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2012-11-30, 11:49 PM | [Ignore Me] #2 | ||
Captain
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The first thing I bought was the lock on anti-vehicular rocket launcher for heavy assault. Killing vehicles is great XP even if you only get one rocket in before it blows up. Plus, if you're working with a group of people you can bully tanks around as infantry.
Other than that, the bolt action sniper rifles are a great choice if you aren't NC, the Skyguard turret for the Lightning is handy, and an experience booster if you didn't get Alpha Squad will make a big difference in your cert gain. You might want to learn the game a bit first before you purchase the booster, however, because until you can find your way around and put your boot in people's asses, it will waste away. Then there's cosmetic stuff. You aren't gonna wear the stock gear and look like a scrub, are you? Clothes make the man. Last edited by Aurmanite; 2012-11-30 at 11:52 PM. |
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2012-12-01, 05:31 AM | [Ignore Me] #4 | ||
Corporal
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You need camo, to look good on the battlefield.
Then a snazzy helmet, to look good on the battlefield. Finally composite armour, because you need to look good on the battlefield. If you have a vehicle then all of the above, plus neon lights* (to show the enemy how good you look on the battlefield) and armour upgrades (they might actually be beneficial, but more importantly they look good on the battlefield). It's all about fashion. *Also useful in traffic to alert the fools running down the middle of the road, and to flash them in sync with the Vanu disco beat when capping. Bring a glitter ball and some friends with alternate colours for the full effect. |
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2012-12-01, 06:38 AM | [Ignore Me] #6 | |||
Master Sergeant
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It was one of the first things I bought and I use it a lot, I like being able to swap between 'long range' and 'CQC' roles just by swapping loadouts. The air to ground guided missile is definitely worthwhile. Killing tanks as infantry is very satisfying. The air to ground missile is currently a lot less satisfying - frequently misses (or is evaded) and seems to do comparatively less damage. Depending on which faction you play, camo is either a badass appearance upgrade or an expensive way to make yourself look like a clown :-) |
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2012-12-01, 07:25 AM | [Ignore Me] #8 | |||
Master Sergeant
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I must look like I'm some kind of virtual stalker.... |
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2012-12-01, 07:35 AM | [Ignore Me] #9 | |||
__________________
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2012-12-15, 05:09 AM | [Ignore Me] #10 | ||
Private
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I'm torn between bying a booster or getting a weapon.
I'd like to know about your experiences. Double XP does not mean double CP, right? At least, that's my impression based on that double XP weekend lately. I play TR HA mostly, have the 4* scope for the standard, like to shoot things from far away, certed quite some Sundy, and I'm a vet. For now I'm lone wolfing but planning to join an outfit in which I could play my favourite role, Sundy-driver and HA/ENG. My primary target for now is to get CPs. ATM I have 500 SC, in a few days those'll be 1000. I'm on holidays from now on for the next 10 days. So, good option to spend the SC for a booster as I have a lot of playtime ahead. But, will the booster bring me as much CPs as, say, the lock-on AV? What's your experience/opinion? |
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2012-12-15, 05:23 AM | [Ignore Me] #11 | |||
Master Sergeant
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I'd say a booster will bring the certs in faster than any weapon, simply because any weapon is situational whereas with a booster you're getting the bonus for every single thing you do that nets you XP. As an engineer rank up your ammo pack and make sure you ALWAYS have one deployed - at level three and above it's like a fire-and-forget XP generator. The individual amounts are small, but they rack up over time. I'll drop an ammo pack in the warpgate before spawning an ESF - and I'll have picked up 100XP from that before I've even reached my first target in the Scythe.... |
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