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2012-11-29, 01:34 PM | [Ignore Me] #1 | ||
Contributor Major
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I've been thinking this for a month or two, so I figured I'd share it. I assume they have not had an overhaul since I played last week.
My suggestions:
I think this will give turrets more persistence in battles and add a bit of a mini game between Engineers and Infiltrators, because 1. The person manning the turret isn't killed by enemies shooting at it, so it can be used throughout a battle until the point where the enemy can easily hack the user out of it. 2. Turrets will no longer be a "free xp" joke - people get nothing for shooting them! 3. Infiltrators will have a nifty hacking mini game, especially with a manned and upgraded turret. Real chance to annoy Engineers and turret users. 4. Engineers can spend a healthy amount of time upgrading turrets, which should present some choice as to where they want to focus their time. |
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2012-11-29, 01:47 PM | [Ignore Me] #3 | ||
Lieutenant General
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Reality inverts on itself and your PC has a meltdown. >.>
@Tatwi: Think your idea over a few hundred times and try to find the flaws. HINT: It's somewhat related to the "invincible" bit. As well as the idea that infils wouldn't be noticed hacking turrets. Wouldn't be easy kills. Would be even able to get there on a regular basis. Sorry Tatwi, but this idea gets a 1/10 from me. >.> Last edited by Figment; 2012-11-29 at 01:48 PM. |
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2012-11-29, 02:11 PM | [Ignore Me] #5 | ||
Absolutely the wrong solution to a problem I don't believe exists.
1. Base Turrets are not too weak. 2. They are basically a free vehicle for whoever gets to it first. 3. They are not hard to maintain or get back up. Unlike a tank, it can be rez'd. 4. You think stat whores are bad now, wait till someone can go 400/0 for the day by simply refusing to ever leave a turret. 5.
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2012-11-29, 02:31 PM | [Ignore Me] #8 | |||
First Sergeant
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And This
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2012-11-29, 07:18 PM | [Ignore Me] #14 | ||
Sergeant Major
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Turrets should not be invulnerable. The AV ones are actually good if you have AMP station benefits. The AA ones are just free kills for ESFs with rocketpods and do need a boost. The AI turrets aren't all that great either.
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