Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: If you can't make it better, laugh at it.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-11-24, 07:19 PM | [Ignore Me] #1 | ||
Master Sergeant
|
So, no friendly fire in the warpgate area. Fair enough. It allows everyone to run around firing wildly, which they do.
But if you equip as an engineer and drop an ammo pack on the floor, you get the expees for resupplying people. Easiest few certs I've ever earned.....but they really, really ought to do something about it. Like stop it happening. |
||
|
2012-11-24, 07:38 PM | [Ignore Me] #4 | ||
Master Sergeant
|
Well, now I've deployed it looks like the certs have dropped off....so maybe it's already been caught. Or possibly not....how do I raise a bug report in game?
Even if you do lose the certs when you deploy, you could still use them to unlock weapons in the warpgate? Can't imagine SOE would be happy with that.... |
||
|
2012-11-24, 07:42 PM | [Ignore Me] #6 | ||
Master Sergeant
|
Urgh, just thinking about this some more, you could stand ANYWHERE on the planet firing your weapon endlessly whilst your friend racks up XPs and certs by resupplying you. Then swap over, rinse and repeat.
Given that the game is FTP, if I could get it run on my GFs lappie then I don't even need to get someone to pretend to be my friend. I could just, y'know, play with myself. I suppose you could do the same thing as a medic, with someone /suiciding then reviving them. Uck. I really loved the fact that I was getting XP for repairing stuff and resupplying people. But it does look really exploitable *edit* just realised that's what Crator said.....I fail the readings. Last edited by Juryrig; 2012-11-24 at 07:44 PM. |
||
|
2012-11-24, 08:07 PM | [Ignore Me] #7 | ||
Private
|
If I've understood Higbys statements in various interviews correctly (most recently the one with ItMeJP) there is a system in the game that detects abnormal repeat events like the ones you are describing and do two things:
1. Incremental exp gain decrease. So after a while you'd basically stop gaining exp for it and 2. Alert the support staff who can monitor your actions live and react accordingly. That said, I'm not sure it's actually against any rules to do this, so I doubt you'd get yourself banned over it. But who knows? Regardless, given how little exp you get it's probably a lot faster to go grind kills in some biolab. |
||
|
2012-11-24, 10:14 PM | [Ignore Me] #8 | |||
Brigadier General
|
If you get a squad of 12, 11 fireing wildy and 1 being an engi that drops ammo, than that engi would get XP faster than you could get usually, if i remember the XP you get for resupply correctly (15 in a squad?). But there are two problems: 1. Its absolutly no fun. 2. Wheres the point? Great, you got a whoolle bunch of easy certs, but you didnt actually play the game. Certs arent money. There is no Economy you could sabotage that way. You would simply be able to unlock stuff faster than the averange guy, but everyone who spends SC, or everyone who is playing for a while in general, laughs at you. I just dont see any point of doing it. |
|||
|
2012-11-24, 10:48 PM | [Ignore Me] #11 | ||
Private
|
Basti:
Ok, I'm just arguing details for the sake of arguing now, I know. I'm tired so deal with it We seem to agree on everything big and important (basically, it's boring and generally dumb). BUT I still think fighting is a faster way to get exp. Sure it's true that the engineer may get faster exp your way, but those other 11 people aren't gaining any certs at all. So the cert gain is still way lower in total for the players, than if they were to go fight in a contested area. Here's another way to describe it for the sake of clarity. If you, me and 10 of our buddies decided to gain easy certs, we'd either take turns being engies and do the ammo trick for say, one hour each OR we'd all spend 12 hours fighting the good fight. Unless we all suck horribly we'd probably earn way more certs by fighting i think. I will however agree that your way might be a feasible method for boosting a new char up to those important first certs. Last edited by mcFlaw; 2012-11-24 at 10:55 PM. |
||
|
2012-11-24, 10:53 PM | [Ignore Me] #12 | ||
Major
|
It opens up for botting yes... But bots can be detected by programs runing on the server...
But the exp from this is so very low that anyone that actually play the game can earn exp faster with one hand tied behind his back then dropping ammo packs at the warpgate... |
||
|
2012-11-24, 11:35 PM | [Ignore Me] #13 | ||
Captain
|
There is one thing i haven't tested yet but seemed tempting:
Two engineers (or more) squad up and throw ammo packs down, then shoot and reload all the time while running over them. With the squad xp bonus and if done right it could rack up quite some xp i'd imagine. Probably less than what you would get while actually playing, but still easy, free (macro'ed) certs. Edit: But i don't see this as a real issue though, with ghost hacking and other stuff there are better ways to get free xp. Last edited by Babyfark McGeez; 2012-11-24 at 11:37 PM. |
||
|
2012-11-25, 03:58 AM | [Ignore Me] #14 | |||
Master Sergeant
|
Glad to hear that there do seem to be safeguards in place, though. Middle aged reaction times and reflexes mean I make certs mainly by getting ammo packs dropped into the middle of firefights, rather than by gamely but vainly shooting at other players; and at the rate they come with that kind of gameplay, unlocking any extra weapons etc would be impractical, so pushing me to spend real money instead. Hence my thoughts on how this might become an issue. |
|||
|
|
Bookmarks |
|
|