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Old 2012-12-03, 12:44 PM   [Ignore Me] #1
Beerbeer
Major
 
Maxes and low magazine size


This is one mechanic that is just boring and not engaging for me, the low magazine size of most maxes.

I hate comparing things to ps1, but those maxes were more fun because you can spam them really well. Sounds noobish, but that's actually a fun part if the game. It's engaging. Constantly reloading and running back to a terminal is boring, for me at least.

Raise the magazine size, raise rof, lower damage and add more ammo.
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Old 2012-12-03, 12:50 PM   [Ignore Me] #2
MrBloodworth
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Re: Maxes and low magazine size


Cant you cert to carry more? Are there not variants of the arm guns that have more ammo?
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Old 2012-12-03, 02:13 PM   [Ignore Me] #3
MaxDamage
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Re: Maxes and low magazine size


You can increase magazine sizes by 50% by buying 500point certs (for each arm), except for AV arm which has no perks/certs, on TR MAXes.
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Old 2012-12-03, 02:19 PM   [Ignore Me] #4
MrBloodworth
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Re: Maxes and low magazine size


Well, there you go.

Originally Posted by Beerbeer View Post
Constantly reloading and running back to a terminal is boring, for me at least.
Make friends with an Engi?
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Old 2012-12-03, 02:27 PM   [Ignore Me] #5
Beerbeer
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Re: Maxes and low magazine size


Having an engineer in tow isn't always feasible or reliable.

Notwithstanding that it's probably even more boring and unengaging being that engineer.



Actually, this brings up an interesting thought:

They wanted to make this game simpler and more fun, yet they balance a lot of the game around a class role that really isn't. Ironic. I'm sure there are some that enjoy running around doing nothing but feeding people, but they have to be the exception and not the rule.

Last edited by Beerbeer; 2012-12-03 at 02:34 PM.
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Old 2012-12-03, 02:32 PM   [Ignore Me] #6
MrBloodworth
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Re: Maxes and low magazine size


Originally Posted by Beerbeer View Post
Having an engineer in tow isn't always feasible or reliable.

Notwithstanding that it's probably even more boring and unengaging being that engineer.
You need better friends.
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Old 2012-12-03, 02:36 PM   [Ignore Me] #7
Beerbeer
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Re: Maxes and low magazine size


It has nothing to do with friends. Re-read my amended thread.
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Old 2012-12-03, 02:38 PM   [Ignore Me] #8
MrBloodworth
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Re: Maxes and low magazine size


You seem to think Engineers only drop ammo, in order to justify a request to circumvent an option already available. That's your flaw. Also, Friends.

When I pull a MAX, I inform my Squad/Platoon. The engineers come. Simple.
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Old 2012-12-03, 02:42 PM   [Ignore Me] #9
Beerbeer
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Re: Maxes and low magazine size


Well, it's good you have friends willing to do that. What I'm saying is those people are rather rare, generally speaking, at least on a consistent basis.

I personally can't blame them as I don't find that role fun or engaging either, in facts it's rather boring and mundane. Necessary? Yes? But that goes back to the irony of my statement.
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Old 2012-12-03, 02:46 PM   [Ignore Me] #10
MrBloodworth
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Re: Maxes and low magazine size


Originally Posted by Beerbeer View Post
What I'm saying is those people are rather rare
They are not. I have no idea what you are talking about now. Only thing I am getting is you do not like to have to rely on others in any form. My mini-map is continually filled with the little ammo pack icons.

Will there be occasions you will not have an engi near you? Sure.

The inference that Engineer is boring and no one plays them is just flat out wrong.
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Old 2012-12-03, 02:51 PM   [Ignore Me] #11
Beerbeer
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Re: Maxes and low magazine size


I don't believe it is wrong to infer that. I find it boring and mundane, I'm probably not far off assuming that there are many others that do as well when it comes to "important" aspect of that class.

Would you play an entire session in that role? Ugh. No thanks.
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Old 2012-12-03, 02:52 PM   [Ignore Me] #12
Tooterfish
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Re: Maxes and low magazine size


I think what Blood is trying to say is that, by design, the Max is not intended to be as effective in lone wolf capacity. If you had somebody working with you, but not necessarily leashed to you like the Heavy-Medic combo in TF2, you would always have an ammo store close by. Personally, if I was in your squad and you mentioned that you go through ammo in a matter of a couple short minutes, I would make it a point to keep you close by - not just for the free XP, but also to feel cooperative.

The trouble with engineers, as I'm sure you will agree, is that they're not very cohesive when it comes to Max's. They run around with the repair tool all day like there's an XP gold rush going on, and will typically only drop ammo for groups of people, or in areas that appear to be a good recovery points for infantry (higher XP gain per ammo). Unfortunately, that explains why there's often a Max in the middle of them, probably not there by choice but necessity.

And, it is worth noting from an experienced Engineer, when I drop a precious ammo box for a stranger's Max, the Max fills up and runs off into the sunset (what a waste of an ammo box).
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Last edited by Tooterfish; 2012-12-03 at 02:55 PM.
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Old 2012-12-03, 02:56 PM   [Ignore Me] #13
MrBloodworth
Lieutenant Colonel
 
Re: Maxes and low magazine size


Originally Posted by Beerbeer View Post
I don't believe it is wrong to infer that. I find it boring and mundane, I'm probably not far off assuming that there are many others that do as well when it comes to "important" aspect of that class.

Would you play an entire session in that role? Ugh. No thanks.
Wut?

They have a gun.
They can repair things.
They have a deploy-able turret.
They have mines.
They have grenades.
They can drop ammo.


Who the hell only runs around dropping ammo?


As a MAX, you can only shoot things, normally one type of thing.


EDIT: Thanks Tooterfish.

Last edited by MrBloodworth; 2012-12-03 at 02:57 PM.
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Old 2012-12-03, 02:57 PM   [Ignore Me] #14
Beerbeer
Major
 
Re: Maxes and low magazine size


Just because you're not in a cohesive squad or outfit, doesn't mean you're a lone wolf. I think that term is used incorrectly a lot.

I'm always cognizant of my fellow "teammates" in my immediate vicinity and try to interpret what they're doing and adjust accordingly.

However, I'm just saying that the entire engineer resupply thing kind of goes against the principles they laid out when they envisioned this remake, IMO.

If anything, some outfits and squads do the complete opposite and are belligerent to other aspects that are important, but just not part of their clique's immediate goal.

Last edited by Beerbeer; 2012-12-03 at 03:00 PM.
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Old 2012-12-03, 02:59 PM   [Ignore Me] #15
Juryrig
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Re: Maxes and low magazine size


Originally Posted by Beerbeer View Post
Having an engineer in tow isn't always feasible or reliable.

Notwithstanding that it's probably even more boring and unengaging being that engineer.



Actually, this brings up an interesting thought:

They wanted to make this game simpler and more fun, yet they balance a lot of the game around a class role that really isn't. Ironic. I'm sure there are some that enjoy running around doing nothing but feeding people, but they have to be the exception and not the rule.
I am that person. I really, genuinely enjoy making sure the Maxes are repaired and ammo'd up. And running from firefight to firefight making sure everyone has ammo to hand. And their vehicles are repaired.

People, huh? Who'd a thunk it.
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