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PSU: We have to pay money and we don't get jetpacks?
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2012-11-25, 11:09 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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- I can make a giant stack of certs throwing out ammo and repairing MAXes for the idiots letting themselves be farmed at various faction doors.
-I see people flying around in Libs earning certs like mad by bombing infantry. -I see tanks spamming high explosives to kill infantry at spawn points earning lots of certs But If I specialized in my cert points and work really hard to blow up various large vehicles - I hardly earn anything. I would say the most balanced aspect right in terms of effort vrs reward is infantry killing infantry. But powerful vehicles farming infantry should not get the same points and infantry killing infantry. And on the other hand the rewards should be much higher all around for killing tanks and air craft. The vehicles that mow down people should be worth more. Particularly goofy is the whole AA craft situation - why would any rational player ever do it. The rewards are tiny for the effort. Equipping an AA item is basically sacrificing yourself for the good of the team - real fun. Now I really like this game - its extremely fun. But the game play is going to become worse and worse as people realize that the best way to earn certs is so messed up.
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Wherever you went - Here you are. Last edited by Ghoest9; 2012-11-25 at 11:15 PM. |
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2012-11-25, 11:40 PM | [Ignore Me] #3 | ||
Major
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What are the point values for taking out a vehicle? Not knowing that is making it very hard to word a reply to this.
These numbers are most likely wrong but this is what I think they are Sundy 200 Tank 150-200 Aircraft 100 Lightning 150? Gal 500 Libby 250? MANA turret 25 Not certain on the numbers, but I do know that it's under what they cost. What if the XP kills give is the same as the res cost? That should up the points for AV and AA equipped troops/MAXes. |
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2012-11-26, 12:01 AM | [Ignore Me] #4 | ||
Lieutenant Colonel
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My point wasnt an AA rant.
My point was that extremely easy ways to get a bunch of kills should reward less for kills. Killing infantry with a machine shooting high explosives is kind of easy. And killing a really dangerous machine should be worth more. And points spammable support stuff would be better if it was linked to the people being supported actually doing something.
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Wherever you went - Here you are. |
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2012-11-26, 12:16 AM | [Ignore Me] #5 | ||
Sergeant Major
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Sadly it decided to be an MMO, and farming is part of most Mmo's. I do think it would be nice to see more perks to actually trying to cap points and sorta win, vs farming kills. It seems the system was to keep outfits from being able to fully cert out as fast.
Last edited by james; 2012-11-26 at 12:17 AM. |
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2012-11-26, 01:17 AM | [Ignore Me] #6 | ||
Private
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Totally agree.
Another big thing that need urgent balance is snipers [infiltrators]. Cowardliness is sooo well paid in this game... more yet: if infiltrator buy a bit of improve and they'll have an sniper pseudo-machine gun that kill soldiers very far with a single shot.. I just think that must not receive the same reward somebody killing from a hill to a base 300m far, that someone showing himself and attacking with bravery. If this is the point, they better go home and make a witchcraft vodoo attack from there. Not enough with that, they can become invisible after the attack. This is totally ubalanced and cowardliness-encouraging I think. And sorry for my bad english. |
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2012-11-26, 04:01 AM | [Ignore Me] #8 | |||
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2012-11-26, 06:01 AM | [Ignore Me] #10 | ||
Corporal
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It's only a big problem if everyone on your team is trying to do the same thing, and not actively trying to counter.
Ie It's only easy for them if they are not being hindered. When you have a well positioned vehicle getting many kills, are you surprised when some infantry flank to take you out, or a rocketpod aircraft comes after you. I don't see why someone who is doing well should be penalized while their enemy sits on there hands. Use teamwork, ask for air-support, do something but asking for a point reduction is not going to stop your precious little ass's getting whacked. |
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2012-11-26, 07:02 AM | [Ignore Me] #13 | ||
Captain
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I dont know guys, its kind of touchy on the vehicle xp and the trooper xp. I mean groups of tanks coming down the road are just as much sitting ducks. One thing that has helped me alot is flack armor. It has made the difference, I never take it off. Tanks will fire at the rock Im hiding behind and Ill take alot less damage. I really hate the libs though, there like tanks in the air, I think the rockets from the nemesis should do alot more damage. But as far as tanks farming troopers at the spawn points, I have a suggestions dont spawn there go to another spawn, and while the tank is facing the spawn point shoot it in the back you do more damage. My outfit eat tanks for lunch, I mean we take out convoys when ever we spot them coming. Also if we see that the spawn room is being camped we find alternate spawn points. But thats just how we work it.
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2012-11-26, 07:51 AM | [Ignore Me] #15 | ||
Captain
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A lot of the camping happens at the outpost, they should maybe put up barriers in front of the door ways, this may help out in the long run. But What ive noticed is that right when the zerg has established a foot hold they all camp outside the spawn room. EXAMPLE the other day at TI alloys (next to the crown) they pushed us into the spawn room, we were as good as done. Well instead of spawning at TI alloys, I spawned north at the Hydroponics bays and grabed a sundy and parked it on the hill north of TI allys and we pretty much spawned there (xp was popping), and we came from behind and tapped that %@#. But I will agree barriers should be considered that way you can at least get out the door.
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