Base Turrets should be Invincible. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Space for rent.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-11-29, 01:34 PM   [Ignore Me] #1
Tatwi
Contributor
Major
 
Base Turrets should be Invincible.


I've been thinking this for a month or two, so I figured I'd share it. I assume they have not had an overhaul since I played last week.

My suggestions:
  • Invincible - rather than blowing up from taking too much damage, base turrets experience a 20 second overheat cooldown (and not kill or remove the user).
  • Upgrades (performed by Engineers) replace the repair feature. Here are the ranks:
    1. 2x Zoom. Time to upgrade: 2x original repair time.
    2. 20% Faster Firing Rate. Time to upgrade: 3x original repair time.
    3. 50% Faster Turning Rate. Time to upgrade: 3x original repair time.
    4. 5% Damage increase. Time to upgrade: 4x original repair time.
    5. Additional 5% Damage increase. Time to upgrade: 4x original repair time.
    6. Additional 5% Damage increase. Time to upgrade: 4x original repair time.
    7. Additional 5% Damage increase. Time to upgrade: 4x original repair time.
  • Enemy Infiltrators have the option when hacking the turret to remove one of its upgrade levels or disable the turret for 60 seconds or have a 50/50 chance to boot the operator out.
  • Infiltrators must remove all the upgrades to a turret before they are able to take control of it. Stolen turrets cannot be upgraded by friendly Engineers.

I think this will give turrets more persistence in battles and add a bit of a mini game between Engineers and Infiltrators, because

1. The person manning the turret isn't killed by enemies shooting at it, so it can be used throughout a battle until the point where the enemy can easily hack the user out of it.

2. Turrets will no longer be a "free xp" joke - people get nothing for shooting them!

3. Infiltrators will have a nifty hacking mini game, especially with a manned and upgraded turret. Real chance to annoy Engineers and turret users.

4. Engineers can spend a healthy amount of time upgrading turrets, which should present some choice as to where they want to focus their time.
__________________
Tatwi is offline  
Reply With Quote
Old 2012-11-29, 01:44 PM   [Ignore Me] #2
VelRa
Sergeant
 
VelRa's Avatar
 
Re: Base Turrets should be Invincible.


And in your concept, what happens when a base flips?
VelRa is offline  
Reply With Quote
Old 2012-11-29, 01:47 PM   [Ignore Me] #3
Figment
Lieutenant General
 
Re: Base Turrets should be Invincible.


Originally Posted by VelRa View Post
And in your concept, what happens when a base flips?
Reality inverts on itself and your PC has a meltdown. >.>




@Tatwi: Think your idea over a few hundred times and try to find the flaws. HINT: It's somewhat related to the "invincible" bit. As well as the idea that infils wouldn't be noticed hacking turrets. Wouldn't be easy kills. Would be even able to get there on a regular basis.

Sorry Tatwi, but this idea gets a 1/10 from me. >.>

Last edited by Figment; 2012-11-29 at 01:48 PM.
Figment is offline  
Reply With Quote
Old 2012-11-29, 02:00 PM   [Ignore Me] #4
VelRa
Sergeant
 
VelRa's Avatar
 
Re: Base Turrets should be Invincible.


Originally Posted by Figment View Post
Reality inverts on itself and your PC has a meltdown. >.>
Then this post has the approval of the Astral Travelers Association
VelRa is offline  
Reply With Quote
Old 2012-11-29, 02:11 PM   [Ignore Me] #5
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Re: Base Turrets should be Invincible.


Absolutely the wrong solution to a problem I don't believe exists.

1. Base Turrets are not too weak.
2. They are basically a free vehicle for whoever gets to it first.
3. They are not hard to maintain or get back up. Unlike a tank, it can be rez'd.
4. You think stat whores are bad now, wait till someone can go 400/0 for the day by simply refusing to ever leave a turret.

5.
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2012-11-29, 02:24 PM   [Ignore Me] #6
Tooterfish
Contributor
First Sergeant
 
Tooterfish's Avatar
 
Misc Info
Re: Base Turrets should be Invincible.


Originally Posted by EVILPIG View Post
4. You think stat whores are bad now, wait till someone can go 400/0 for the day by simply refusing to ever leave a turret.
This one is my favorite
__________________

Read my game blog @ www.roffle.com
Tooterfish is offline  
Reply With Quote
Old 2012-11-29, 02:27 PM   [Ignore Me] #7
Tatwi
Contributor
Major
 
Re: Base Turrets should be Invincible.


Originally Posted by VelRa View Post
And in your concept, what happens when a base flips?
I thought that was obvious, but the answer is:

When a base flips to a new owner, anyone in a turret is booted out of the turret as the turret has changed factions.
__________________
Tatwi is offline  
Reply With Quote
Old 2012-11-29, 02:31 PM   [Ignore Me] #8
FortySe7en
First Sergeant
 
FortySe7en's Avatar
 
Re: Base Turrets should be Invincible.


Originally Posted by Tatwi View Post
I thought that was obvious, but the answer is:

When a base flips to a new owner, anyone in a turret is booted out of the turret as the turret has changed factions.
Such a dumb idea. Completely destroys the concept of a fight.

And This

Originally Posted by EVILPIG View Post

5.
__________________
Twitch Stream
Twitch Planetside 2 Stream Group
14 Year Veteran. Progamer. FPS extraordinaire.
Watch as I play various FPS titles every night from 9-12 EST
FortySe7en is offline  
Reply With Quote
Old 2012-11-29, 02:40 PM   [Ignore Me] #9
Jaybonaut
First Sergeant
 
Jaybonaut's Avatar
 
Re: Base Turrets should be Invincible.


....wat is dees I don even...
Jaybonaut is offline  
Reply With Quote
Old 2012-11-29, 05:11 PM   [Ignore Me] #10
Fenrys
Major
 
Fenrys's Avatar
 
Re: Base Turrets should be Invincible.


While we're being ridiculous, here's my wish:

Everything is invincible v. aircraft except other aircraft.
And remove ESF from the game.
Fenrys is offline  
Reply With Quote
Old 2012-11-29, 05:30 PM   [Ignore Me] #11
Maidere
Sergeant
 
Re: Base Turrets should be Invincible.


Honestly, I can expect thread like this on the official forum. But here...
Maidere is offline  
Reply With Quote
Old 2012-11-29, 05:58 PM   [Ignore Me] #12
Ruffdog
Contributor
First Lieutenant
 
Ruffdog's Avatar
 
Re: Base Turrets should be Invincible.


No. Anything that can deal out death should itself be vulnerable to death.
__________________

Ruffdog is offline  
Reply With Quote
Old 2012-11-29, 06:39 PM   [Ignore Me] #13
VelRa
Sergeant
 
VelRa's Avatar
 
Re: Base Turrets should be Invincible.


Well if everyone seems to think it's a bad idea, I'm going to say it's a good idea. Bandwagoners.
VelRa is offline  
Reply With Quote
Old 2012-11-29, 07:18 PM   [Ignore Me] #14
Helwyr
Sergeant Major
 
Re: Base Turrets should be Invincible.


Turrets should not be invulnerable. The AV ones are actually good if you have AMP station benefits. The AA ones are just free kills for ESFs with rocketpods and do need a boost. The AI turrets aren't all that great either.
Helwyr is offline  
Reply With Quote
Old 2012-11-29, 08:54 PM   [Ignore Me] #15
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: Base Turrets should be Invincible.


NOTHING should be invincible lol
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
Lonehunter is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:35 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.