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Old 2012-11-25, 12:55 PM   [Ignore Me] #1
Cee
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Early medic tips


Hi all, just thought I'd note some thoughts about being a noob healer, this is based on a few hours in the game so if you're skills are epic, no need to m0ck. Just tips from one noob to another.

Your medical applicator (referred to as heal gun from here on in) is pretty weedy to start with so if you're going to specialise or just haven't built up some certs playing another class, then start saving and get used to using your nano regen device (emitter) with the heal gun. Early on you'll only be reviving your allies at 30% health, so good timing with the heal gun and emitter once they're on their feet will see them battleready sooner and you'll start reaping the rewards. I pumped some certs into heal gun and emitter, mainly heal gun at first, makes you more useful on the battlefield, and then into the emitter. You'll get a feel for it and soon you'll be blasting out emitter juice at just the right times and bringing your mates back up to fruity in no time.
What you'll see other medics doing is spamming 100% of their emitter juice in the confusion of a choke point death swarm but this will only mean that they have nothing to use when they need it. Sure they may be topping up the health of those around them, but with smart use of both of your assets, you'll be a far more productive medic.You'll also see them standing over corpses pumping life candy into motionless bulks. If you don't get an immediate progress indicator standing over the corpse, move on, for all you know they're on the throne. Bear in mind that the there are tons of noobs on the servers, people will be checking out the map, spending their certs, some will be biding their time to respawn, waiting for their squad to catch up etc... What this leads to is a lot of noise so pick your heals. You'll always have a stream of idiots who just walk in to a hail of bullets, and the medics that follow them. If you aren't one of these you are already an asset to your faction!

Learn when to hold back and prioritise (chuck 10 certs into your heal gun and start reviving maxes) Squad heal XP is also nice so if you're not in a squad (as a medic? Huh?) it's just another reason to be!
Don't be a target. If this is common sense then an awful lot of players on Miller are sorely lacking! The radius of your heal gun increases with certs and you very rarely need to be sat on your ally to heal them. You can constantly
move and if you find yourself mid clusterfuck it's a good idea. Also, just because you can rez someone round a corner or through a wall doesn't mean it's the best thing to do. Don't assume they want to be back up just to be
peppered back down again. Choose wisely and separate yourself from the lemmings.

I've got one level of unlock left on the applicator and emitter. I thought this was a pretty good resting point for now, I wanted to be a more useful medic and I've spent quite a few, but the prices are such, that I'd be tempted to spend them elsewhere anyway. I've not touched Triage (passively healing people you share a vehicle with) and have concentrated on the advanced shield for the cooldown buff. The healing nade looks fun and the revive nade is pericey but I can see where it would work They're 200 and 600 certs though so they can wait!

Hope this helps someone, like I said I'm not pretending I'm some super medic, just gradually finding my feet and trying to help others do the same

I can only ask new players to persevere through the horrendous introduction to the game, and the odd way it does some things (it's like the third enemy!) get yourself in a squad first chance you get, pref one with a leader on comms, play the objective, and you'll start to make sense of it all. If you chose medic, more power to you. I'm loving it and it's a class that delivers loads of those Planetside moments!

No doubt I'll think of something else and if any one else does, please share, information is power!

Last edited by Cee; 2012-11-25 at 12:57 PM.
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Old 2012-11-25, 01:07 PM   [Ignore Me] #2
derito
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Re: Early medic tips


This isn't specific to medics but you may want to put a single point in nanoweave armor for a nice health bonus (considering the price). Don't forget to equip it !
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Old 2012-11-25, 01:17 PM   [Ignore Me] #3
Beerbeer
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Re: Early medic tips


Lol, this is probably a dumb question, but can medics self-heal? I never play this class so I have no idea.
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Old 2012-11-25, 01:17 PM   [Ignore Me] #4
Juryrig
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Re: Early medic tips


Originally Posted by derito View Post
Don't forget to equip it !
Wait...you have to equip it?

Well...dur. But thank you, that tip is pure gold.
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Old 2012-11-25, 01:53 PM   [Ignore Me] #5
derito
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Re: Early medic tips


Originally Posted by Beerbeer View Post
Lol, this is probably a dumb question, but can medics self-heal? I never play this class so I have no idea.
Your class skill (press F) will slowly heal you as well as allies a few meters away from you.
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Old 2012-11-25, 02:00 PM   [Ignore Me] #6
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Re: Early medic tips


I see, thanks.
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Old 2012-11-25, 02:43 PM   [Ignore Me] #7
Babyfark McGeez
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Re: Early medic tips


Concerning self-healing, if there is an equipment terminal nearby you can allways switch medic to heal yourself (with the ability) and then back to the class you were originally playing.
I do this and so far it's a nice alternative to certing and buying med kits.
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Old 2012-11-25, 03:08 PM   [Ignore Me] #8
Beerbeer
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Re: Early medic tips


Good idea.
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Old 2012-11-25, 03:56 PM   [Ignore Me] #9
Drakkonan
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Re: Early medic tips


Question: Have you figured out how points are rewarded for healing other players? Is it per unit healing time, per % healed, per discrete amount healed, or some other method? I ask, because if healing speed is increased 50%, you're only healing someone for 7 seconds, instead of 10, and if points are rewarded per time healing, you're getting fewer points, despite being more effective, and a better teammate.
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Old 2012-11-25, 04:46 PM   [Ignore Me] #10
james
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Re: Early medic tips


Originally Posted by Drakkonan View Post
Question: Have you figured out how points are rewarded for healing other players? Is it per unit healing time, per % healed, per discrete amount healed, or some other method? I ask, because if healing speed is increased 50%, you're only healing someone for 7 seconds, instead of 10, and if points are rewarded per time healing, you're getting fewer points, despite being more effective, and a better teammate.

Points are per quarter on the little circle
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