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Old 2012-11-25, 11:09 PM   [Ignore Me] #1
Ghoest9
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Kind of a big problem.


- I can make a giant stack of certs throwing out ammo and repairing MAXes for the idiots letting themselves be farmed at various faction doors.

-I see people flying around in Libs earning certs like mad by bombing infantry.

-I see tanks spamming high explosives to kill infantry at spawn points earning lots of certs

But If I specialized in my cert points and work really hard to blow up various large vehicles - I hardly earn anything.


I would say the most balanced aspect right in terms of effort vrs reward is infantry killing infantry.

But powerful vehicles farming infantry should not get the same points and infantry killing infantry.
And on the other hand the rewards should be much higher all around for killing tanks and air craft.
The vehicles that mow down people should be worth more.

Particularly goofy is the whole AA craft situation - why would any rational player ever do it. The rewards are tiny for the effort. Equipping an AA item is basically sacrificing yourself for the good of the team - real fun.


Now I really like this game - its extremely fun. But the game play is going to become worse and worse as people realize that the best way to earn certs is so messed up.
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Last edited by Ghoest9; 2012-11-25 at 11:15 PM.
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Old 2012-11-25, 11:39 PM   [Ignore Me] #2
Rahabib
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Re: Kind of a big problem.


A 20% xp reduction for vehicle/plane to infantry kill makes sense. 1 hit kills and spawn farming isn't skill based and xp should reward skill.
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Old 2012-11-25, 11:40 PM   [Ignore Me] #3
Chewy
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Re: Kind of a big problem.


What are the point values for taking out a vehicle? Not knowing that is making it very hard to word a reply to this.

These numbers are most likely wrong but this is what I think they are
Sundy 200
Tank 150-200
Aircraft 100
Lightning 150?
Gal 500
Libby 250?
MANA turret 25


Not certain on the numbers, but I do know that it's under what they cost. What if the XP kills give is the same as the res cost? That should up the points for AV and AA equipped troops/MAXes.
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Old 2012-11-26, 12:01 AM   [Ignore Me] #4
Ghoest9
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Re: Kind of a big problem.


My point wasnt an AA rant.

My point was that extremely easy ways to get a bunch of kills should reward less for kills. Killing infantry with a machine shooting high explosives is kind of easy.
And killing a really dangerous machine should be worth more.

And points spammable support stuff would be better if it was linked to the people being supported actually doing something.
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Old 2012-11-26, 12:16 AM   [Ignore Me] #5
james
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Re: Kind of a big problem.


Sadly it decided to be an MMO, and farming is part of most Mmo's. I do think it would be nice to see more perks to actually trying to cap points and sorta win, vs farming kills. It seems the system was to keep outfits from being able to fully cert out as fast.

Last edited by james; 2012-11-26 at 12:17 AM.
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Old 2012-11-26, 01:17 AM   [Ignore Me] #6
DeadBeef
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Re: Kind of a big problem.


Totally agree.
Another big thing that need urgent balance is snipers [infiltrators]. Cowardliness is sooo well paid in this game... more yet: if infiltrator buy a bit of improve and they'll have an sniper pseudo-machine gun that kill soldiers very far with a single shot.. I just think that must not receive the same reward somebody killing from a hill to a base 300m far, that someone showing himself and attacking with bravery. If this is the point, they better go home and make a witchcraft vodoo attack from there.
Not enough with that, they can become invisible after the attack. This is totally ubalanced and cowardliness-encouraging I think.
And sorry for my bad english.
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Old 2012-11-26, 01:20 AM   [Ignore Me] #7
krnasaur
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Re: Kind of a big problem.


the funniest part about this though, from what Ive seen, infiltrators make the least amount of cert/exp
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Old 2012-11-26, 04:01 AM   [Ignore Me] #8
Sturmhardt
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Originally Posted by Ghoest9 View Post
My point wasnt an AA rant.

My point was that extremely easy ways to get a bunch of kills should reward less for kills. Killing infantry with a machine shooting high explosives is kind of easy.
And killing a really dangerous machine should be worth more.

And points spammable support stuff would be better if it was linked to the people being supported actually doing something.
All of that sounds reasonable, I'm all for it!
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Old 2012-11-26, 05:03 AM   [Ignore Me] #9
Babyfark McGeez
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Re: Kind of a big problem.


Agreed, the xp gain could use some tweaking concerning the different match-ups.
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Old 2012-11-26, 06:01 AM   [Ignore Me] #10
Mavvvy
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Re: Kind of a big problem.


It's only a big problem if everyone on your team is trying to do the same thing, and not actively trying to counter.

Ie It's only easy for them if they are not being hindered. When you have a well positioned vehicle getting many kills, are you surprised when some infantry flank to take you out, or a rocketpod aircraft comes after you. I don't see why someone who is doing well should be penalized while their enemy sits on there hands.

Use teamwork, ask for air-support, do something but asking for a point reduction is not going to stop your precious little ass's getting whacked.
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Old 2012-11-26, 06:21 AM   [Ignore Me] #11
Ghoest9
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Re: Kind of a big problem.


Originally Posted by Mavvvy View Post

Use teamwork, ask for air-support, do something but asking for a point reduction is not going to stop your precious little ass's getting whacked.
That is the dumbest post I have seen today.
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Old 2012-11-26, 06:42 AM   [Ignore Me] #12
Rago
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Re: Kind of a big problem.


Originally Posted by Ghoest9 View Post
That is the dumbest post I have seen today.
The Whole thread is im my Opinion totally useless, because i see it exactly like the other Guy, here.

Mavvvy you are right !
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Old 2012-11-26, 07:02 AM   [Ignore Me] #13
Qwan
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Re: Kind of a big problem.


I dont know guys, its kind of touchy on the vehicle xp and the trooper xp. I mean groups of tanks coming down the road are just as much sitting ducks. One thing that has helped me alot is flack armor. It has made the difference, I never take it off. Tanks will fire at the rock Im hiding behind and Ill take alot less damage. I really hate the libs though, there like tanks in the air, I think the rockets from the nemesis should do alot more damage. But as far as tanks farming troopers at the spawn points, I have a suggestions dont spawn there go to another spawn, and while the tank is facing the spawn point shoot it in the back you do more damage. My outfit eat tanks for lunch, I mean we take out convoys when ever we spot them coming. Also if we see that the spawn room is being camped we find alternate spawn points. But thats just how we work it.
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Old 2012-11-26, 07:28 AM   [Ignore Me] #14
ShadetheDruid
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Re: Kind of a big problem.


Wouldn't it make more sense to fix the spawns so HE-carrying tanks can't camp them, rather than punishing all tank drivers (even the ones who don't carry HE) for the actions of a few?
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Old 2012-11-26, 07:51 AM   [Ignore Me] #15
Qwan
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Re: Kind of a big problem.


Originally Posted by ShadetheDruid View Post
Wouldn't it make more sense to fix the spawns so HE-carrying tanks can't camp them, rather than punishing all tank drivers (even the ones who don't carry HE) for the actions of a few?
A lot of the camping happens at the outpost, they should maybe put up barriers in front of the door ways, this may help out in the long run. But What ive noticed is that right when the zerg has established a foot hold they all camp outside the spawn room. EXAMPLE the other day at TI alloys (next to the crown) they pushed us into the spawn room, we were as good as done. Well instead of spawning at TI alloys, I spawned north at the Hydroponics bays and grabed a sundy and parked it on the hill north of TI allys and we pretty much spawned there (xp was popping), and we came from behind and tapped that %@#. But I will agree barriers should be considered that way you can at least get out the door.
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