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2012-11-25, 07:00 AM | [Ignore Me] #1 | ||
Major
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I like the idea of having these in the game, but the way they've been implemented as of this moment seems rather pointless.
I've never heard "Lets take X because we can deny them Y resource!' called on vent. If you want to deny the enemy something, you take their tech plant. I've never not had enough of something so that I couldn't buy what I wanted, as vehicles have a cool down. Honestly, I haven't looked at my resourse generation rate at all, haven't looked at how many I have at one time either. I just play the game as if they're not there, because they have absolutely no effect on my game play what so ever. This sort of ties into my idea that the meta game really needs some help right now. |
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2012-11-25, 07:13 AM | [Ignore Me] #3 | ||
Colonel
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In my opinion? Completely useless. I never pay attention to them, and when I need something, I always have plenty of resources for it. As you said, nobody ever tries to capture bases to deny enemies their resources.
Bring back backhacking, add more USEFUL benefits and facilities (Amp station benefit is basically worthless)
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ZulthusVS, 34/5 DARK |
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2012-11-25, 07:22 AM | [Ignore Me] #6 | |||
Major
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PS1 right now. I'm not really sure how that happened, I always thought they had some grand plan for it but yeah... Zerging around turning stuff purple is great and all, but really - there needs to be more RTS in this FPS. Last edited by Xaine; 2012-11-25 at 07:24 AM. |
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2012-11-25, 07:29 AM | [Ignore Me] #7 | ||
Major
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The only time I ever pay attention to the resources is when I'm just on to solo for a little bit and I start pulling vehicle after vehicle.
OR. When I want to use up all my infantry resources to top of grenades/med kits again. |
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2012-11-25, 09:07 AM | [Ignore Me] #8 | ||
Major General
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They got to have some plan for the resources to mean something, right? I mean, the entire Lattice vs Hex discussion was shot down by SOE mainly due to the resource system. And for what, so they could charge money for resource boosts that don't mean anything really anyways?
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2012-11-25, 09:37 AM | [Ignore Me] #10 | |||
Higby has said the meta game is one of their main focuses in the immediate future.. They know that to keep people playing they need to mix it up and add depth to the game. Sent from my iPhone using Tapatalk
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2012-11-25, 10:12 AM | [Ignore Me] #12 | ||
Yep, currently pointless. My outfit hasn't even mentioned resources as an objective, and understandably so.
Personally, I think resources as a meta-game implementation is a lose-lose aspect of the game. If you try to make them important, then you deny letting some people play roles that they want to play. If it is left as it is, no one really cares about it. If it it is somewhere in the middle, it may only annoy players. Soooo, I think it is something that has failed. They've tried it to see how it works, and that's fine. Trying new things is great, but I think this one is a no-go. Taking territory and bases should increase your advantage on the continent like taking a tower in LoL would increase your advantage on the map. Bases and territories MUST have critical importance. It should play out like a game of chess where strategy is definitely involved and is a means to victory. Also, adding auraxium back to bases would add incentive to take bases, but for the wrong reason. Your auraxium gain would not critically impact your empire's advantage on the continent. Meta-game, meta-game, meta-game, meta-game. The devs have got to make some decisions. |
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2012-11-25, 10:38 AM | [Ignore Me] #13 | ||
Lieutenant Colonel
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Yes tjeyy are pointless - I soppose they limit ssome of the large vehicles for froe bad pilots and drivers but thats it. No one pays any attention to what effects any particular resource.
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Wherever you went - Here you are. |
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2012-11-25, 12:15 PM | [Ignore Me] #15 | ||
I think part of it has to do with the fact that they're so evenly distributed right now. If you hold a patch of the map, it's fair to say that you probably hold a pretty even spread of resources. What they need to do is cluster certain types of resources more, placing them in areas where other empires can push in and grab a cluster.
Frankly, I miss the lattice system. I think every PS1 player does. It just gave the game a logical flow while also adding a tactical element. It gave your empire a purpose, a fairly clear objective based upon the tactical decisions of the leadership. "Let's hit X base so that we can get Y bonus, and then depending upon what base the enemy throws their forces at, we'll determine objective Z." Resources could be the same way if they were more clustered. Until you go to pull a vehicle and cannot because your empire has 0 of a certain kind of resource, it's going to be an issue. Part of the issue is that there are outposts near your warpgate for each kind of resource, and so as long as you have SOME resource gain, people are simply going to go Infantry for a bit until their resource pool fills back up. If you have NO resources, you better damn well believe that people are going to try to get a resource node so they can have their precious tank / aircraft / MAX suit back. I think the only way this is going to happen is to remove resource nodes around warpgates and to instead place them in clusters around the center of the map for empires to fight over. Last edited by Electrofreak; 2012-11-25 at 12:21 PM. |
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