How does damage work on depleting armor vs. depleting health? - PlanetSide Universe
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Old 2003-03-27, 10:47 PM   [Ignore Me] #1
Gammit10
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How does damage work on depleting armor vs. depleting health?


I play Unreal2 and other such games where your health and armor have separate gauges. Knowing PS will too, how does taking damage work exactly (I've never fully figured it out)? When shot, does your armor absorb most of the damage, and your health diminishes slightly, do they decline equally, etc...?
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Old 2003-03-27, 10:56 PM   [Ignore Me] #2
Vimp
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Good question. I imagine that under certain circumstances both your health and armor go down together but not always depending on what you were shot with. At least that would be nice. (aka, some weapons have more armor piercing ability then others that merely effect the surface).
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Old 2003-03-27, 11:20 PM   [Ignore Me] #3
�io
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Yeah i'd assume armor gets like � of it and health eats the rest.
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Old 2003-03-27, 11:25 PM   [Ignore Me] #4
OmnipotentKiwi
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Re: How does damage work on depleting armor vs. depleting health?


Originally posted by Gammit10
I play Unreal2 and other such games where your health and armor have separate gauges. Knowing PS will too, how does taking damage work exactly (I've never fully figured it out)? When shot, does your armor absorb most of the damage, and your health diminishes slightly, do they decline equally, etc...?
It's complicated.

No joke.
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Old 2003-03-28, 12:29 AM   [Ignore Me] #5
BladeRunner
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Well in Q3 armor acted almost like a multiplier on how much HP you lost... For instance if you were railed with 100 armor, your health would go to 66.. If you had 0 armor, you might be killed or near death...

Maybe it's like that, but no doubt it's really complicated. With armor piercing ammo and things like that coming into play.
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Old 2003-03-28, 02:10 AM   [Ignore Me] #6
OmnipotentKiwi
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Yeah, it's insanely complicated. I doubt it would ever be explained.
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Old 2003-03-28, 02:17 AM   [Ignore Me] #7
�io
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Originally posted by OmnipotentKiwi
Yeah, it's insanely complicated. I doubt it would ever be explained.
Actually it's pretty simple, here's the actual code of it, i can't say how i got it but suffice to somebody inside likes me.

Code:
If target <> VS then
    target = dead
else
    target = pwnz
endif
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Old 2003-03-28, 02:18 AM   [Ignore Me] #8
OmnipotentKiwi
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Originally posted by �io
Actually it's pretty simple, here's the actual code of it, i can't say how i got it but suffice to somebody inside likes me.

Code:
If target <> VS then
    target = dead
else
    target = pwnz
endif
Hehe. I could test your theories more if you ever got on IRC
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Old 2003-03-28, 01:33 PM   [Ignore Me] #9
Gammit10
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Well, thanks for the replies. I guess I'll just have to get a feel for it whenever I get ahold of the game. BTW, nice code, Dio.
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Old 2003-03-28, 02:05 PM   [Ignore Me] #10
Warborn
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Pretty sure the more armor you have, the more damage the armor absorbs. MAX armor is technically not a vehicle but instead a suit of armor like Agile or Reinforced, and they have tons of armor (the recent screenshot on this site shows the Terran MAX as having 650 armor when fully healed/repaired).
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Old 2003-03-28, 02:07 PM   [Ignore Me] #11
TheGreatCarbini
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Wow Dio, I dunno if i should laugh or be frightened that I understand that, although I think you have a logic error in there somewhere...

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Old 2003-03-28, 04:10 PM   [Ignore Me] #12
Irnbru
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i think i know whwere Dio got that code... his ass
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