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2012-11-18, 01:28 AM | [Ignore Me] #1 | ||
Contributor Private
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I take it for granted that /suicide will not work for launch.
What will it take to get decon functionality back in ? Just as it was in ps1 - walk into the tube and decon. End of story, thats it and thats that, no fancy other stuff. Everyone nags like nuts ? Online petition ? Twitter spam ? Who is really making the design calls and priorities ? Redeploy should still be as it is with a timer etc. As the back of the AMS is now no longer a equipment terminal its the obvious place to decon. If someone wants to go all in at a dev meeting, just add the matrixing panel to the front of the ams and next to all main base spawn tubes (but that might mute the whole point of getting something simple as decon back in...) If none of this can make it into the game, at least reduce the grief for blowing up 20-40 outfit members with one c4 drop |
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2012-11-18, 03:35 AM | [Ignore Me] #2 | ||
Corporal
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I think /suicide will stay in the retail version. Getting stuck is still quite common.
From what I understand your flesh suit (or meat bag, giggity) is simply a biological vessel in which a consciousness is injected in the spawn tube...or squeezed out of a bus somehow like toothpaste? The mechanic has varied for decon but is still there in a different form. Redeploy imo should not count as a death, and rather be an imagined air extraction. |
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2012-11-18, 04:06 AM | [Ignore Me] #3 | ||
First Lieutenant
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What would be the point? Unless you're already w/in a 10-second run from the tube/AMS, redeploy would be faster and does the same thing. And IIRC it doesn't count as a death.
That said I would like for the to add matrixing panels to at least the large bases so I could bind to one of them. |
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2012-11-18, 04:27 AM | [Ignore Me] #4 | ||
Corporal
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It would be a nice feature if it was near instant decon (maybe 2 seconds delay) and doing this allowed you to skip the usual respawn timer. That said, as long as we have redeploy then it would be fairly situational when this would be useful... even if it would be neat to have.
-Stigma |
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2012-11-18, 05:25 AM | [Ignore Me] #5 | |||
Contributor Private
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Kind of like for when you spawn at the wrong location, waiting for that next ams to be available or simly want to respawn to main base / closest tower, from a satellite. This puts people where they need or want to be and at the same time quickens the pace of the game. |
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2012-11-18, 05:35 AM | [Ignore Me] #6 | |||
Major
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__________________
Extreme Stealthing Last edited by Raka Maru; 2012-11-18 at 05:36 AM. |
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2012-11-18, 06:48 AM | [Ignore Me] #8 | |||
Private
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Yes Please! |
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2012-11-18, 07:06 AM | [Ignore Me] #9 | |||
First Lieutenant
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Maybe they could make the decon instant, but only let you respawn to other spawn pts within the current territory. Then you could use it for a quick relocate if you accidentally choose the wrong AMS in an assault, or want to move rapidly to/from the base substations. But if you wanted to respawn to another territory, you'd have to use redeploy. |
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2012-11-18, 07:52 AM | [Ignore Me] #10 | ||
First Sergeant
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Deconstructing needs to go in but perhaps limit it to only let you spawn at the nearest base, tower, sunderer ams (within 500m or not an option) and your warpgate.
Depending on where you deconstructed from you would only get options for the other 3 unless you deconstructed at an outpost then you would get options for all 4. |
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2012-11-18, 07:53 AM | [Ignore Me] #11 | ||
Lieutenant Colonel
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10 seconds redeploy in friendly territory
20 seconds redeploy in neutral territory (if there even is such a thing in PS2) 30 seconds redeploy in enemy territory Saved redeployment favorites on bases or vehicles Have I seen this somewhere ? |
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