerate at 20FPS and make us all suffer equally... -Stigma Last edited by TheStigma; 2012-11-18 at 02:00 AM. |
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2012-11-18, 02:44 AM | [Ignore Me] #7 | |||
The Fov is Vertical 75 is Max which is around 105 Horizontal, there was also a explanation how to calculate this. Found this by accident XD Maybe Total Buiscuit also explaind this, somewhere in Time,... You can also try to search the web for FOV Calculator Last edited by Rago; 2012-11-18 at 02:46 AM. |
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2012-11-18, 04:02 AM | [Ignore Me] #8 | |||
Corporal
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If you know what is used in BF3 too then that would be interesting to know also. I use 110 there (fairly high I know), so if PS2 is horizontal (max 105) then that should be no issue - but if it is vertical (max 75) then that is... horrible... That's like close to console-level tunnelvision and feels like your head is out on a boom 10 meters in front of your body EDIT: Some quick googling indicates that BF3 uses vertical FOV. Holy mother I hope that dosn't mean what I think it means. I've been using what I was informed was max in PS2 so far (90) and I guess that must vertical FOV then. If that is correct and that has now been reduced to 75 then I will cry... not even big manly tears but straight up tears of pain and frustration. If this is correct then that is just TERRIBLE! I don't want to play tunnelvision-mode! -Stigma Last edited by TheStigma; 2012-11-18 at 04:17 AM. |
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2012-11-18, 05:31 AM | [Ignore Me] #9 | ||
Corporal
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Bah! I really hope that seeing part-way through some walls out of the corner of your eye isn't why they changed this. it was pretty much a non-issue, and in any case the way to fix that would be to fix the walls, not to crap all over the FOV.
People who want to cheat will be running ESP and chams cheats (at no risk since they can just make another account in minutes) anyways. I ran a high FOV up until now and it never even occurred to me to camp beside a wall to look into the thin slice to see someone coming. It never made any tactical sense to do so. I'm seriously miffed at this change I tried running BF3 just now with 74 vertical FOV just now and it is nausea-inducing. Goddamnit! Hpw do we know these numbers? Can anyone give me a source of how this was figured out? Patch-notes that I missed? Manual testing? -Stigma Last edited by TheStigma; 2012-11-18 at 05:32 AM. |
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2012-11-18, 11:31 AM | [Ignore Me] #10 | ||
Sergeant
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Apparently the 74 is vertical, but it feels very narrow still if your standing between 2 objects.
Though there is a bug with their engine, if you go over a certain FOV you can see through walls. We have known about this since the tech test. They need to fix it properly. Last edited by Nasher; 2012-11-18 at 11:35 AM. |
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