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2012-11-19, 10:42 PM | [Ignore Me] #1 | ||
Private
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I had my sundie deployed in a battle and after 10 or so minutes, some a-hole heavy assault guy tries destroying it. Some random friendly noticed and killed him while I was repairing the vehicle. But a minute later, one of his buddies rolls up in a vanguard and destroys it.
I can only assume it's because they wanted to deploy their own and get xp for spawns and couldn't put it where they wanted to because mine was down first. There needs to be a way to stop this from happening. The only thing I can think of without completely getting rid of friendly fire is to make it so that you become weapon locked if you do a considerable amount of damage to the same vehicle in a short period of time. That would prevent the vanguard from rapid firing the sundie but still allow for the accidental first shot or accidental rapid fire from an automatic weapon and not cause a weapon lock. I don't believe in any kind if complaint filing system because you bog down customer service with an impossible task of policing the sheer volume of a-holes. You need an automated system with enough AI to punish the bad without hurting the good. So I'm not going to suggest any kind of option to file a ticket against the player. This needs to be handled more efficiently. But it needs to be handled. It speaks volumes about a person's character if they can be that selfish, and yes, they didn't have a valid reason because they ignored me when I asked them why they did it. If you hit the same sundie with a vanguard (or other high damage weapon) 3 or more times within 30 seconds, that should automatically generate a full 24-48 hour suspension. Period. |
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2012-11-19, 10:48 PM | [Ignore Me] #3 | ||
Corporal
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TKing a sundy is a huge waste of time. The sunderer only gives out 2-3xp per spawn now.
There is no real advantage in cheating to get such a meager resource in exp. It would be much better to become a base mechanic nomad and hop from base to base as the combatants leave to scavenge on the repairs. No bus required. Run a Tank platoon or a Liberator squadron. In the LUA, all tailgunners are granted full repair exp while the gunners and pilots share the kills. Just that is a safe huge load of experience for everyone. An engineer driving in a tank platoon of 3 or more tanks gains a big advantage in exp. Last edited by Minor; 2012-11-19 at 10:50 PM. |
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2012-11-19, 11:02 PM | [Ignore Me] #4 | ||
Private
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I've dropped sundies in hotspots where the 2-3xp spam is insane. Gained 10 certs in 30 minutes. Granted some of that xp was from repairing the sundie while it was periodically hit. When you have a force of 100 or so people spawning and dying over and over again in a very tight spot, it can be considerable. But yeah, I agree, there are more effective ways to get certs.
My issue isn't with the xp gain, it's with the intent behind the TKer and the fact that there is no method I can see in place to modify his behavior. |
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2012-11-19, 11:08 PM | [Ignore Me] #6 | ||
Sergeant
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Could also be horrible Sundie placement. You put up a sundie in a bad spot which is hampering the efforts of the local friendlies, they may blow it up so another can be placed in a better spot.
So many people put no thought into where they're deploying, they just want that xp. Keep an eye out in chat, they might have asked the owner to move it and if there isn't a response, they decided to blow it up. |
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2012-11-19, 11:26 PM | [Ignore Me] #7 | ||
Lieutenant General
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It may have nothing to do with xp, a lot of Sunderers are in an awful spot, and almost all of them aren't moved forward as the front line progresses.
The problem for me is that damn deploy radius, it's WAY too huge. I understand the problems of making it too small, but they need to test a slightly smaller radius. Maybe if try keeping the radius, but allow 1-2 AMSs to deploy within another's bubble. |
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2012-11-19, 11:30 PM | [Ignore Me] #8 | ||
Private
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In my opinion it's got less to do with getting the small amount of EXP and more to do with getting a spawn closer to the objective.
I've personally taken down 2 friendly AMS' for that exact reason. People that ditch the AMS and don't monitor it, or the battle should reconsider driving one. When the front needs to move, AMS drivers need to be proactive and ensure that the team always has a forward spawn point and is spending as little time as possible traveling to the objective. People that are too selfish to undeploy and let another spawn closer, or even undeploy and try to get their AMS closer are more of a detriment to battle than someone TK'ing an AMS in order to move the front. Last edited by Stadulator; 2012-11-19 at 11:33 PM. |
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2012-11-19, 11:51 PM | [Ignore Me] #11 | ||
Master Sergeant
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The moving-forward-as-the-line-progresses is what really bothers me. There should be fallback AMSs and forward AMSs, and they should leapfrog each other as the battle progresses. That's not what happens; people get all pissy when you don't move the thing IMMEDIATELY. It's my 400 resources, I'll move it when I feel it won't get blown up. I'm not going to drive anywhere out in the open when opposing infantry are close enough to blow it up with rockets.
This is especially exacerbated when you are warpgate camped. I will park the thing very far away from the capture point (usually right by the warpgate towers) so that the chance of it getting blown up is 0%, because we don't have any extra resources to screw around. People bitch and tell me to move it up. I tell them to get their own if they are so concerned. They get their own and it immediately gets blown up, and they blame me because the deploy radius is so big, they can't deploy anywhere safe. People are damn idiots with the things, it drives me crazy. Much more than PS1; in that case, it was just a personal waste of time to get the AMS blown up. Here, the whole empire suffers. I used to love driving the thing: finding sneaky places to put them, direct the zerg, etc. Here, no matter what you do, people only hate you. Last edited by Bocheezu; 2012-11-19 at 11:57 PM. |
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2012-11-19, 11:58 PM | [Ignore Me] #12 | ||
Private
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I agree with the above. I've acted as the dedicated moble spawn driver for my Outfit for a good few months now, and with this new bs mechanic of 'only one sunderer in such a radius' makes sunderers next to useless. I say this because of what Stad said; people just put down their busses where there is no tatical advantage for the overall attack, but it's safe for them to do that because they won't take any fire, and people will spawn on them, because hey look, it's a sunderer spawn, it's closer than the base spawn, even if it's in a shit location. over a good week and however many hours of game play, I got to deploy my bus maybe three times, while noobs with the AMS cert parked wherever they wanted jsut to deply, not knowing what they were doing.
And to Graytusk; As of...Oh god, I can't even remember the last patch numbers; as of one of the patches a while back, say a month ago? [don't quote me on that] they changed the spawn mechanics of the moble sunderer spawn. before, any number of busses could deploy, and it as a gd mess, because some idiot thought it'd be a good idea to let sunderers be the only spawn, and be avalible at every vehical terminal. To counter that, another idiot decided it'd be a good idea to make it so within an arbitrary radius, only one sunderer could deploy, typically taking up the whole base, reguardless of where it was. Think of it this was; Before, you could have multipul spawns for an attack or defence, but only so many because of how hard they were to get....Then they decided to make them easy to get, and there were too many, so, they basically limited each assult and defence to one moble spawn, but in a way that makes it so no one really has control on where the spawn will be. So you can be pushing a base, and some new guy parks his bus in a vunerible position, like the death gullies of the crown, and a good player could try to park somewhere that would be good, like in the base if they got the chance. Only thing is, the guy in the base can't set down, so he'll get blown up, and wasted a sunderer. Then the guy in the gully will probably get blown up, and the assult would be back to square one. Goes the same way for defence too effectively. Honestly, like the others, I doubt it was about XP. Yeah, in a front line battle, you'll get a silly amount of XP from spawns, but more than likely, you set up somewhere bad, and blew up your sundderer to get a better one in. Sorry to be blunt, but that's really the only reason that that would happen. |
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2012-11-20, 12:02 AM | [Ignore Me] #14 | |||
Captain
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Ever thought of just undeploying without moving out in the open so the other ones can deploy in the safe place they wanted to? If they still get blown up you can then redeploy until someone else gets a sundie in another safe position further ahead. Of course you should check the map to make sure they're not in a stupid position first. Last edited by Dagron; 2012-11-20 at 12:10 AM. |
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2012-11-20, 12:07 AM | [Ignore Me] #15 | |||
Sergeant Major
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Leechers....Sometimes I get this feeling deep down inside that players are the lowest form of human life. |
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